2306
qstr_{reg61}.0{reg62} {reg61}.0{reg62}
qstr_{reg61}.{reg62} {reg61}.{reg62}
qstr_Shot_distance:_{s1}_ Shot_distance:_{s1}_meters.
qstr_{reg1}.0 {reg1}.0
qstr_{reg1}.00{reg2} {reg1}.00{reg2}
qstr_{reg1}.0{reg2} {reg1}.0{reg2}
qstr_{reg1}.{reg2} {reg1}.{reg2}
qstr_Next_Page Next_Page
qstr_Game_Rules:^ Game_Rules:^
qstr_0 0
qstr_Show_game_rules Show_game_rules
qstr_Continue... Continue...
qstr_Action Action
qstr_Mount Mount
qstr_Attack_Type Attack_Type
qstr_Stand_Ground Stand_Ground
qstr_Charge Charge
qstr_Follow_Me Follow_Me
qstr_Hold_This_Position Hold_This_Position
qstr_Spread_Out Spread_Out
qstr_Stand_Closer Stand_Closer
qstr_Fall_Back Fall_Back
qstr_Advance Advance
qstr_Dismount Dismount
qstr_Fire_At_Will Fire_At_Will
qstr_Hold_Your_Fire Hold_Your_Fire
qstr_Use_Blunt_Weapons Use_Blunt_Weapons
qstr_Use_Any_Weapon Use_Any_Weapon
qstr_Ready Ready
qstr_Wounded Wounded
qstr_Dead Dead
qstr_Number_of_men_knocke Number_of_men_knocked_down:_{reg1}
qstr_Number_of_men_left:_ Number_of_men_left:_{reg1}
qstr_Opponents_Beaten:_{r Opponents_Beaten:_{reg1}
qstr_Opponents_Remaining: Opponents_Remaining:_{reg1}
qstr_Remain_in_retirement Remain_in_retirement.
qstr_Go_back_to_the_adven Go_back_to_the_adventuring.
qstr_You_have_retired_at_ You_have_retired_at_level_{reg4}_after_{reg5}_days_of_adventuring.
qstr_Effect_on_Score Effect_on_Score
qstr_Settlements_owned_by Settlements_owned_by_you:_{reg0}
qstr_{!}{reg0?+:}{reg0} {!}{reg0?+:}{reg0}
qstr_Friendly_Settlements Friendly_Settlements:_{reg0}
qstr_Hostile_Settlements: Hostile_Settlements:_{reg0}
qstr_{!}{reg0} {!}{reg0}
qstr_Friendly_Lords:_{reg Friendly_Lords:_{reg0}
qstr_Enemy_Lords:_{reg0} Enemy_Lords:_{reg0}
qstr_Victories:_{reg0} Victories:_{reg0}
qstr_Defeats:_{reg0} Defeats:_{reg0}
qstr_Quests_Completed:_{r Quests_Completed:_{reg0}
qstr_Companions_Found:_{r Companions_Found:_{reg0}
qstr_Companions_Lost/Depa Companions_Lost/Departed:_{reg0}
qstr_Wealth:_{reg0}_denar Wealth:_{reg0}_denars
qstr_Inventory:_{reg0}_de Inventory:_{reg0}_denars
qstr_Renown:_{reg0} Renown:_{reg0}
qstr_Experience:_{reg0} Experience:_{reg0}
qstr_Days_Passed:_{reg0} Days_Passed:_{reg0}
qstr_Difficulty:_{reg0}% Difficulty:_{reg0}%
qstr_{!}{reg3?+:}{reg0} {!}{reg3?+:}{reg0}
qstr_TOTAL_SCORE:_{reg0} TOTAL_SCORE:_{reg0}
qstr_{!}DEBUG____Adding_{ {!}DEBUG_--_Adding_{reg3}_items_to_{s3}
qstr_{s0}__{s50}_ {s0}_({s50})
qstr_None None
qstr_Rents_from_gold_mine Rents_from_gold_mine_in_{s0}:_
qstr_{s55}__{reg0}%_ {s55}_({reg0}%)
qstr_{s55} {s55}
qstr_Wages_for_your_Shipc Wages_for_your_Shipcrew/s:
qstr_Staff: Staff:
qstr_You_paid_{reg0}_cash You_paid_{reg0}_cash_to_liquidate_a_debt
qstr_Earlier_cash: Earlier_cash:
qstr_New_cash: New_cash:
qstr_{!}Custom_note_added {!}Custom_note_added.
qstr_Done Done
qstr_Name:_{s1}^Level:_{r Name:_{s1}^Level:_{reg1}
qstr_{s1}^HP:_{reg1}/{reg {s1}^HP:_{reg1}/{reg2}
qstr_{s1} {s1}
qstr_Weapon_upgrade_setti Weapon_upgrade_settings:
qstr_Apply_to_everyone Apply_to_everyone
qstr_Apply_to_whom_select Apply_to_whom_selected
qstr_Upgrade_armor_ Upgrade_armor_
qstr_Upgrade_horse_ Upgrade_horse_
qstr_Price_threshold_of_i Price_threshold_of_items_for_picking:
qstr_Arms Arms
qstr_Outfit Outfit
qstr_Horse Horse
qstr_Sell_items_automatic Sell_items_automaticly_when_leaving:
qstr_Price_limit_for_auto Price_limit_for_auto-sell:
qstr_Item_types_for_auto_ Item_types_for_auto-sell:
qstr_Select_all Select_all
qstr_Select_invert Select_invert
qstr_Teutonic_Knights Teutonic_Knights
qstr_Outlaws Outlaws
qstr_Mercenary Mercenary
qstr_Close Close
qstr_Click_the_center_but Click_the_center_button_to_toggle_faction^Click_the_avatars_to_view_details_of_them
qstr_Level:_{reg3}^Health Level:_{reg3}^Health:_{reg4}
qstr_Attributes Attributes
qstr_STR^AGI^INT^CHA STR^AGI^INT^CHA
qstr_{reg2} {reg2}
qstr_{s1}^{reg2} {s1}^{reg2}
qstr_Skills Skills
qstr_Ironflesh^Power_Stri Ironflesh^Power_Strike^Power_Throw^Power_Draw^Shield^Athletics^Riding^Horse_Archery
qstr_Proficiencies Proficiencies
qstr_1H_Weapons^2H_Weapon 1H_Weapons^2H_Weapons^Polearms^Archery^Crossbows^Throwing
qstr_Equipment Equipment
qstr_Previous Previous
qstr_Next Next
qstr_Class_of_troop Class_of_troop
qstr_{s1}^HP:_{reg0} {s1}^HP:_{reg0}
qstr_Attributes: Attributes:
qstr_{s3}^STR:_{reg1}^INT {s3}^STR:_{reg1}^INT:_{reg2}^^Skills:
qstr_{s3}^Power_Strike:_{ {s3}^Power_Strike:_{reg1}^Power_Draw:_{reg2}^Power_Throw:_{reg3}^Horse_Archery:_{reg4}^^Weapon_Proficiencies:
qstr_{s3}^1_Hand_Wpns:_{r {s3}^1_Hand_Wpns:_{reg1}^2_Hand_Wpns:_{reg2}^Polearms:_{reg3}
qstr_{s3} {s3}
qstr_{s4}^AGI:_{reg1}^CHA {s4}^AGI:_{reg1}^CHA:_{reg2}^^
qstr_{s4}^Ironflesh:_{reg {s4}^Ironflesh:_{reg1}^Athletics:_{reg2}^Shield:_{reg3}^Riding:_{reg4}^^
qstr_{s4}^Archery:_{reg1} {s4}^Archery:_{reg1}^Crossbows:_{reg2}^Throwing:_{reg3}
qstr_{s4} {s4}
qstr_Equipment_ Equipment_
qstr_Weapons Weapons
qstr_Armors Armors
qstr_Others Others
qstr_Please_reselect_a_co Please_reselect_a_companion_as_the_commander_for_the_comming_battle.^^Current_commander:_{s0}.
qstr_{reg1}^money_in_the_ {reg1}^money_in_the_chest
qstr_{reg2}^money_in_your {reg2}^money_in_your_inventory
qstr_Withdraw Withdraw
qstr_Deposit Deposit
qstr_Fog_strength: Fog_strength:
qstr_Cloud_amount: Cloud_amount:
qstr_Probability_of_rain/ Probability_of_rain/snow_(%):
qstr_Report_shot_distance Report_shot_distance:
qstr_Size_of_battle_minim Size_of_battle_minimap_(%):
qstr_Show_battle_minimap: Show_battle_minimap:
qstr_Reinforcement_waves: Reinforcement_waves:
qstr_Skill_penalty_by_enc Skill_penalty_by_encumbrance:
qstr_Disable_NPCs__compla Disable_NPCs'_complaints:
qstr_Morale_threshold_on_ Morale_threshold_on_consuming_food:
qstr_Movement_speed_of_al Movement_speed_of_all_parties_(%):
qstr_Show_names_of_enemy_ Show_names_of_enemy_troops:
qstr_Show_names_of_ally_t Show_names_of_ally_troops:
qstr_Show_HP_bars_of_enem Show_HP_bars_of_enemy_troops:
qstr_Show_HP_bars_of_ally Show_HP_bars_of_ally_troops:
qstr_Distance_limit_for_s Distance_limit_for_showing_HP_bars:
qstr_About_morale_thresho About_morale_threshold:_If_your_party's_morale_is_below_this_value,_the_speed_of_consuming_food_will_be_twice_as_much_as_normal,_and_the_bonus_to_party_morale_of_all_food_will_be_also_doubled
qstr_Normal Normal
qstr_Reduced_to_3/4 Reduced_to_3/4
qstr_Reduced_to_1/2 Reduced_to_1/2
qstr_Damage_to_enemies: Damage_to_enemies:
qstr_You_can_recruit_troo You_can_recruit_troops_of_{s1}_for_this_{reg6?castle:town}._Recruiting_will_costs_{reg4}_dinaers._You_have_{reg1}_dinaers_left_here(can_recruit_for_{reg2}_{reg3?times:time})_and_have_{reg5}_dinaers_in_your_package.
qstr_Decrease_the_expense Decrease_the_expense_of_recruiting
qstr_Increase_the_expense Increase_the_expense_of_recruiting
qstr_Faction_color_of_{s0 Faction_color_of_{s0}:
qstr_Red: Red:
qstr_Green: Green:
qstr_Blue: Blue:
qstr__ _
qstr_HTML_code:_{s0} HTML_code:_{s0}
qstr_Default Default
qstr_Randomize Randomize
qstr_Raise_the_camera Raise_the_camera
qstr_Lower_the_camera Lower_the_camera
qstr_Zoom_in Zoom_in
qstr_Zoom_out Zoom_out
qstr_Press_a_key Press_a_key
qstr_{s1}_{reg3}/{reg2}_ {s1}({reg3}/{reg2})
qstr_{s1}_{reg2}_ {s1}({reg2})
qstr_Move_to_Top Move_to_Top
qstr_Move_Up Move_Up
qstr_Move_Down Move_Down
qstr_Move_to_Bottom Move_to_Bottom
qstr_Buy_foods_automaticl Buy_foods_automaticly_when_leaving:
qstr_Set_the_portion_to: Set_the_portion_to:
qstr_{reg0} {reg0}
qstr_Character_Background Character_Background
qstr_Your_story: Your_story:
qstr_Your_Gender: Your_Gender:
qstr_Your_father_was: Your_father_was:
qstr_You_spent_your_early You_spent_your_early_life_as:
qstr_Later_you_became: Later_you_became:
qstr_The_reason_for_an_ad The_reason_for_an_adventure:
qstr_female female
qstr_male male
qstr_a_thief a_thief
qstr_a_steppe_nomad a_steppe_nomad
qstr_a_hunter a_hunter
qstr_a_veteran_warrior a_veteran_warrior
qstr_a_travelling_merchan a_travelling_merchant
qstr_an_impoverished_nobl an_impoverished_noble
qstr_a_steppe_child a_steppe_child
qstr_a_street_urchin a_street_urchin
qstr_a_shop_assistant a_shop_assistant
qstr_a_craftsman_s_appren a_craftsman's_apprentice
qstr_a_page_at_a_nobleman a_page_at_a_nobleman's_court
qstr_a_game_poacher a_game_poacher
qstr_a_smith a_smith
qstr_a_goods_peddler a_goods_peddler
qstr_a_university_student a_university_student
qstr_a_troubadour a_troubadour
qstr_a_squire a_squire
qstr_a_lady_in_waiting a_lady-in-waiting
qstr_lust_for_money_and_p lust_for_money_and_power
qstr_being_forced_out_of_ being_forced_out_of_your_home
qstr_wanderlust wanderlust
qstr_the_loss_of_a_loved_ the_loss_of_a_loved_one
qstr_personal_revenge personal_revenge
qstr_Party_Morale Party_Morale
qstr_Base_morale Base_morale
qstr_+50 +50
qstr_Party_size Party_size
qstr__{reg0} -{reg0}
qstr_Leadership Leadership
qstr_+{reg0} +{reg0}
qstr_Player_s_level Player's_level
qstr_No_food No_food
qstr_Food_variety Food_variety
qstr_Wage_debt Wage_debt
qstr_Recent_events Recent_events
qstr_Total Total
qstr_Morale_value_to_chan Morale_value_to_change
qstr_Prospective_party_mo Prospective_party_morale
qstr_Extra_morale_for_{s1 Extra_morale_for_{s1}_troops
qstr_Party_Size Party_Size
qstr_Base_size Base_size
qstr_+30 +30
qstr_Charisma Charisma
qstr_Renown Renown
qstr_Castles Castles
qstr_Relation_with_the_fa Relation_with_the_factions
qstr_Click_the_totems_to_ Click_the_totems_to_view_relation_with_the_lords
qstr_Loyal Loyal
qstr_Devoted Devoted
qstr_Fond Fond
qstr_Gracious Gracious
qstr_Friendly Friendly
qstr_Supportive Supportive
qstr_Favorable Favorable
qstr_Cooperative Cooperative
qstr_Accepting Accepting
qstr_Indifferent Indifferent
qstr_Suspicious Suspicious
qstr_Grumbling Grumbling
qstr_Hostile Hostile
qstr_Resentful Resentful
qstr_Angry Angry
qstr_Hateful Hateful
qstr_Revengeful Revengeful
qstr_Vengeful Vengeful
qstr_{s1}^^{reg0}__{s3}_ {s1}^^{reg0}_({s3})
qstr_Relation_with_the_lo Relation_with_the_lords_of_{s1}
qstr_{s1}^Relation:_{reg0 {s1}^Relation:_{reg0}
qstr_Select_your_domestic Select_your_domestic_policy
qstr_Centralization: Centralization:
qstr_Aristocracy: Aristocracy:
qstr_Serfdom: Serfdom:
qstr_Troop_quality: Troop_quality:
qstr_Mercantilism: Mercantilism:
qstr_High_centralization_ High_centralization_reduces_tax_inefficiency_for_the_king_and_raises_it_for_vassals._This_will_interfere__the_relations_between_ruler_and_vassals.
qstr_High_aristocracy_wil High_aristocracy_will_improve_the_relations_between_the_king_and_his_vassals_who_will_be_able_to_raise_bigger_armies_but_it_will_decreased_trade.
qstr_High_serfdom_reduces High_serfdom_reduces_tax_inefficiency_for_the_king_and_his_vassals_and_vassals_can_maintain_bigger_armies_but_troops_loose_moral.
qstr_High_troop_quality_i High_troop_quality_increases_the_strength_of_troops_but_decreases_army_size.
qstr_Mercantilistic_polic Mercantilistic_policies_maximize_exports_while_minimizing_imports,_and_increase_government_regulation_of_industry.
qstr_Cancel Cancel
qstr_Dictate_the_peace_te Dictate_the_peace_terms
qstr_Select_the_castle_an Select_the_castle_and_the_amount_of_money_and_check_the_boxes_to_activate_the_demand._The_demands_are_combined_if_both_boxes_are_checked.
qstr_1000_denars 1000_denars
qstr__Faction_Relations_R _Faction_Relations_Report_
qstr__Return_to_menu_ _Return_to_menu_
qstr_Your_Faction Your_Faction
qstr_Player^Relation Player^Relation
qstr_{!}DEBUG___Drawing_l {!}DEBUG_-_Drawing_line_{reg20}
qstr_War War
qstr_Casus_Belli Casus_Belli
qstr_Peace Peace
qstr_Truce Truce
qstr_Alliance Alliance
qstr_Defense Defense
qstr_Trade Trade
qstr_{reg59?{reg59}_days: {reg59?{reg59}_days:}
qstr_{reg61} {reg61}
qstr_{s9} {s9}
qstr_{reg1} {reg1}
qstr_{reg61}_{reg58?_{reg {reg61}_{reg58?({reg58}_U)_:}Centers
qstr_{reg62}_Caravans {reg62}_Caravans
qstr_{reg60}_{reg59?_{reg {reg60}_{reg59?({reg59}_P)_:}Lords
qstr__Courtships_in_progr _Courtships_in_progress_
qstr__Known_Lords_by_Rela _Known_Lords_by_Relation_
qstr__Character_&_Compani _Character_&_Companions_
qstr__Done_ _Done_
qstr_Your_supporters Your_supporters
qstr_Rebels Rebels
qstr_Kingdom_of_Leon Kingdom_of_Leon
qstr_Kingdom_of_Navarra Kingdom_of_Navarra
qstr_Kingdom_of_Castilla Kingdom_of_Castilla
qstr_Kingdom_of_Portugal Kingdom_of_Portugal
qstr_Empire_Almohade Empire_Almohade
qstr_All_Factions All_Factions
qstr_Kingdom_of_Aragon Kingdom_of_Aragon
qstr__List_of_active_Lord _List_of_active_Lords_
qstr__Talk_ _Talk_
qstr_How_will_your_male_v How_will_your_male_vassals_be_known?
qstr_How_will_your_female How_will_your_female_vassals_be_known?
qstr_{!} {!}
qstr_Use_the_Titles_Enter Use_the_Titles_Entered_Above.
qstr_Use_Default_Titles__ Use_Default_Titles_(Lord/Lady).
qstr_This_area_of_{s1}_ca This_area_of_{s1}_can_best_be_described_as_the_very_core_of_the_town.^^_You_can_almost_see_the_strings_that_are_being_pulled_from_here,_the_money_that_comes_and_goes_at_seemingly_endless_rates.__Here_you_can_buy_the_land_that_is_cultivated_outside_the_towns_gates_and_benefit_from_the_ones_working_hard._Of_course_you_might_not_have_the_denars_required_to_do_so,_but_the_moneylenders_are_known_to_have_some_spare_change.
qstr_{reg1}_people_live_i {reg1}_people_live_in_{s1}._There_are_currently_{reg2}_acres_of_land_available_for_cultivation_to_provide_them_with__food_and_other_goods._You_own_{reg3}_acres_of_land_in_this_town._You_currently_owe_the_moneylenders_of_{s1}_{reg4}_denars._The_interest_rate_is_20%_and_the_contract_period_amounts__to_2_weeks._If_you_dont_manage_to_pay_off_your_debt_until_the_deadline,_the_interest_is_raised_to_40%._Buying_an_existing_acre_costs_{reg9}_denars,_while_it_sells_for_{reg10}_denars._Building_a_new_one_requires_{reg11}_denars._The_rent_paid_to_landowners_currently_accumulates_to_{reg13}_denars_per_acre_every_2_weeks_and_has_to_be_collected_in_the_town._Land_wont_be_rented_if_a_town_is_already_well_supplied.
qstr_Choose_how_many_acre Choose_how_many_acres_you_wish_to_sell_:
qstr_Choose_how_many_acres Choose_how_many_acres_you_wish_to_buy_:
qstr_{s2} {s2}
qstr_Verify Verify
qstr_Choose_how_much_mone Choose_how_much_money_you_wish_to_borrow_:
qstr_Buy_and_prepare_uncu Buy_and_prepare_uncultivated_land_:
qstr_Pay_off_your_debt_: Pay_off_your_debt_:
qstr_{reg5} {reg5}
qstr_You_cant_sell_0_acre You_cant_sell_0_acres_of_land.
qstr_You_cant_buy_0_acres You_cant_buy_0_acres_of_land.
qstr_{reg6} {reg6}
qstr_You_cant_borrow_0_de You_cant_borrow_0_denars.
qstr_{reg7} {reg7}
qstr_{reg8} {reg8}
qstr_You_cant_pay_back_0_ You_cant_pay_back_0_denars.
qstr_Town Town
qstr_Acres Acres
qstr_Owned Owned
qstr_Balance Balance
qstr_Assets Assets
qstr_Debt Debt
qstr_Deadline Deadline
qstr_{reg3} {reg3}
qstr_{reg4} {reg4}
qstr_Merchant_Ledger Merchant_Ledger
qstr_____Accessed_Profit_ ____Accessed_Profit_by_Subtitle_Here
qstr_{s0}_products_from_{ {s0},_products_from_{s1}:
qstr_^{s1}_sold_in_{s2}_w ^{s1}_sold_in_{s2}_would_earn_{reg0}_denars.{s3}
qstr___Accessed_Profit_by __Accessed_Profit_by_Log_Entry_Date
qstr_^{s1}_sold_in_{s2}_wo ^{s1}_sold_in_{s2}_would_earn_{reg0}_denars_(as_of_{s0}).{s3}
qstr_Production_in_{s1} Production_in_{s1}
qstr_Accessed_Profit_by_T Accessed_Profit_by_Town_of_Production
qstr_^{s1}_purchased_in_{ ^{s1}_purchased_in_{s2}_would_earn_{reg0}_denars_(as_of_{s0}).{s3}
qstr_Demand_in_{s1} Demand_in_{s1}
qstr_Accessed_Profit_by_To Accessed_Profit_by_Town_of_Demand
qstr_^Buy_in:_{s1}___sell ^Buy_in:_{s1}_-_sell_in:_{s2}_for_{reg0}_denars_profit_(as_of_{s0}).{s3}
qstr_Supply_and_Demand_of Supply_and_Demand_of_{s1}
qstr_____Accessed_Profit_b ____Accessed_Profit_by_Trade_Good
qstr_Trim_ledger_entries_ Trim_ledger_entries_older_than:______________days:
qstr_Remove_entries. Remove_entries.
qstr_Trim_ledger_entries_c Trim_ledger_entries_covering_the_following_trade_good:
qstr_Use_slider_to_choose Use_slider_to_choose_item
qstr_Trim_ledger_entries_f Trim_ledger_entries_for_goods_tied_to_this_town:
qstr_Use_slider_to_choose_ Use_slider_to_choose_town
qstr_Remove_entries__Prod Remove_entries_(Production).
qstr_Remove_entries__Dema Remove_entries_(Demand).
qstr_Trim_ledger_entries_w Trim_ledger_entries_with_less_than:______________denar_profit:
qstr_Ask_about_the_potent Ask_about_the_potential_profit_of_the_following_items^____every_time_you_access_prices_in_a_marketplace:
qstr____________Log_Entry ___________Log_Entry_Options
qstr_Add_Note Add_Note
qstr_Clear_Notes Clear_Notes
qstr_Use_a_/\__caret__for Use_a_/\_(caret)_for_a_line_break.
qstr_Chronological_Log Chronological_Log
qstr_Production_Towns Production_Towns
qstr_Purchasing_Towns Purchasing_Towns
qstr_Trade_Goods Trade_Goods
qstr_Manage_Ledger Manage_Ledger
qstr_{s1}^+{s0} {s1}^+{s0}
qstr_{reg0}_entries_remov {reg0}_entries_removed_from_ledger.
qstr_What_will_your_party What_will_your_party_be_known_as?
qstr_By_the_name_entered_ By_the_name_entered_above.
qstr_Simply_by_my_name:_{ Simply_by_my_name:_{s5}.
qstr__{s2}_siege_camp. _{s2}_siege_camp.
qstr__Continue_ _Continue_
qstr_Manage_Ship Manage_Ship
qstr_{s12}Cogs_are_large_ {s12}Cogs_are_large_sailing_ships_with_their_bows_and_sterns_built_at_a_higher_level_than_the_rest_of_the_ship_in_order_to_form_a_castle_like_structure,which_is_used_to_defend_the_ship_from_enemies_using_archers._The_Cog_was_the_first_type_of_boat_that_used_the_new_idea_of_a_rudder_mounted_on_the_sternfor_steering_purpose._However_as_this_is_still_a_rather_new_idea,_many_cogs_are_still_equipped_with_steering_oars,_which_were_also_known_as_side_rudders.The_early_cogs,_weren't_very_large_and_had_open_hulls_which_didnt_offer_much_sailing_capability.^^Nowadays_the_cogs_are_used_for_sailing_through_rough_waters_and_their_hull_is_made_from_clinker_construction,_which_provides_them_withadded_strength_and_robustness._Their_hulls_also_grew_in_size_as_they_evolved_into_large_cargo_carriers.^^Cog_are_ships_with_flat_bottoms._They_have_a_ridge_or_keel_that_runs_along_the_lower_side_of_the_ship._On_both_sides_of_the_keel,_thereis_lapstrake_planking,_firmly_fixed_by_iron_nails._The_stern_and_stern_posts_are_both_straight_in_shape_and_attached_to_the_keel_plateby_means_of_hooks._The_plank_of_the_keel_is_thicker_than_the_lapstrake_and_planking_at_the_sites_and_moreover,_the_stern_mounted_centralrudder_is_an_integral_part_of_the_cog_construction._It_is_this_design,_that_makes_cogs_more_stable_than_any_other_type_of_ship.^^Generally_built_from_oak_wood,_cogs_have_only_a_single_long_mast,_which_carries_a_massive_square_sail._The_size_of_the_sail_depends_on_the_size_of_the_hull._This_means_that_as_the_size_of_cog_hull_became_bigger,_the_size_of_sails_also_increased._The_only_drawback_of_this_constructionwas_that_it_prevented_sailing_directly_into_the_wind._However_it_facilitated_the_yacht_so_far,_that_it_could_be_handled_by_a_small_crew,reducing_the_overall_operational_cost.
qstr_Select_ship: Select_ship:
qstr_Name_your_ship: Name_your_ship:
qstr_Rename_Ship. Rename_Ship.
qstr_Send_ship_to_port: Send_ship_to_port:
qstr_Verify. Verify.
qstr_Manage_the_crew. Manage_the_crew.
qstr_View_the_ship_regist View_the_ship_registry.
qstr_This_is_your_ship__{ This_is_your_ship_'{s13}'._The_crew_is_currently_made_up_of_{reg7}_men.^^
qstr_Make_sure_you_select Make_sure_you_selected_a_ship
qstr_Your_ship_{s15}_succ Your_ship_{s15}_succesfully_set_sail_for_{s16}.
qstr_Make_sure_a_ship_is_ Make_sure_a_ship_is_selected,_it_has_a_sufficient_crew_and_there_is_room_for_another_ship_in_the_target_town.
qstr_Factions Factions
qstr_Show_towns Show_towns
qstr_Show_castles Show_castles
qstr_Show_villages Show_villages
qstr_Tip:_move_the_mouse_ Tip:_move_the_mouse_onto_the_black_blocks_to_show_their_names.
qstr_The_World_Map The_World_Map
qstr_Bet:_{reg51}Denars Bet:_{reg51}Denars
qstr_Money:_{reg1}Denars Money:_{reg1}Denars
qstr_Start_Game Start_Game
qstr_Find_the_Lady Find_the_Lady
qstr_You_win!_Try_again? You_win!_Try_again?
qstr_You_lose._Try_again? You_lose._Try_again?
qstr_Yes Yes
qstr_No No
qstr_You_don_t_have_enoug You_don't_have_enough_money.
qstr_{s21} {s21}
qstr_Personal_Reports Personal_Reports
qstr_Party_Reports Party_Reports
qstr_Kingdom_Reports Kingdom_Reports
qstr_Reference_Material Reference_Material
qstr_Character_Reports Character_Reports
qstr_Courtship_Relations Courtship_Relations
qstr_Weekly_Budget Weekly_Budget
qstr_Financial_Report Financial_Report
qstr_Force_Size_Report Force_Size_Report
qstr_Morale_Report Morale_Report
qstr_Companion_Overview Companion_Overview
qstr_Character&Companions Character&Companions
qstr_Companion_Missions Companion_Missions
qstr_Faction_Relations Faction_Relations
qstr_Lord_Holdings Lord_Holdings
qstr_Known_Lords Known_Lords
qstr_Troop_Trees Troop_Trees
qstr_Political_Map Political_Map
qstr_Other_Information Other_Information
qstr_Debug&Cheats Debug&Cheats
qstr_{s11} {s11}
qstr__Return_to_world_ _Return_to_world_
qstr_No_companions_in_par No_companions_in_party!
qstr__Back_to_shop_ _Back_to_shop_
qstr_Strength Strength
qstr_Riding Riding
qstr_Pdraw Pdraw
qstr_Pthrow Pthrow
qstr_1_hand 1-hand
qstr_2_hand 2-hand
qstr_Polearm Polearm
qstr_Archery Archery
qstr__X_bow_ _X-bow_
qstr_Throwing_ Throwing_
qstr___Firearms __Firearms
qstr__Mode _Mode
qstr__to_next_lvl_ (to_next_lvl)
qstr__1.3_ _1.3_
qstr_If_you_can_see_this_ If_you_can_see_this,_buy_a_new_cpu.
qstr___Weapons_ _-Weapons-
qstr___Armor_ _-Armor-
qstr_________________n/a_ ________________n/a________________
qstr_Rides Rides
qstr_Walks Walks
qstr_Startpage_set__Quick Startpage_set_(Quick_View)
qstr_Back_to_shop Back_to_shop
qstr__[?]_ _[?]_
qstr_Hotkeys:^HOME_=_Set_ Hotkeys:^HOME_=_Set_startpage^RMB_=_Exit_to_menu^ESCAPE_=_Quick_View^BACKSPACE_=_Back_to_shop_(if_visited)
qstr___Quit2__ -_Quit2_-
qstr__Quick_View_ _Quick_View_
qstr_______ ______
qstr_STR: STR:
qstr_AGI: AGI:
qstr_INT: INT:
qstr_CHA: CHA:
qstr_Health: Health:
qstr_Level: Level:
qstr_To_next_lvl:_ To_next_lvl:_
qstr_Ironflesh^Power_Strik Ironflesh^Power_Strike^Power_Throw^Power_Draw^Weapon_Master^Shield^Athletics^Riding^Horse_Archery^Looting^Trainer^Tracking^
qstr_Tactics^Path_finding Tactics^Path-finding^Spotting^Inventory_Management^Wound_Treatment^Surgery^First_Aid^Engineer^Persuasion^Prisoner_Management^Leadership^Trade
qstr_10 10
qstr_One_Handed_Weapons:^ One_Handed_Weapons:^^Two_Handed_Weapons:^^Polearms:^^Archery:^^Crossbows:^^Throwing:^^Firearms:
qstr_350^^350^^350^^350^^ 350^^350^^350^^350^^350^^350^^350
qstr__{reg1}_ _{reg1}_
qstr__100%__ _100%__
qstr__30_ _30_
qstr__3333333333_ _3333333333_
qstr__Weapons_ -Weapons-
qstr__Armor_ -Armor-
qstr_n/a_________________ n/a________________________________
qstr_{s9}_feels... {s9}_feels...
qstr_{s6} {s6}
qstr_your_choice_of_compa your_choice_of_companions,
qstr_{s7} {s7}
qstr_your_style_of_leader your_style_of_leadership_and...
qstr_{s8} {s8}
qstr_the_general_state_of the_general_state_of_affairs.^------------------------------
qstr_Morale:_____________ Morale:_______________________^^Origin:__________
qstr_State:______________ State:_______________________
qstr_Startpage_set__Exten Startpage_set_(Extended_View)
qstr_Plan_Deployment Plan_Deployment
qstr_You_will_have_{reg1} You_will_have_{reg1}_troops_available_at_the_battle's_start
qstr_Troop Troop
qstr_#_at_start__/_#_in_p #_at_start__/_#_in_party
qstr_/_{reg0} /_{reg0}
qstr_of_{reg0}_troops of_{reg0}_troops
qstr_Ready_Troops Ready_Troops
qstr_Reassess Reassess
qstr_Scrap_All Scrap_All
qstr_Too_many_troops^Chec Too_many_troops^Check_number_available
qstr_Initial Initial
qstr_Movement_1 Movement_1
qstr_Movement_2 Movement_2
qstr_Formation Formation
qstr_Attack Attack
qstr_Weapon_Type Weapon_Type
qstr_Shield Shield
qstr_Skirmish Skirmish
qstr_Hold_Position Hold_Position
qstr_Back_10 Back_10
qstr_Forward_10 Forward_10
qstr_Repeat_x Repeat_x
qstr_Square Square
qstr_Wedge Wedge
qstr_Shieldwall Shieldwall
qstr_Ranks Ranks
qstr_Ranged Ranged
qstr_Polearms Polearms
qstr_Two_Handed Two_Handed
qstr_One_Handed One_Handed
qstr_No_Shields No_Shields
qstr_Use_Shields Use_Shields
qstr_Avoid_Melee Avoid_Melee
qstr_Turn_to_weapon_order Turn_to_weapon_orders...
qstr_Prepare_Orders Prepare_Orders
qstr_Dispatch_Orders Dispatch_Orders
qstr_...Turn_to_positioni ...Turn_to_positioning_orders
qstr_Record_Battle_Size_a Record_Battle_Size_as_set_in_Options
qstr_Record_Battle_Size_as Record_Battle_Size_as_set_in_Options:
qstr_The__Weapon_Use_Fixe The_'Weapon_Use_Fixes'_change_NPC_decision-^making_with_the_following_weapon_types.^^Un-tick_the_boxes_if_you_dislike_the_behavior.
qstr_Use_NPC_Lancer_Fix: Use_NPC_Lancer_Fix:
qstr_Use_NPC_Horse_Archer Use_NPC_Horse_Archer_Fix:
qstr_Use_NPC_Spear/Polear Use_NPC_Spear/Polearm_Fix:
qstr_Use_Pike/Horse_Damag Use_Pike/Horse_Damage_Tweaks:
qstr_Reassign_De_horsed_C Reassign_De-horsed_Cavalry_to:
qstr_Reassign_No_Ammo_Arc Reassign_No-Ammo_Archers_to:
qstr_Enable_Battle_Contin Enable_Battle_Continuation:
qstr_Batt._Cont._Charge_a Batt._Cont.,_Charge_after_KO:
qstr_Formations_Battle_AI Formations_Battle_AI:
qstr_Enable_AI_to_use_Spe Enable_AI_to_use_Special_Orders:
qstr_Enable_Bodyguards_in Enable_Bodyguards_in_Towns/Villages:
qstr_Enable_ranged_penalt Enable_ranged_penalty_from_weather:
qstr_Disable_Companions__ Disable_Companions'_complaints:
qstr_Enable_the_cheat_men Enable_the_cheat_menu:
qstr_{!}__Disabled__ {!}-_Disabled_-
qstr_Charge_All Charge_All
qstr_Formations_AI Formations_AI
qstr_Native_AI_w/Formatio Native_AI,_w/Formations
qstr_PBOD_Mod^Options PBOD_Mod^Options
qstr_Mouse_over_options_f Mouse-over_options_for_further_information.
qstr_Restore_Defaults Restore_Defaults
qstr_Key_Settings Key_Settings
qstr_Weapon_Use_Fix_for_L Weapon_Use_Fix_for_Lancers_will_force_mounted_bots_with_lances_to_use_them_unless_they_are_surrounded_by_enemies.
qstr_Weapon_Use_Fix_for_H Weapon_Use_Fix_for_Horse_Archers_will_force_mounted_bots_with_bows_to_use_them_until_they_run_out_of_ammo.
qstr_Weapon_Use_Fix_for_S Weapon_Use_Fix_for_Spear/Polearms_will_force_infantry_bots_with_polearms_to_use_them_unless_they_are_surrounded_by_enemies.
qstr_Damage_tweaks_will_g Damage_tweaks_will_give_a_flat_boost_to_damage_from_spears_to_horses,_and_charge_damage_from_horses_to_infantry,_in_an_attempt_to_compensate_for_poor_AI_use_of_polearms_and_charges.
qstr_Mounted_bots_once_th Mounted_bots,_once_their_horse_dies,_can_be_re-assinged_to_a_division_of_your_choosing._If_active,_AI_bots_will_be_reassigned_to_infantry.
qstr_Foot_archer_bots_onc Foot_archer_bots,_once_out_of_ammo,_can_be_re-assinged_to_a_division_of_your_choosing._If_active,_AI_bots_will_be_reassigned_to_infantry.
qstr_Battle_Continuation_ Battle_Continuation_allows_your_troops_to_continue_fighting_after_you_are_knocked_out.
qstr_If_Battle_Continuati If_Battle_Continuation_is_active,_you_can_select_what_your_troops_will_do_after_you_get_knocked_out:_Disabled_has_them_continue_their_previous_orders;_Charge_all_will_give_everyone_a_charge_order;_Formations_AI_(if_active_for_the_AI)_will_allow_the_new_AI_to_take_over_for_you.
qstr_Select_your_prefered Select_your_prefered_Battle_AI:_Disabled_is_Native_AI;_Formations_AI_both_allows_the_AI_to_use_formations_and_changes_their_battle_decision-making;_Native_AI_w/Formations_is_Native_AI_but_carries_out_the_Native_AI_with_basic_formations.
qstr_Enabling_AI_Special_ Enabling_AI_Special_Orders_allows_the_AI_teams_to_use_volley_fire_(crossbows),_skirmish_mode_(bow-users),_and_spear-bracing_(polearm_infantry).
qstr_Bodyguards_allows_yo Bodyguards_allows_your_companions_to_serve_as_your_character's_bodyguards_in_town_and_village_scenes._The_number_of_bodyguards_depends_on_your_character's_leadership_and_renown.
qstr_The_Weather_Proficie The_Weather_Proficiency_Penalties_lowers_the_ranged_weapons_proficiencies_of_all_troops_while_in_battle_in_heavy_fog,_rain/snow,_or_at_night_to_reflect_the_poor_conditions_for_archery.
qstr_Disabling_NPC_Compla Disabling_NPC_Complaints_will_mute_your_companion's_complaints_about_eachother_or_your_decisions._It_will_not_remove_the_consequences_of_their_opinions,_however.
qstr_The_cheat/debug_mode The_cheat/debug_mode_activates_debug_messages_as_well_as_the_'cheatmenu'_in_your_Camp_Menu_and_additional_options_under_Reports.
qstr_Keys_Configuration Keys_Configuration
qstr_Press_Esc_to^^Disabl Press_Esc_to^^Disable_a_key
qstr_DeathCam_Mouse_Sensi DeathCam_Mouse_Sensitivity
qstr_OK OK
qstr_Reset Reset
qstr_Mod_Options Mod_Options
qstr_{s10}___Formation_ty {s10}_-_Formation_type_orders
qstr_{s11}___Weapon_order {s11}_-_Weapon_orders
qstr_{s12}___Shield_order {s12}_-_Shield_orders
qstr_{s13}___Attack_order {s13}_-_Attack_orders
qstr_{s10}___Ranks {s10}_-_Ranks
qstr_{s11}___Shieldwall {s11}_-_Shieldwall
qstr_{s12}___Wedge {s12}_-_Wedge
qstr_{s13}___Square {s13}_-_Square
qstr_{s14}___No_Formation {s14}_-_No_Formation
qstr_{s15}___Escape_Menu {s15}_-_Escape_Menu
qstr_{s11}___One_Handers {s11}_-_One_Handers
qstr_{s12}___Two_Handers {s12}_-_Two_Handers
qstr_{s13}___Polearms {s13}_-_Polearms
qstr_{s14}___Ranged {s14}_-_Ranged
qstr_{s11}___Use_Shields {s11}_-_Use_Shields
qstr_{s12}___No_Shields {s12}_-_No_Shields
qstr_{s13}___Free {s13}_-_Free
qstr_{s10}___End_Order {s10}_-_End_Order
qstr_{s11}___Skirmish {s11}_-_Skirmish
qstr_{s12}___Volley_Fire {s12}_-_Volley_Fire
qstr_{s13}___Brace_Polear {s13}_-_Brace_Polearms
qstr_DeathCam DeathCam
qstr_Camera Camera
qstr_Follow Follow
qstr_Free Free
qstr_{!}{s0}_Mode:_{s1} {!}{s0}_Mode:_{s1}
qstr_Troop_Assignments Troop_Assignments
qstr_Split_Troops_into_Se Split_Troops_into_Secondary_Divisions
qstr_Troops_by^_Primary_D Troops_by^_Primary_Division
qstr_#_in^Main_Division #_in^Main_Division
qstr_Show/^Hide Show/^Hide
qstr_#_in^Secondary_Divis #_in^Secondary_Division
qstr_Secondary^Division Secondary^Division
qstr_{!}%_to_split {!}%_to_split
qstr_Disabled Disabled
qstr_Split_Active Split_Active
qstr_Clear_All Clear_All
qstr_Discard_Changes Discard_Changes
qstr_Save Save
qstr_CURRENT_COMMANDER_S_ CURRENT_COMMANDER'S_REPORT!
qstr_Your_Commander:_{s19 Your_Commander:_{s19}
qstr_Commander_Relation:_ Commander_Relation:_{reg0}
qstr_Enlisted_Faction:_{s Enlisted_Faction:_{s20}
qstr_Current_Rank:_{s21} Current_Rank:_{s21}
qstr_N/A N/A
qstr_Experience_to_next_p Experience_to_next_promotion:_{s1}
qstr_Days_in_service:_{re Days_in_service:_{reg20}
qstr_Current_Wage:_{reg23 Current_Wage:_{reg23}_denars.
qstr_Next_Pay/Promotion_d Next_Pay/Promotion_day:_{s25}
qstr_Army_size:_{reg26} Army_size:_{reg26}
qstr_Commander_s_Army Commander's_Army
qstr_DEBUG__TPE_:_Added__ DEBUG_(TPE):_Added_'{s1}'_to_character_chooser_menu.__Slot_#{reg31}
qstr_TOURNAMENT_SETTINGS TOURNAMENT_SETTINGS
qstr_You_have_nothing. You_have_nothing.
qstr_Your_weapon_selectio Your_weapon_selection_is_adequate.
qstr_Display_Settings Display_Settings
qstr_Combat_Settings Combat_Settings
qstr_ERROR! ERROR!
qstr_Global_Options Global_Options
qstr_Renown_Scaling Renown_Scaling
qstr_Enable_level_scaling Enable_level_scaling
qstr_Display_Options Display_Options
qstr_Show_combat_display Show_combat_display
qstr_Show_health_bars Show_health_bars
qstr_Show_team_points_awa Show_team_points_awarded
qstr_Show_teammate_s_dama Show_teammate's_damage
qstr_Show_when_awards_are Show_when_awards_are_granted
qstr_Show_when_points_are Show_when_points_are_awarded
qstr_Team: Team:
qstr_Wager: Wager:
qstr_{reg21}_denars {reg21}_denars
qstr_Bid: Bid:
qstr_Difficulty: Difficulty:
qstr_Random_team_number_a Random_team_number_and_size
qstr_Match:_{reg2}_teams_ Match:_{reg2}_teams_of_{reg3}_members
qstr_Individual_Options Individual_Options
qstr_Always_randomize_equ Always_randomize_equipment
qstr_Never_spawn_this_cha Never_spawn_this_character
qstr_Weapon_Choices______ Weapon_Choices_____________Skill
qstr_Lance_&_Shield Lance_&_Shield
qstr_Bow_&_Arrow Bow_&_Arrow
qstr_One_Handed_&_Shield One_Handed_&_Shield
qstr_Two_Handed_Weapon Two_Handed_Weapon
qstr_Crossbow_&_Bolts Crossbow_&_Bolts
qstr_Thrown_Weapon_&_Shie Thrown_Weapon_&_Shield
qstr_Polearm__spear_ Polearm_(spear)
qstr_Enhancements Enhancements
qstr_Enhanced_Horse Enhanced_Horse
qstr_Enhanced_Armor Enhanced_Armor
qstr_Enhanced_Weapons Enhanced_Weapons
qstr_Enhanced_Shield Enhanced_Shield
qstr_Basic_Options Basic_Options
qstr_You_may_choose_three You_may_choose_three_from_the_following________^weapon_or_enhancement_options_that_will________^determine_your_starting_equipment.__________^Additional_options_to_the_right_allow_you_________^to_set_persistent_options_for_each_round.
qstr_The__Done__Button The_'Done'_Button
qstr_This_will_end_the_cu This_will_end_the_current_presentation_and__________^return_to_the_tournament_menu.^^^^
qstr_The__Settings__Butto The_'Settings'_Button
qstr_This_will_toggle_bet This_will_toggle_between_the_option_displays_________^for_visual_and_text_effects_or_combat_________^preferences.^^^
qstr_The__Character__Choo The_'Character'_Chooser
qstr_Using_the_arrows_you Using_the_arrows_you_can_cycle_through_________^your_character_and_each_companion_you_________^currently_have_in_your_party.^^^
qstr_The__Persistent_Bet_ The_'Persistent_Bet'_Slider
qstr_By_setting_this_slid By_setting_this_slider_you_will_automatically_________^place_the_appropriate_bet_amount_every_________^round_of_a_tournament_if_you_have_enough_________^money_to_do_so._________^Note:_This_works_for_the_player_only.^
qstr_The__Persistent_Team The_'Persistent_Team'_Slider
qstr_By_setting_this_slide By_setting_this_slider_you_will_automatically_________^be_placed_on_the_requested_team_if_there_________^is_enough_teams_to_support_it.__Team_order_________^is_red,_blue,_green_then_yellow._________^Note:_This_works_for_the_player_only.^
qstr_The__Renown_Scaling_ The_'Renown_Scaling'_Checkbox
qstr_With_this_enabled_yo With_this_enabled_you_will_gain_an_amount_________^of_renown_on_a_tournament_win_proportional_________^to_your_level_and_renown.__The_higher_your_________^level_or_renown_is_the_less_you_will_receive._________^Note:_This_works_for_the_player_only.^
qstr_The__Display_Health_ The_'Display_Health_Bars'_Checkbox
qstr_With_this_enabled_you With_this_enabled_you_see_health_bars_shown_________^above_each_participant's_head_based_upon_your_________^settings_selected_in_the_main_mod_settings.^^^
qstr_The__Always_Randomiz The_'Always_Randomize'_Checkbox
qstr_With_this_enabled_you_ With_this_enabled_you_will_always_have_________^random_options_chosen_each_round.__This_________^allows_you_to_have_an_experience_closer_________^to_native_gameplay._________^Note:_This_works_for_the_player_only.^
qstr_The__Never_Spawn__Ch The_'Never_Spawn'_Checkbox
qstr_With_this_enabled_th With_this_enabled_the_selected_character_________^will_never_be_chosen_to_join_tournaments_________^to_keep_out_companions_that_are_not_meant_________^to_be_fighters._________^Note:_This_works_for_companions_only.^
qstr_The__Horse__Checkbox The_'Horse'_Checkbox
qstr_You_will_always_ente You_will_always_enter_play_mounted.__By_________^enabling_this_you_open_up_the_option_to_________^select_the_enhanced_horse_which_is_a_________^warhose.^^
qstr_The__Show_Combat_Dis The_'Show_Combat_Display'_Checkbox
qstr_Enable_this_to_see_a Enable_this_to_see_a_realtime_display_of_________^each_team's_remaining_members,_points_________^acquired_and_the_top_three_ranking_members_________^of_the_round._________^Note:_This_is_currently_disabled.^
qstr_The__Show_Teammate_D The_'Show_Teammate_Damage'_Checkbox
qstr_Enable_this_to_see_t Enable_this_to_see_the_damage_dealt_by_________^your_teammates_displayed_in_the_message_________^window_during_combat.^^^
qstr_The__Display_Awards_ The_'Display_Awards_in_Combat'_Checkbox
qstr_Enable_this_to_see_w Enable_this_to_see_when_competitors_earn_________^awards_during_combat.^^^^
qstr_The__Display_Points_ The_'Display_Points_in_Combat'_Checkbox
qstr_Enable_this_to_see_wh Enable_this_to_see_when_competitors_earn_________^points_during_combat.^^^^
qstr_The__Display_Team_Po The_'Display_Team_Point_Awards'_Checkbox
qstr_Enable_this_to_see_whe Enable_this_to_see_when_each_team_earns_________^points_during_combat.^^^^
qstr_The__Enable_Level_Sc The_'Enable_Level_Scaling'_Checkbox
qstr_Enable_this_to_cause Enable_this_to_cause_generic_opponents_________^in_the_arena_to_scale_with_you_to_________^maintain_an_evened_out_difficulty_effect._________^throughout_your_character's_level.^^
qstr_{reg2}_denars {reg2}_denars
qstr_You_really_don_t_wan You_really_don't_want_that_turned_ON_for_your_main_character.
qstr_DEBUG_Mode_Exit DEBUG_Mode_Exit
qstr_Exit_Tournament Exit_Tournament
qstr_Continue Continue
qstr_Finish Finish
qstr_{s22} {s22}
qstr_Tournament_Options Tournament_Options
qstr_Round_Standings Round_Standings
qstr_Tournament_Rankings Tournament_Rankings
qstr_Tournament_Standings Tournament_Standings
qstr_Round_{reg3}_Ranking Round_{reg3}_Rankings
qstr_{s12} {s12}
qstr_{reg2}_teams_of_{reg {reg2}_teams_of_{reg3}_members
qstr_Page_1__1_10_ Page_1_(1-10)
qstr_Page_2__11_20_ Page_2_(11-20)
qstr_Page_3__21_30_ Page_3_(21-30)
qstr_Page_4__31_40_ Page_4_(31-40)
qstr_TOURNAMENT_AWARDS TOURNAMENT_AWARDS
qstr_{s25}^Swiftest_Cut^A {s25}^Swiftest_Cut^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Fiercest_Compe {s25}^Fiercest_Competitor:_{reg2}^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Dominant_Prese {s25}^Dominant_Presence^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Legendary_Pres {s25}^Legendary_Presence^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Mythical_Prese {s25}^Mythical_Presence^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Cautious_Appro {s25}^Cautious_Approach^Awarded_to_{s2}^{reg21}_renown^
qstr_{s25} {s25}
qstr_Slot Slot
qstr_# #
qstr_TROOP TROOP
qstr_ROUND_POINTS ROUND_POINTS
qstr_TOTAL_POINTS TOTAL_POINTS
qstr_Random_teams_and_siz Random_teams_and_sizes
qstr_ERROR__TPE_:_An_inva ERROR_(TPE):_An_invalid_winner_found.__1st_=_{reg31},_2nd_=_{reg32},_3rd_=_{reg33}.
qstr_TOURNAMENT_WINNERS TOURNAMENT_WINNERS
qstr_1st 1st
qstr_Tournament_Awards Tournament_Awards
qstr_{reg5}_denars {reg5}_denars
qstr_{reg6}_experience {reg6}_experience
qstr_{reg7}_renown {reg7}_renown
qstr_Tournament_Prizes Tournament_Prizes
qstr_2nd 2nd
qstr_3rd 3rd
qstr_City_of_{s21} City_of_{s21}
qstr_Native_Arena Native_Arena
qstr_Adorno_s_Overhaul_Ar Adorno's_Overhaul_Arena
qstr_{reg21}% {reg21}%
qstr_DEBUG__TPE_Design_:_ DEBUG_(TPE_Design):_Item_'{s1}'_added.
qstr_DEBUG__TPE_Design_:_S DEBUG_(TPE_Design):_Scene_set_to_option_{reg1}.
qstr_{!}DEBUG_:_Completed {!}DEBUG_:_Completed_faction_troop_assignments,_cheat_mode:_{reg3}
qstr_{!}DEBUG____initial_ {!}DEBUG_--_initial_war/peace_check_begins
qstr_{!}DEBUG_:_Completed_ {!}DEBUG_:_Completed_political_events,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_Assigned_ {!}DEBUG_:_Assigned_love_interests._Attraction_seed:_{reg3}
qstr_{!}DEBUG_:_Located_k {!}DEBUG_:_Located_kingdom_ladies,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_SYSTEM_ER {!}DEBUG_:_SYSTEM_ERROR!
qstr__near_{s10} _near_{s10}
qstr_Your_recruiter_who_w Your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_to_{s13}_has_been_defeated{s10}!
qstr_Your_caravan_sending Your_caravan_sending_{s12}_to_{s13}_has_been_defeated{s10}!
qstr_Your_messenger_on_th Your_messenger_on_the_way_to_{s13}_has_been_defeated{s10}!
qstr_Your_soldiers_patrol Your_soldiers_patrolling_{s13}_have_been_defeated{s10}!
qstr_A_scout_trying_to_ga A_scout_trying_to_gather_information_about_{s13}_has_been_slain{s10}!
qstr_{!}DEBUG_:_Prisoner_ {!}DEBUG_:_Prisoner_granted_parole
qstr_{!}DEBUG_:_Prisoner_n {!}DEBUG_:_Prisoner_not_offered_parole
qstr_{s1}_of_{s3}_was_def {s1}_of_{s3}_was_defeated_in_battle_but_managed_to_escape.
qstr_{!}DEBUG_:_Siege_att {!}DEBUG_:_Siege_attackers_are_running_away
qstr_{!}DEBUG:_{s1}_no_lo {!}DEBUG:_{s1}_no_longer_leads_a_party.
qstr_{!}DEBUG:_{s1}_is_no {!}DEBUG:_{s1}_is_no_longer_a_prisoner.
qstr_{!}DEBUG:_{s1}_is_now {!}DEBUG:_{s1}_is_now_a_prisoner_of_player.
qstr_{s1}_is_now_a_prison {s1}_is_now_a_prisoner_of_{s2}.
qstr_{!}DEBUG:_{s1}_is_now_ {!}DEBUG:_{s1}_is_now_a_prisoner_of_{s2}.
qstr_{s54}_is_a_claimant_ {s54}_is_a_claimant_to_the_throne_of_{s56}.
qstr_nowhere nowhere
qstr_{s57}_and_{s58} {s57}_and_{s58}
qstr_{!}{s57}_{s58} {!}{s57},_{s58}
qstr_{reg3?She:He} {reg3?She:He}
qstr_{!}^{s59} {!}^{s59}
qstr_The_town_of_{s50} The_town_of_{s50}
qstr_The_village_of_{s50} The_village_of_{s50}_near_{s52}
qstr_{!}{s50} {!}{s50}
qstr_{s51}_belongs_to_{s1 {s51}_belongs_to_{s1}_of_{s2},_and_is_where_you_make_your_court.^
qstr_{s51}_belongs_to_{s1} {s51}_belongs_to_{s1}_of_{s2},_and_is_where_{reg0?she:he}_makes_{reg0?her:his}_court.^
qstr_{s51}_belongs_to_{s1}_ {s51}_belongs_to_{s1}_of_{s2},_and_is_where_{reg0?she:he}_makes_{reg0?her:his}_home.^
qstr_{s51}_belongs_to_{s1}_o {s51}_belongs_to_{s1}_of_{s2}.^
qstr_{s51}_belongs_to_{s2 {s51}_belongs_to_{s2}_but_has_not_yet_been_granted_to_a_lord.^
qstr_{s51}_belongs_to_{s2} {s51}_belongs_to_{s2}.^
qstr_{s2}Its_market_town_ {s2}Its_market_town_is_{s8}.^
qstr_{s7}_and_{s8} {s7}_and_{s8}
qstr_{!}{s7}_{s8} {!}{s7},_{s8}
qstr_{s2}It_has_no_villag {s2}It_has_no_villages.^
qstr_{s2}{reg0?Its_villag {s2}{reg0?Its_villages_are:Its_village_is}_{s8}.^
qstr_{s2}Its_prosperity_i {s2}Its_prosperity_is:_{s50}
qstr_{s7}_{s8} {s7},_{s8}
qstr_noone noone
qstr_{s9}_and_{s10} {s9}_and_{s10}
qstr_{s9}_{s10} {s9},_{s10}
qstr_{!}DEBUG_:_{s21}.^CH {!}DEBUG_:_{s21}.^CHEAT_MODE_ASSESSMENT:_{s14}^
qstr_{s5}_has_been_defeat {s5}_has_been_defeated!
qstr_{!}DEBUG____Assigned {!}DEBUG_--_Assigned_lord_reputation_and_relations
qstr_{s7}_opened_the_gate {s7}_opened_the_gate
qstr_{s7}_closed_the_gate {s7}_closed_the_gate
qstr_+{reg1}_to_party_mor +{reg1}_to_party_morale
qstr_tactics tactics
qstr_persuasion persuasion
qstr_leadership leadership
qstr_intelligence intelligence
qstr_prisoner_management prisoner_management
qstr_trade trade
qstr_weapon_mastery weapon_mastery
qstr_engineer engineer
qstr_+1_to_{s1}_after_rea +1_to_{s1}_after_reading
qstr_Requires_{reg1}_inte Requires_{reg1}_intelligence_to_read
qstr_Reading_Progress:^{p Reading_Progress:^{playername}:{reg1}.{reg2}%
qstr_{s0}^{s1}:{reg1}.{re {s0}^{s1}:{reg1}.{reg2}%
qstr_wound_treament wound_treament
qstr_trainer trainer
qstr_surgery surgery
qstr_spotting spotting
qstr_first_aid first_aid
qstr_pathfinding pathfinding
qstr_+1_to_{s1}_while_in_ +1_to_{s1}_while_in_inventory
qstr__^ _^
qstr_price:_base_price*{r price:_base_price*{reg1}.{reg2}
qstr__2_speed^_2_maneuver -2_speed^-2_maneuver
qstr__5_speed^_5_maneuver -5_speed^-5_maneuver
qstr_+3_armor^+4_charge^+ +3_armor^+4_charge^+10_hit_points
qstr__1_requirement_of_ri -1_requirement_of_riding
qstr_+1_requirement_of_ri +1_requirement_of_riding^+5_hit_points
qstr_+1_speed^+1_armor^+1 +1_speed^+1_armor^+1_charge
qstr_+2_requirement_of_ri +2_requirement_of_riding^+2_speed^+2_armor^+2_charge
qstr__56_hit_points^_4_re -56_hit_points^-4_resistance
qstr__26_hit_points^_2_re -26_hit_points^-2_resistance
qstr_+47_hit_points^+2_re +47_hit_points^+2_resistance
qstr_+83_hit_points^+4_re +83_hit_points^+4_resistance
qstr___ _-
qstr__+ _+
qstr_{reg1?{s1}{reg4}_to_ {reg1?{s1}{reg4}_to_head_armor^:}{reg2?{s1}{reg4}_to_body_armor^:}{reg3?{s1}{reg4}_to_leg_armor:}
qstr_{reg1?_5_swing_damag {reg1?-5_swing_damage^:}{reg2?-5_thrust_damage^:}
qstr_{reg1?_3_swing_damag {reg1?-3_swing_damage^:}{reg2?-3_thrust_damage^:}
qstr_{reg1?_3_swing_damage {reg1?-3_swing_damage^:}{reg2?-3_thrust_damage^:}-3_speed
qstr_{reg1?_1_swing_damag {reg1?-1_swing_damage^:}{reg2?-1_thrust_damage^:}
qstr_{reg1?+3_swing_damag {reg1?+3_swing_damage^:}{reg2?+3_thrust_damage^:}+3_speed
qstr_{reg1?+4_swing_damag {reg1?+4_swing_damage^:}{reg2?+4_thrust_damage^:}
qstr_{reg1?+5_swing_damag {reg1?+5_swing_damage^:}{reg2?+5_thrust_damage^:}+1_speed{reg3?^+4_requirement_of_strength:}
qstr_{reg1?+2_swing_damag {reg1?+2_swing_damage^:}{reg2?+2_thrust_damage^:}-2_speed{reg3?^+1_requirement_of_strength:}
qstr__5_damage -5_damage
qstr__3_damage^_3_speed -3_damage^-3_speed
qstr_+3_damage^_3_speed{r +3_damage^-3_speed{reg3?^+2_requirement_of_power_draw:}
qstr_+5_damage^+1_speed{r +5_damage^+1_speed{reg3?^+4_requirement_of_power_draw:}
qstr_+13%_max_ammo +13%_max_ammo
qstr_+2_damage^_2_speed{r +2_damage^-2_speed{reg3?^+1_requirement_of_power_throw:}
qstr_+3_damage^+3_speed +3_damage^+3_speed
qstr__3_damage -3_damage
qstr_Move_here Move_here
qstr_View_notes View_notes
qstr_Add_custom_note Add_custom_note
qstr_Accompany Accompany
qstr_{!}_{s61} {!}_{s61}
qstr__{s61}_{s62}_ _{s61}({s62})
qstr_{!}DEBUG____ERROR:_M {!}DEBUG_--_ERROR:_More_than_15_trade_routes_are_given_for_{s1}.
qstr_{!}DEBUG____Caravan_ {!}DEBUG_--_Caravan_trades_in_{s4},_originally_from_{s5}
qstr_{!}New_tariffs_at_{s {!}New_tariffs_at_{s4}_=_{reg4},_total_=_{reg5}
qstr_{!}_DEBUG_loot_playe {!}_DEBUG_loot_player_items:_g_player_surrenders_=_{reg0},_merciful_=_{reg1}
qstr_{!}{s4}_is_sent_to_{ {!}{s4}_is_sent_to_{s5}_after_defeat
qstr_{!}DEBUGS_:_enemy_lo {!}DEBUGS_:_enemy_loses_:_{reg0}
qstr_{!}DEBUGS1_:_total_g {!}DEBUGS1_:_total_gain_:_{reg0}
qstr_{!}DEBUGS2_:_total_g {!}DEBUGS2_:_total_gain_:_{reg0}
qstr_{!}DEBUGS3_:_num_pla {!}DEBUGS3_:_num_player_party_shares:{reg0},_total_gain:{reg1}
qstr_killed killed
qstr_wounded wounded
qstr_{!}{reg3?{reg3}:}_{s {!}{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}_{reg3?{reg3} {!}{s0},_{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}^{reg3?{reg3} {!}{s0}^{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2})
qstr_^None ^None
qstr_nothing nothing
qstr_{reg0}_village{reg1? {reg0}_village{reg1?s:}
qstr_{reg0}_castle{reg1?s {reg0}_castle{reg1?s:}
qstr_{reg0}_castle{reg1?s: {reg0}_castle{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:} {reg0}_town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_ {reg0}_town{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:}_{ {reg0}_town{reg1?s:},_{s0}
qstr_Your_opponents_are_r Your_opponents_are_ready_for_the_fight.
qstr_Try_to_destroy_as_ma Try_to_destroy_as_many_targets_as_you_can._You_have_two_and_a_half_minutes_to_clear_the_track.
qstr_Stay_behind_the_line Stay_behind_the_line_on_the_ground_and_shoot_the_targets._Try_not_to_waste_any_shots.
qstr_{!}DEBUG____Checking {!}DEBUG_--_Checking_for_denounce_lord,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Rival_fo {!}DEBUG_--_Rival_found_in_{s4}
qstr_{!}DEBUG____{s4}_is_ {!}DEBUG_--_{s4}_is_not_close_friend_of_player
qstr_{!}DEBUG____{s4}_has {!}DEBUG_--_{s4}_has_{reg3}_rivals
qstr_{!}DEBUG____Checking_ {!}DEBUG_--_Checking_for_intrigue,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Trying_f {!}DEBUG_--_Trying_for_intrigue_against_lord
qstr_{!}DEBUG____{s4}_has_ {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_liege
qstr_{!}DEBUG____{s4}_has_s {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_giver_troop
qstr_{!}DEBUG____{s4}_has_su {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_player
qstr_{!}DEBUG____Checking_f {!}DEBUG_--_Checking_for_resolve_dispute,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Checking_fo {!}DEBUG_--_Checking_for_offer_gift,_eligible_in_{reg4}_days
qstr_Bonus_chance_of_loot Bonus_chance_of_loot:_{reg0}%.
qstr_Battle_Advantage_=_{ Battle_Advantage_=_{reg0}.
qstr_{s9}_wants_you_to_re {s9}_wants_you_to_resume_following_his_army_until_further_notice.
qstr_{!}DEBUG___{s4}_fact {!}DEBUG_-_{s4}_faction_changed_in_normal_faction_change
qstr_{!}DEBUG___{s4}_facti {!}DEBUG_-_{s4}_faction_changed_by_guardian_moving
qstr_Tribune Tribune
qstr_{s5}_of_the_{s7}_has {s5}_of_the_{s7}_has_taken_ownership_of_{s4}.
qstr_{s4}_has_been_awarde {s4}_has_been_awarded_to_{s5}_of_the_{s7}.
qstr_{!}DEBUG____{s4}_awa {!}DEBUG_--_{s4}_awarded_to_{s5}
qstr_pt_in_{s11} pt_in_{s11}
qstr__Being_Raided_ (Being_Raided)
qstr__Looted_ (Looted)
qstr__Under_Siege_ (Under_Siege)
qstr_The_village_of_{s1}_ The_village_of_{s1}_has_been_looted_by_{s2}.
qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege.
qstr_{!}DEBUG_:_There_are {!}DEBUG_:_There_are_already_enemies_({s6})_inside_{s7}.
qstr_{!}DEBUG____Calculat {!}DEBUG_--_Calculating_sortie_for_{s4}_strength_of_{reg3}_vs_{reg4}_enemies
qstr_Small_bands_of_enemi Small_bands_of_enemies_spotted_near_{s1}.
qstr_Enemy_patrols_spotte Enemy_patrols_spotted_near_{s1}.
qstr_Medium_sized_group_o Medium-sized_group_of_enemies_spotted_near_{s1}.
qstr_Significant_group_of Significant_group_of_enemies_spotted_near_{s1}.
qstr_Army_of_enemies_spot Army_of_enemies_spotted_near_{s1}.
qstr_Large_army_of_enemie Large_army_of_enemies_spotted_near_{s1}.
qstr_Great_host_of_enemie Great_host_of_enemies_spotted_near_{s1}.
qstr_{!}DEBUG_:_{s7}_is_h {!}DEBUG_:_{s7}_is_helping_his_commander_by_fighting_with_{s6}.
qstr_{s0}_collects_{reg0} {s0}_collects_{reg0}_denars_from_{s4},_current_wealth:_{reg1}_denars
qstr__{s10}_of_{s13}_recr _{s10}_of_{s13}_recruits_{s11}_{s12}_in_{s14}
qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_the_{s3}.
qstr_Warnling!_Your_Villa Warnling!_Your_Village_is_under_Attack._{s2}_of_{s3}_is_laying_waste_to_{s1}.
qstr__{s1}__{s11}:_{s14} ({s1})_{s11}:_{s14}
qstr_{s14}__{s21}_ {s14}_({s21})
qstr_{!}DEBUG____{s4}_dro {!}DEBUG_--_{s4}_drops_{s5}_as_issue_as_it_has_changed_hands
qstr_{!}DEBUG____Issue_re {!}DEBUG_--_Issue_resolution_for_{s4}:_{reg4}_votes_for_a_quorum_of_{reg5},_{reg7}_hours_on_agenda
qstr_{!}DEBUG____Faction_ {!}DEBUG_--_Faction_resolves_political_issue
qstr_{s5}_has_the_greates {s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_be_the_next_marshall.__{s0}_is_indisposed_and_cannot_overrule_their_choice.
qstr_{s5}_has_the_greatest {s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_receive_{s1}.__{s0}_is_indisposed_and_cannot_overrule_their_choice.
qstr_{s5}_has_the_greatest_ {s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_be_the_next_marshall,_but_{s0}_overrules_their_choice.
qstr_{s5}_has_the_greatest_s {s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_receive_{s1},_but_{s0}_overrules_their_choice.
qstr_{!}DEBUG____{s4}_drop {!}DEBUG_--_{s4}_drops_{s5}_as_winner,_for_having_changed_sides
qstr_{s1}_is_the_new_mars {s1}_is_the_new_marshal_of_the_{s2}.
qstr_{!}DEBUG____{s4}_par {!}DEBUG_--_{s4}_participates_in_offensive
qstr_{!}DEBUG____{s4}_cho {!}DEBUG_--_{s4}_chosen_as_screen
qstr_You_gained_{reg12}_r You_gained_{reg12}_renown.
qstr_You_lose_{reg12}_ren You_lose_{reg12}_renown.
qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved.
qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated.
qstr_{!}_There_is_widespr {!}_There_is_widespread_ill-will_towards_you_in_the_{s1}.
qstr_You_gain_honour. You_gain_honour.
qstr_You_lose_honour. You_lose_honour.
qstr_{s1}_has_declared_wa {s1}_has_declared_war_against_{s2}.
qstr_{!}DEbug___{s5}_cara {!}DEbug_-_{s5}_caravan_attacked
qstr_{s0}_is_laying_siege {s0}_is_laying_siege_to_{s1}.
qstr_{s0}_is_patrolling_a {s0}_is_patrolling_around_{s1}.
qstr_{s0}_is_raiding_arou {s0}_is_raiding_around_{s1}.
qstr_{s0}_is_engaging_{s1 {s0}_is_engaging_{s1}.
qstr_{s0}_is_accompanying {s0}_is_accompanying_{s1}.
qstr_{s0}_is_screening_th {s0}_is_screening_the_advance_of_{s1}.
qstr_{s0}_is_trading_with {s0}_is_trading_with_{s1}.
qstr_{s0}_is_retreating_t {s0}_is_retreating_to_{s1}.
qstr_{s0}_is_visiting_{s1 {s0}_is_visiting_{s1}.
qstr_{s1}_and_{s2}_have_m {s1}_and_{s2}_have_made_peace_with_each_other.
qstr_{!}DEBUG:_{s5}_has_t {!}DEBUG:_{s5}_has_truce_with_{s6}._Pact_with_{s7}_is_harder!
qstr_{!}DEBUG____Player_s {!}DEBUG_--_Player's_kingdom_has_had_{reg3}_days_of_peace
qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}.
qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_tr {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_between_{s4}_and_{s1}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s3}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_in {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?was:should_be}_between_{s3}_and_{s1}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_b {s2}_{reg3?was:is}_being_held_captive_at_{s3}.
qstr_{s2}_{reg3?was:has_b {s2}_{reg3?was:has_been}_taken_captive_by_{reg4?her:his}_enemies.
qstr_{reg3?{s2}_s_locatio {reg3?{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}.
qstr_{s6}_has_joined_your {s6}_has_joined_your_party.
qstr_{!}DEBUG____{s4}_is_p {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_attending_the_feast
qstr_{!}DEBUG____{s4}_is_pr {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_awaiting_the_player_in_private
qstr_{!}DEBUG____{s4}_is_pre {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_allowed_to_meet_the_player
qstr_{!}DEBUG____{s4}is_p {!}DEBUG_--_{s4}is_present_at_the_center_and_is_not_allowed_to_meet_the_player
qstr_You_now_owe_{reg2}_d You_now_owe_{reg2}_denars_to_{s1}.
qstr_{!}DEBUG___Main_part {!}DEBUG_-_Main_party_raw_strength_{reg1},_terrain_code_{reg2},_modified_strength_{reg0}
qstr_{!}_DEBUG___Enemy_pa {!}_DEBUG_-_Enemy_party_raw_strength_{reg1},_terrain_code_{reg2},_modified_strength_{reg0}
qstr_Renown_value_for_thi Renown_value_for_this_battle_is_{reg8}.
qstr_You_have_run_into_a_ You_have_run_into_a_trap!
qstr_You_are_attacked_by_ You_are_attacked_by_a_group_of_bandits!
qstr_Holding Holding
qstr_Following Following
qstr_Charging Charging
qstr_Advancing Advancing
qstr_Falling_Back Falling_Back
qstr_Standing_Closer Standing_Closer
qstr_Spreading_Out Spreading_Out
qstr_Standing Standing
qstr_Any_Weapon Any_Weapon
qstr_Blunt_Weapons Blunt_Weapons
qstr_{!}{reg10} {!}{reg10}
qstr_{!}{reg11} {!}{reg11}
qstr_{!}{reg12} {!}{reg12}
qstr_{!}DEBUG____Trade_fr {!}DEBUG_--_Trade_from_{s3}_to_{s4}:_rolled_random_impact_of_{reg4}
qstr_{!}DEBUG____Trade_of {!}DEBUG_--_Trade_of_{s5}_from_{s3}_to_{s4}_brings_price_from_{reg4}_to_{reg5}
qstr_{!}DEBUG___{s4}_factio {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_1
qstr_{!}_DEBUG___{s4}_cha {!}_DEBUG_-_{s4}_changed_by_player's_defection
qstr_{!}DEBUG___{s4}_faction {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_3
qstr_Your_soldiers_patroll Your_soldiers_patrolling_{s6}_disbanded_because_you_left_the_faction!
qstr_{s1}_Rebels {s1}_Rebels
qstr_{!}DEBUG___{s4}_faction_ {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_2
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_This_quest_has_been_ This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr_{!}{s4}_is_in_{s5} {!}{s4}_is_in_{s5}
qstr_{!}DEBUG___{s1}_is_i {!}DEBUG_--{s1}_is_infested_by_bandits.
qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total.
qstr_The_last_time_you_sa The_last_time_you_saw_{reg1?her:him},_{s1}
qstr_The_last_time_you_he The_last_time_you_heard_about_{reg1?her:him},_{s1}
qstr_Current_garrison_con Current_garrison_consists_of_{reg5}_men.^Has_food_stock_for_{reg6}_days.
qstr_Very_Poor Very_Poor
qstr_Poor Poor
qstr_Average Average
qstr_Rich Rich
qstr_Very_Rich Very_Rich
qstr_{!}DEBUG_:_Doing_spa {!}DEBUG_:_Doing_spawn_bandit_script
qstr_Manor Manor
qstr_A_manor_lets_you_res A_manor_lets_you_rest_at_the_village_and_pay_your_troops_half_wages_while_you_rest.
qstr_Gold_mine Gold_mine
qstr_A_gold_mine_increase A_gold_mine_increases_village_prosperity_by_4%_every_month._Income_100-1000_denars_per_week.
qstr_Iron_mine Iron_mine
qstr_An_iron_mine_increas An_iron_mine_increases_village_prosperity_by_1%_every_month_and_allows_iron_to_be_purchased_from_the_village.
qstr_Mill Mill
qstr_A_mill_increases_vil A_mill_increases_village_prosperity_by_5%.
qstr_Watch_Tower Watch_Tower
qstr_A_watch_tower_lets_t A_watch_tower_lets_the_villagers_raise_alarm_earlier._The_time_it_takes_for_enemies_to_loot_the_village_increases_by_50%.
qstr_School School
qstr_A_shool_increases_th A_shool_increases_the_loyality_of_the_villagers_to_you_by_+1_every_month.
qstr_Messenger_Post Messenger_Post
qstr_A_messenger_post_let A_messenger_post_lets_the_inhabitants_send_you_a_message_whenever_enemies_are_nearby,_even_if_you_are_far_away_from_here.
qstr_Prison_Tower Prison_Tower
qstr_A_prison_tower_reduc A_prison_tower_reduces_the_chance_of_captives_held_here_running_away_successfully.
qstr_Barrack Barrack
qstr_A_barrack_lets_you_r A_barrack_lets_you_recruit_more_elite_troops.
qstr_Prosperity_of_{s2}_h Prosperity_of_{s2}_has_changed_from_{s3}_to_{s4}.
qstr_{!}DEBUG:_Total_pros {!}DEBUG:_Total_prosperity_actual_losses:_{reg11}
qstr_{!}DEBUG:_Total_prosp {!}DEBUG:_Total_prosperity_actual_gains:_{reg12}
qstr_{!}DEBUG:_Prosperity {!}DEBUG:_Prosperity_changes_from_random_bandits:_{reg4}
qstr_{!}DEBUG:_Prosperity_ {!}DEBUG:_Prosperity_changes_from_caravan_trades:_{reg5}
qstr_{!}DEBUG:_Prosperity_c {!}DEBUG:_Prosperity_changes_from_farmer_trades:_{reg9}
qstr_{!}DEBUG:_Prosperity_ch {!}DEBUG:_Prosperity_changes_from_looted_villages:_{reg7}
qstr_{!}DEBUG:_Prosperity_cha {!}DEBUG:_Prosperity_changes_from_sieges:_{reg8}
qstr_{!}DEBUG:_Theoretica {!}DEBUG:_Theoretical_prosperity_changes_from_convergence:_{reg10}
qstr_{s4}_looks_upset. {s4}_looks_upset.
qstr_your_party your_party
qstr_{reg0?One_of_your_pr {reg0?One_of_your_prisoners,_:}{s1}_of_the_{s3}_has_escaped_from_captivity!
qstr_You_brought_{reg3}_h You_brought_{reg3}_heads_of_cattle_to_{s1}.
qstr_{!}Village_now_has_{ {!}Village_now_has_{reg4}
qstr_I_heard_that_there_w I_heard_that_there_will_be_a_tournament_in_{s62}_soon.
qstr_I_heard_some_people_ I_heard_some_people_say_they_don't_believe_{s6}_is_really_dead.
qstr_I_heard_a_traveller_ I_heard_a_traveller_say_that_he_came_across_{s6}_while_journeying_outside_these_lands.
qstr_I_heard_that_{s6}_in I_heard_that_{s6}_intends_to_raise_an_army_and_seize_the_throne_from_{s61}.
qstr_I_heard_that_one_can I_heard_that_one_can_buy_{s62}_very_cheap_at_{s63}.
qstr_I_heard_that_they_pa I_heard_that_they_pay_a_very_high_price_for_{s62}_at_{s63}.
qstr_{!}_DEBUG___random_{ {!}_DEBUG_-_random_{reg0}_(0_to_20),_used_reputation_{reg2}_instead_of_{reg1}
qstr_{!}_DEBUG___variable {!}_DEBUG_-_variable_responses_disabled,_kept_reputation_{reg2}
qstr_{!}_DEBUG___random_{r {!}_DEBUG_-_random_{reg0}_(0_to_20),_kept_reputation_{reg2}
qstr_{!}Log_entry_{reg3}: {!}Log_entry_{reg3}:_type_{reg4}
qstr_{!}Center:_{s4} {!}Center:_{s4}
qstr_{!}Troop:_{s4} {!}Troop:_{s4}
qstr_{!}Lord:_{s4} {!}Lord:_{s4}
qstr_{!}Ally_party_is_pre {!}Ally_party_is_present
qstr_{!}{s4}_is_present_a {!}{s4}_is_present_at_event
qstr_{!}Event_#{reg5}_typ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_troop_object_=_{reg7}
qstr_{!}Event_#{reg5}_type {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_center_object_faction_=_{reg7}
qstr_{!}Event_#{reg5}_type_ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_faction_object_=_{reg7}
qstr_{!}Event_#{reg5}_type_{ {!}Event_#{reg5},_type_{reg6},_time_{reg8}._No_relevant_kingdom_relation
qstr_{!}Event_#{reg5}_type_{r {!}Event_#{reg5},_type_{reg6},_time_{reg8}._Player_unaffiliated
qstr_{!}Elapsed_hours:_{r {!}Elapsed_hours:_{reg7}
qstr_{!}Reputation_type:_ {!}Reputation_type:_{s15}
qstr_{!}Entries_up_to_#{r {!}Entries_up_to_#{reg5}_skipped
qstr_two_days_ago two_days_ago
qstr_{!}DEBUG___{s4}_faction_c {!}DEBUG_-_{s4}_faction_changed_in_subornment
qstr_{!}{s4}_inflicts_{re {!}{s4}_inflicts_{reg4}_damage_on_{s5},_raising_total_inflicted_to_{reg3}
qstr_{!}War_damage_raises {!}War_damage_raises_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}War_damage_lowers {!}War_damage_lowers_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}G_talk_troop_{s20 {!}G_talk_troop_{s20}_evaluates_being_vassal_to_{s22}_of_{s21}
qstr_{!}DEBUG____Analyzin {!}DEBUG_--_Analyzing_lord_allegiances,_combined_bonuses_and_penalties_=_{reg0}
qstr_{!}DEBUG____Total_co {!}DEBUG_--_Total_courtship_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ra {!}DEBUG_--_Total_random_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ba {!}DEBUG_--_Total_battle_changes_for_allies:_{reg4}
qstr_{!}DEBUG____Total_bat {!}DEBUG_--_Total_battle_changes_for_enemies:_{reg4}
qstr_{!}DEBUG____Total_pr {!}DEBUG_--_Total_promotion_changes:_{reg4}
qstr_{!}DEBUG____Total_fe {!}DEBUG_--_Total_feast_changes:_{reg4}
qstr_{!}DEBUG____Total_po {!}DEBUG_--_Total_policy_dispute_changes:_{reg4}_from_{reg5}_decisions
qstr_{!}DEBUG____Total_fa {!}DEBUG_--_Total_faction_switch_changes:_{reg4}
qstr_{!}DEBUG____Total_no {!}DEBUG_--_Total_no_fief_changes:_{reg4}
qstr_{!}DEBUG____Total_ch {!}DEBUG_--_Total_changes_through_convergence:_{reg4}
qstr_{!}DEBUG____Total_va {!}DEBUG_--_Total_vassal_responses_to_campaign:_{reg4}
qstr_{!}DEBUG____Total_vas {!}DEBUG_--_Total_vassal_campaign_days:_{reg4}
qstr_{!}DEBUG____Vassal_r {!}DEBUG_--_Vassal_response_rate:_{reg4}
qstr_{!}DEBUG___{s4}_s_fe {!}DEBUG_-_{s4}'s_feast_has_rating_of_{reg4}
qstr_{!}_DEBUG___{s4}_fac {!}_DEBUG_-_{s4}_faction_change_in_marriage_case_5
qstr_{!}DEBUG___{s4}_faction_ch {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_6
qstr_{!}DEBUG___{s4}_stro {!}DEBUG_-_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}DEBUG___including {!}DEBUG_-_including_offensive_and_defensive_alliances_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}DEBUG___including_ {!}DEBUG_-_including_only_defensive_alliances_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}Actor_centers_hel {!}Actor_centers_held_by_target_noted
qstr_{!}War_damage_under_ {!}War_damage_under_minimum
qstr_{!}Strength_ratio_co {!}Strength_ratio_correct
qstr_{!}Third_party_wars {!}Third_party_wars
qstr_{!}DEBUG____No_third {!}DEBUG_--_No_third_party_wars_for_{s15}
qstr_{!}DEBUG____{s15}_is {!}DEBUG_--_{s15}_is_strongest_kingdom
qstr_{!}DEBUG____{s15}_ha {!}DEBUG_--_{s15}_has_30_point_advantage_over_{s16}
qstr_{!}DEBUG____{s15}_has {!}DEBUG_--_{s15}_has_proximity_to_{s16}
qstr_{!}DEBUG____hardship {!}DEBUG_--_hardship_index_for_{s4}_=_{reg0}
qstr_{!}Castle_taken_by_{ {!}Castle_taken_by_{s3}
qstr_{!}Two_thirds_averag {!}Two-thirds_average_renown_=_{reg3}
qstr_{!}DEBUG____Colleagu {!}DEBUG_--_Colleague_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____Open_tes {!}DEBUG_--_Open_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____{s8}_bac {!}DEBUG_--_{s8}_backs_{s9}:{s10}
qstr_{!}DEBUG____{s4}_pro {!}DEBUG_--_{s4}_produces_a_faction_strategy_for_{s33}
qstr_{!}Best_offensive_ta {!}Best_offensive_target_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_t {!}No_center_found_to_attack
qstr_{!}Best_threat_of_{s {!}Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_to {!}No_center_found_to_defend
qstr_Best_threat_of_{s4}_ Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_No_center_found_to_d No_center_found_to_defend
qstr_You_gain_right_to_ru You_gain_right_to_rule.
qstr_You_lose_right_to_ru You_lose_right_to_rule.
qstr_{!}DEBUG___{s4}_faction_cha {!}DEBUG_-_{s4}_faction_changed_in_indictment
qstr_{!}{s9} {!}{s9}
qstr_{s0}^{s1} {s0}^{s1}
qstr__{reg50}{reg51}_ ({reg50},{reg51})
qstr_{s1}_have_sold_{reg1 {s1}_have_sold_{reg1}_{reg3?items:item}_and_you_gained_{reg2}_{reg4?denars:denar}.
qstr_You_have_bought_{reg You_have_bought_{reg2}_{reg4?kinds:kind}_of_food_and_lost_{reg1}_{reg3?denars:denar}.
qstr_You_have_sold_{reg2} You_have_sold_{reg2}_{reg4?kinds:kind}_of_rotten_food_and_gained_{reg1}_{reg3?denars:denar}.
qstr_Bonus!_A_{s1}{s2}. Bonus!_A_{s1}{s2}.
qstr_{reg4}_killed_{reg5} {reg4}_killed,_{reg5}_wounded
qstr_{s0}^{s1}:_{reg3}__{ {s0}^{s1}:_{reg3}_({s2})
qstr_{s0}^{s1}_ally_:_{re {s0}^{s1}(ally):_{reg3}_({s2})
qstr_{s0}^{s1}_enemy_:_{r {s0}^{s1}(enemy):_{reg3}_({s2})
qstr_{s0}{s1} {s0}{s1}
qstr_You_came_into_the_wo You_came_into_the_world_a_{reg3?daughter:son}_of_declining_nobility,_owning_only_the_house_in_which_they_lived._However,_despite_your_family's_hardships,_they_afforded_you_a_good_education_and_trained_you_from_childhood_for_the_rigors_of_aristocracy_and_life_at_court.
qstr_You_were_born_the_{r You_were_born_the_{reg3?daughter:son}_of_travelling_merchants,_always_moving_from_place_to_place_in_search_of_a_profit._Although_your_parents_were_wealthier_than_most_and_educated_you_as_well_as_they_could,_you_found_little_opportunity_to_make_friends_on_the_road,_living_mostly_for_the_moments_when_you_could_sell_something_to_somebody.
qstr_As_a_child_your_fami As_a_child,_your_family_scrabbled_out_a_meagre_living_from_your_father's_wages_as_a_guardsman_to_the_local_lord._It_was_not_an_easy_existence,_and_you_were_too_poor_to_get_much_of_an_education._You_learned_mainly_how_to_defend_yourself_on_the_streets,_with_or_without_a_weapon_in_hand.
qstr_You_were_the_{reg3?d You_were_the_{reg3?daughter:son}_of_a_family_who_lived_off_the_woods,_doing_whatever_they_needed_to_make_ends_meet._Hunting,_woodcutting,_making_arrows,_even_a_spot_of_poaching_whenever_things_got_tight._Winter_was_never_a_good_time_for_your_family_as_the_cold_took_animals_and_people_alike,_but_you_always_lived_to_see_another_dawn,_though_your_brothers_and_sisters_might_not_be_so_fortunate.
qstr_You_were_a_child_of_ You_were_a_child_of_the_steppe,_born_to_a_tribe_of_wandering_nomads_who_lived_in_great_camps_throughout_the_arid_grasslands._Like_the_other_tribesmen,_your_family_revered_horses_above_almost_everything_else,_and_they_taught_you_how_to_ride_almost_before_you_learned_how_to_walk._
qstr_As_the_{reg3?daughte As_the_{reg3?daughter:son}_of_a_thief,_you_had_very_little_'formal'_education._Instead_you_were_out_on_the_street,_begging_until_you_learned_how_to_cut_purses,_cutting_purses_until_you_learned_how_to_pick_locks,_all_the_way_through_your_childhood._Still,_these_long_years_made_you_streetwise_and_sharp_to_the_secrets_of_cities_and_shadowy_backways.
qstr__You_were_born_years _You_were_born_years_ago,_in_a_land_far_away._Your_father_was_{s2}._{s3}
qstr_As_a_{reg3?girl:boy} As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_were_sent_to_live_in_the_court_of_one_of_the_nobles_of_the_land._There,_your_first_lessons_were_in_humility,_as_you_waited_upon_the_lords_and_ladies_of_the_household._But_from_their_chess_games,_their_gossip,_even_the_poetry_of_great_deeds_and_courtly_love,_you_quickly_began_to_learn_about_the_adult_world_of_conflict_and_competition._You_also_learned_from_the_rough_games_of_the_other_children,_who_battered_at_each_other_with_sticks_in_imitation_of_their_elders'_swords.
qstr_As_a_{reg3?girl:boy}_ As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_with_a_local_craftsman_to_learn_a_trade._After_years_of_hard_work_and_study_under_your_new_master,_he_promoted_you_to_journeyman_and_employed_you_as_a_fully_paid_craftsman_for_as_long_as_you_wished_to_stay.
qstr_As_a_{reg3?girl:boy}_g As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_to_a_wealthy_merchant,_picking_up_the_trade_over_years_of_working_shops_and_driving_caravans._You_soon_became_adept_at_the_art_of_buying_low,_selling_high,_and_leaving_the_customer_thinking_they'd_got_the_better_deal.
qstr_As_a_{reg3?girl:boy}_gr As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_took_to_the_streets,_doing_whatever_you_must_to_survive._Begging,_thieving_and_working_for_gangs_to_earn_your_bread,_you_lived_from_day_to_day_in_this_violent_world,_always_one_step_ahead_of_the_law_and_those_who_wished_you_ill.
qstr_As_a_{reg3?girl:boy}_gro As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_rode_the_great_steppes_on_a_horse_of_your_own,_learning_the_ways_of_the_grass_and_the_desert._Although_you_sometimes_went_hungry,_you_became_a_skillful_hunter_and_pathfinder_in_this_trackless_country._Your_body_too_started_to_harden_with_muscle_as_you_grew_into_the_life_of_a_nomad_{reg3?woman:man}.
qstr_{s1}^^_You_started_t {s1}^^_You_started_to_learn_about_the_world_almost_as_soon_as_you_could_walk_and_talk._You_spent_your_early_life_as_{s2}._{s3}
qstr_Though_the_distincti Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._When_you_were_named_squire_to_a_noble_at_court,_you_practiced_long_hours_with_weapons,_learning_how_to_deal_out_hard_knocks_and_how_to_take_them,_too._You_were_instructed_in_your_obligations_to_your_lord,_and_of_your_duties_to_those_who_might_one_day_be_your_vassals._But_in_addition_to_learning_the_chivalric_ideal,_you_also_learned_about_the_less_uplifting_side_--_old_warriors'_stories_of_ruthless_power_politics,_of_betrayals_and_usurpations,_of_men_who_used_guile_as_well_as_valor_to_achieve_their_aims.
qstr_Though_the_distinctio Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._You_joined_the_tightly-knit_circle_of_women_at_court,_ladies_who_all_did_proper_ladylike_things,_the_wives_and_mistresses_of_noble_men_as_well_as_maidens_who_had_yet_to_find_a_husband._However,_even_here_you_found_politics_at_work_as_the_ladies_schemed_for_prominence_and_fought_each_other_bitterly_to_catch_the_eye_of_whatever_unmarried_man_was_in_fashion_at_court._You_soon_learned_ways_of_turning_these_situations_and_goings-on_to_your_advantage._With_it_came_the_realisation_that_you_yourself_could_wield_great_influence_in_the_world,_if_only_you_applied_yourself_with_a_little_bit_of_subtlety.
qstr_Though_the_distinction Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._You_set_out_on_your_own_with_nothing_except_the_instrument_slung_over_your_back_and_your_own_voice._It_was_a_poor_existence,_with_many_a_hungry_night_when_people_failed_to_appreciate_your_play,_but_you_managed_to_survive_on_your_music_alone._As_the_years_went_by_you_became_adept_at_playing_the_drunken_crowds_in_your_taverns,_and_even_better_at_talking_anyone_out_of_anything_you_wanted.
qstr_Though_the_distinction_ Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._You_found_yourself_as_a_student_in_the_university_of_one_of_the_great_cities,_where_you_studied_theology,_philosophy,_and_medicine._But_not_all_your_lessons_were_learned_in_the_lecture_halls._You_may_or_may_not_have_joined_in_with_your_fellows_as_they_roamed_the_alleys_in_search_of_wine,_women,_and_a_good_fight._However,_you_certainly_were_able_to_observe_how_a_broken_jaw_is_set,_or_how_an_angry_townsman_can_be_persuaded_to_set_down_his_club_and_accept_cash_compensation_for_the_destruction_of_his_shop.
qstr_Though_the_distinction_f Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._Heeding_the_call_of_the_open_road,_you_travelled_from_village_to_village_buying_and_selling_what_you_could._It_was_not_a_rich_existence,_but_you_became_a_master_at_haggling_even_the_most_miserly_elders_into_giving_you_a_good_price._Soon,_you_knew,_you_would_be_well-placed_to_start_your_own_trading_empire...
qstr_Though_the_distinction_fe Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._You_pursued_a_career_as_a_smith,_crafting_items_of_function_and_beauty_out_of_simple_metal._As_time_wore_on_you_became_a_master_of_your_trade,_and_fine_work_started_to_fetch_fine_prices._With_food_in_your_belly_and_logs_on_your_fire,_you_could_take_pride_in_your_work_and_your_growing_reputation.
qstr_Though_the_distinction_fel Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._Dissatisfied_with_common_men's_desperate_scrabble_for_coin,_you_took_to_your_local_lord's_own_forests_and_decided_to_help_yourself_to_its_bounty,_laws_be_damned._You_hunted_stags,_boars_and_geese_and_sold_the_precious_meat_under_the_table._You_cut_down_trees_right_under_the_watchmen's_noses_and_turned_them_into_firewood_that_warmed_many_freezing_homes_during_winter._All_for_a_few_silvers,_of_course.
qstr_{s1}^^_Then_as_a_you {s1}^^_Then,_as_a_young_adult,_life_changed_as_it_always_does._You_became_{s2}._{s3}
qstr_Only_you_know_exactl Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brightly_in_your_heart._You_want_vengeance._You_want_justice._What_was_done_to_you_cannot_be_undone,_and_these_debts_can_only_be_paid_in_blood...
qstr_Only_you_know_exactly Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_of_those_you_loved_so_close_and_so_painful._Perhaps_your_new_life_will_let_you_forget,_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_Only_you_know_exactly_ Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_became_mundane,_but_your_dreams_of_wandering_have_taken_over_your_life._Whether_you_yearn_for_some_faraway_place_or_merely_for_the_open_road_and_the_freedom_to_travel,_you_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked_back...
qstr_Only_you_know_exactly_w Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whatever_home_you_may_have_had_is_gone_now,_and_you_must_face_the_fact_that_you're_out_in_the_wide_wide_world._Alone_to_sink_or_swim...
qstr_Only_you_know_exactly_wh Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_gain._You_want_to_be_rich,_powerful,_respected,_feared._You_want_to_be_the_one_whom_others_hurry_to_obey._You_want_people_to_know_your_name,_and_tremble_whenever_it_is_spoken._You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it...
qstr_{s1}^^_But_soon_ever {s1}^^_But_soon_everything_changed_and_you_decided_to_strike_out_on_your_own_as_an_adventurer._What_made_you_take_this_decision_was_{s2}._{s3}
qstr_{reg0}_denars_added_ {reg0}_denars_added_to_treasury.
qstr_{reg0}_denars_remove {reg0}_denars_removed_from_treasury.
qstr_{!}DEBUG_:_removing_ {!}DEBUG_:_removing_player_troops:_{reg0}%
qstr_{!}DEBUG_:_sum:_{reg {!}DEBUG_:_sum:_{reg0}
qstr_{s1}_and_{s2}_have_e {s1}_and_{s2}_have_entered_into_an_alliance_with_each_other.
qstr_{s1}_and_{s2}_have_c {s1}_and_{s2}_have_concluded_a_defensive_pact_with_each_other.
qstr_{s1}_and_{s2}_have_co {s1}_and_{s2}_have_concluded_a_trade_agreement_with_each_other.
qstr_{s1}_and_{s2}_have_con {s1}_and_{s2}_have_concluded_a_non_aggression_pact_with_each_other.
qstr_{!}DEBUG_:_faction_n {!}DEBUG_:_faction_no_1_value:_{reg0}
qstr_{!}DEBUG_:_faction_no {!}DEBUG_:_faction_no_2_value:_{reg0}
qstr_{!}DEBUG_:_peace_war {!}DEBUG_:_peace_war_result:_{reg0}
qstr_{!}DEBUG_:_prisoner_ {!}DEBUG_:_prisoner_value:_{reg0}
qstr_{!}DEBUG_:_peace_war_ {!}DEBUG_:_peace_war_result_after_prisoners:_{reg0}
qstr_{!}DEBUG_:_truce_pay {!}DEBUG_:_truce_pay_amount0:_{reg0}
qstr_{!}DEBUG_:_truce_pay_ {!}DEBUG_:_truce_pay_amount1:_{reg1}
qstr_{!}DEBUG___Send_mess {!}DEBUG_-_Send_message_to_{s13}
qstr_{!}DEBUG___Bring_{s1 {!}DEBUG_-_Bring_{s12}_to_{s13}
qstr_{!}_ERROR:_Bad_gift_ {!}_ERROR:_Bad_gift_amount_{reg0}.__(Tell_the_mod_writer_he_needs_to_update_his_code.)__Using_a_safe_default.
qstr_{s5}_patrol {s5}_patrol
qstr_{!}DEBUG___Added_{re {!}DEBUG_-_Added_{reg0}.template_of_faction_{s7}_to_patrol.
qstr_{!}DEBUG___Send_{s14 {!}DEBUG_-_Send_{s14}_patrol_from_{s15}_to_{s13}
qstr_Transfer_to_{s5} Transfer_to_{s5}
qstr_{s5}_scout {s5}_scout
qstr_{!}{s6}_of_the_{s5}_ {!}{s6}_of_the_{s5}_retains_the_remaining_{reg0}_denars_(dplmc_faction_leader_splits_gold)
qstr_{s4}_has_returned_fr {s4}_has_returned_from_exile,_seeking_refuge_with_{s6}_of_{s5}.
qstr_{s4}_has_been_grante {s4}_has_been_granted_a_pardon_by_{s6}_of_{s5}_and_has_returned_from_exile.
qstr_{!}DEBUG_:_failure_i {!}DEBUG_:_failure_in_dplmc_lord_return_from_exile((s5},_{s7})
qstr_{!}_ERROR:_called_sc {!}_ERROR:_called_script_dplmc-store-troop-is-female-reg_with_bad_argument_{reg4}
qstr_Given_the_way_things Given_the_way_things_stand_between_us_at_the_moment,_{playername},_I_would_not_consider_it_prudent_to_enter_into_such_an_arrangement.
qstr_{playername}_I_am_gr {playername},_I_am_grateful_to_you,_but_in_the_eyes_of_the_people_you_do_not_have_sufficient_legitimacy_as_a_potential_co-ruler.__Marrying_you_would_undermine_my_own_claim_to_the_throne.
qstr_{!}DEBUG___player_re {!}DEBUG_-_player_renown_{reg0},_required_renown_{reg1}
qstr_{playername}_I_know_ {playername},_I_know_that_if_it_were_not_for_you_I_would_not_sit_on_this_throne,_but_your_name_is_little_renowned_in_the_Holy_Land.__Marrying_you_would_be_perceived_as_an_uneven_match_and_would_call_into_question_my_own_claim_to_the_throne.
qstr_{!}DEBUG___player_sc {!}DEBUG_-_player_score_{reg0}_out_of_a_required_{reg1}
qstr_{playername}_I_am_gra {playername},_I_am_grateful_for_your_assistance_in_regaining_my_rightful_throne,_but_you_do_not_have_sufficient_personal_holdings_to_be_a_suitable_match_for_me.__It_would_be_an_uneven_partnership.
qstr_{!}DEBUG___player_sco {!}DEBUG_-_player_score_{reg0},_competitor_score_{reg1}
qstr_{playername}_I_am_grat {playername},_I_am_grateful_to_you,_but_if_I_were_to_accept_at_this_time_I_would_risk_offending_powerful_lords_such_as_{s15},_who_may_consider_themselves_to_have_honor_equal_to_or_greater_than_your_own.
qstr_{playername}_I_am_grate {playername},_I_am_grateful_to_you,_but_if_I_were_to_accept_at_this_time_I_would_risk_offending_great_lords_such_as_{s15},_who_may_consider_themselves_to_have_honor_equal_to_or_greater_than_your_own.
qstr_{!}DEBUG___player_rel {!}DEBUG_-_player_relation_{reg0},_rival_relation_{reg1}
qstr_{playername}_while_I {playername},_while_I_am_grateful_to_you,_I_must_confess_I_am_fond_of_{s15}.
qstr_{!}DEBUG___lords_in_ {!}DEBUG_-_lords_in_faction_{reg0},_required_lords_{reg1}
qstr_Our_realm_has_too_fe Our_realm_has_too_few_vassals.__In_the_current_precarious_state_of_the_affairs_I_must_use_the_lure_of_a_potential_political_alliance_to_attract_new_vassals,_and_cannot_yet_be_seen_to_commit_to_any_single_{reg65?suitor:candidate}.
qstr_{!}DEBUG___liege_has {!}DEBUG_-_liege_has_{reg0}_center_points,_needs_at_least_{reg1}
qstr_Because_I_have_insuf Because_I_have_insufficient_personal_holdings_compared_to_{s15},_if_I_entered_into_such_an_arrangement_I_would_risk_appearing_to_be_a_puppet,_throwing_the_stability_of_the_realm_into_jeopardy.
qstr_Because_my_personal_ Because_my_personal_holdings_are_insufficiently_large_compared_to_other_lords_of_the_{s14},_if_I_entered_into_such_an_arrangement_I_would_risk_appearing_to_be_a_puppet,_throwing_the_stability_of_the_realm_into_jeopardy.
qstr_I_am_grateful_to_you I_am_grateful_to_you,_{playername},_but_you_have_too_many_enemies_among_the_lords_of_the_{s14}_for_your_proposal_to_be_politically_viable.__If_I_were_to_accept,_there_might_be_a_revolt.
qstr_You_have_engendered_ You_have_engendered_too_much_controversy_recently,_{playername}_.__If_I_were_to_accept_at_this_time,_there_might_be_a_revolt_among_the_lords_of_the_{s14}.__Let_us_speak_of_this_later_when_the_furor_has_died_down.
qstr_If_you_desire_to_lea If_you_desire_to_lead_the_{s14}_alongside_me,_gather_support_among_my_vassals_to_become_marshall,_and_demonstrate_to_them_your_abilities_as_a_war_leader.
qstr_Our_realm_has_lost_t Our_realm_has_lost_too_much_territory.__We_once_held_{s1}_but_now_only_hold_{s0}.__In_the_current_precarious_state_of_affairs_I_must_retain_the_possibility_of_a_political_alliance_to_use_as_a_bargaining_chip_with_the_other_sovereigns,_so_I_yet_be_seen_to_commit_to_any_single_{reg65?suitor:candidate}.__Restore_the_{s14}_to_its_former_glory,_and_I_will_gladly_have_you_rule_beside_me_as_my_{husband/wife}.
qstr_{s0}_{reg0?have:has} {s0}_{reg0?have:has}_been_lost_to_foreign_hands.__Restore_the_{s14}_to_its_rightful_boundaries,_and_I_will_gladly_have_you_rule_beside_me_as_my_{husband/wife}.
qstr_You_have_only_been_m You_have_only_been_marshall_for_{reg0}_{reg1?days:day}.__Let_us_speak_of_this_after_you_have_held_the_post_for_at_least_two_weeks.
qstr_If_not_for_you_I_wou If_not_for_you_I_would_not_sit_on_this_throne,_{playername}.__When_we_started_our_long_walk,_few_people_had_the_courage_to_support_me.__And_fewer_still_would_be_willing_to_put_their_lives_at_risk_for_my_cause.__But_you_didn't_hesitate_for_a_moment_in_throwing_yourself_at_my_enemies._We_have_gone_through_a_lot_together,_and_with_God's_help,_we_prevailed.__I_will_gladly_accept_you_as_both_my_{husband/wife}_and_co-ruler_of_the_{s14}.
qstr_axe axe
qstr_spear spear
qstr_bow bow
qstr_sword sword
qstr_axes axes
qstr_spears spears
qstr_bows bows
qstr_swords swords
qstr_swing_my_axe swing_my_axe
qstr_lift_my_spear lift_my_spear
qstr_loose_my_arrows loose_my_arrows
qstr_swing_my_sword swing_my_sword
qstr_sultan sultan
qstr_khans khans
qstr_sultans sultans
qstr_kings kings
qstr_lord lord
qstr_lords lords
qstr_goatherd goatherd
qstr_swineherd swineherd
qstr_stable_{boy/girl} stable_{boy/girl}
qstr_shepherd_{boy/girl} shepherd_{boy/girl}
qstr_kvass kvass
qstr_kumis kumis
qstr_mead mead
qstr_wine wine
qstr_{!}ERROR___dplmc_pri {!}ERROR_-_dplmc_print_cultural_word_to_sreg_called_for_bad_context_{reg0}
qstr_{reg6?M:m}y_poppet {reg6?M:m}y_poppet
qstr_{!}_Checked_if_facti {!}_Checked_if_faction_{reg1}_is_prejudiced_against_{reg2?women:men}:_{reg0?true:false}
qstr_{reg0?Y:y}ou {reg0?Y:y}ou
qstr_{reg0?M:m}yself {reg0?M:m}yself
qstr_{reg0?O:o}ur_{s1}_{s {reg0?O:o}ur_{s1}_{s0}
qstr_{reg0?M:m}y_{s1}_{s0 {reg0?M:m}y_{s1}_{s0}
qstr_{reg0?Y:y}our_{s1}_{ {reg0?Y:y}our_{s1}_{s0}
qstr_{s2}:_{reg3}_{reg4}_ {s2}:_{reg3},_{reg4}_days
qstr_{s4}:_{reg4} {s4}:_{reg4}
qstr_{s1}_gathering_suppo {s1}(gathering_support)
qstr_{s1}__intelligence_ {s1}_(intelligence)
qstr_{s1}__ambassy_ {s1}_(ambassy)
qstr_{s1}__minister {s1}_(minister
qstr_{s1}__under_arms_ {s1}_(under_arms)
qstr_{s1}__attempting_to_ {s1}_(attempting_to_rejoin)
qstr_{s1}__separated_afte {s1}_(separated_after_battle)
qstr__knows_of_you. _knows_of_you.
qstr__has_no_opinion_abou _has_no_opinion_about_you.
qstr_{s57}_and_{s50} {s57}_and_{s50}
qstr_{!}{s57}_{s50} {!}{s57},_{s50}
qstr_the_Holy_Land. the_Holy_Land.
qstr_sworn_man sworn_man
qstr_ruler ruler
qstr_free_man free_man
qstr_{s1}_Renown:_{reg40} {s1}_Renown:_{reg40},_Controversy:_{reg41}^Honor:_{reg42},_Right_to_rule:_{reg43}^You_are_a_{s44}_of_{s45}^{reg45?{reg46?Your_liege,_{s46},{s47}:You_are_the_ruler_of_{s45}}:}^^Friends:_^Enemies:_^^Fiefs:^__{reg50?{s50}:no_fief}
qstr_{s1}{s2}_{reg46?Repu {s1}{s2}_{reg46?Reputed_to_be_{s42}:}^Renown:_{reg40},_Controversy:_{reg41}_{reg46?Impatience:_{reg43}:}^{s44}_noble_of_the_{s45}^{reg46?Liege:_{s46},_Relation:_{reg47}:Ruler_of_the_{s45}}^^{reg48?Currently_prisoner_of_the_{s48}:}^Days_since_last_meeting:_{reg49}^^Fiefs_{reg51?(was_promised_a_fief):}:^__{reg50?{s50}:no_fief}
qstr_conventional conventional
qstr_adventurous adventurous
qstr_otherwordly otherwordly
qstr_ambitious ambitious
qstr_moralist moralist
qstr_just_met just_met
qstr_admirer admirer
qstr_promised promised
qstr_breakup breakup
qstr_unknown unknown
qstr_Heroic_{s50} Heroic_{s50}
qstr_Allegoric_{s50} Allegoric_{s50}
qstr_Comic_{s50} Comic_{s50}
qstr_Mystic_{s50} Mystic_{s50}
qstr_Tragic_{s50} Tragic_{s50}
qstr_{s1}{s2}_Controversy {s1}{s2}_Controversy:_{reg41}^Reputation:_{s42},_Courtship_state:_{s43}^Belongs_to_the_{s45}^{reg46?Her_father,_{s46}:Her_guardian,_{s46}}{s47}^Allowed_to_visit:_{reg45?yes:no}_{reg48?Betrothed_to_{s48}:}^^Days_since_last_meeting:_{reg49}^^Poems:^__{reg50?{s50}:no_poem_heard}
qstr_Gathering_support Gathering_support
qstr_Gathering_intelligen Gathering_intelligence_in_the_{s66}
qstr_Ambassy_to_{s66} Ambassy_to_{s66}
qstr_Minister Minister
qstr_none none
qstr_{s1}_{s2}^Reputation {s1},_{s2}^Reputation:_{s42}^Born_at_{s43}^Contact_in_{s44}_of_the_{s45}.^^{reg48?Currently_prisoner_of_the_{s48}:}^Days_since_last_talked_to:_{reg49}^^Current_mission:^__{s50}{reg50?,_back_in_{reg50}_days.:}
qstr_{s1}^ {s1}^
qstr_Your_party_consumed_ Your_party_consumed_{reg1}_units_of_food{reg4?,_{reg4}_from_foraging_:_}({reg2}_days_left).
qstr_{s2}_managed_to_fora {s2}_managed_to_forage_{reg4}_units_of_food_to_complement_supplies.
qstr_{s0}_Trade_Ledger_Ar {s0}_Trade_Ledger_Array
qstr_{s2}{s1}_ {s2}{s1},_
qstr__The_following_food_ _The_following_food_items_were_destroyed_or_looted:_{s2}._
qstr__A_pack_horse_has_ra _A_pack_horse_has_ran_off!!
qstr__Some_tools_have_bee _Some_tools_have_been_broken_or_misplaced.
qstr__{reg3} _{reg3}
qstr_Reading_Progress:_{r Reading_Progress:_{reg1}%
qstr__knows_of_you _knows_of_you
qstr_{s1}_wife_of_{s3}{re {s1},_wife_of_{s3}{reg0?,{s60}:}
qstr_{s1}_{reg1?daughter_ {s1},_{reg1?daughter_of:pupil_of}_{s3}{reg4?,_betrothed_to_{s5}:}{reg0?,{s60}:}
qstr_{s3}_and_{s6} {s3}_and_{s6}
qstr_{s1}{reg4?_son_of_{s {s1}{reg4?,_son_of_{s5}{reg1?,:{reg0?,:}}:}{reg1?_prisoner{reg0?,:}:}{reg0?{s60}:}
qstr_{s10}_{reg1?daughter {s10},_{reg1?daughter_of:pupil_of}_{s3}{reg4?,_betrothed_to_{ss5}:}{reg0?,{s60}:}
qstr_Messenger_{s65} Messenger_{s65}
qstr_Envoy_{s65} Envoy_{s65}
qstr_Consul_{s65} Consul_{s65}
qstr_Legate_{s65} Legate_{s65}
qstr_Missi_Dominici_{s65} Missi_Dominici_{s65}
qstr_{s65} {s65}
qstr_{s10}{reg0?__who{s60 {s10}{reg0?_(who{s60}):}
qstr_{s11}__{s61}_ {s11}_({s61})
qstr_Character_Renown:_{r Character_Renown:_{reg1}^Honor_Rating:_{reg2}
qstr_{s11}^^Your_right_to {s11}^^Your_right_to_rule_is_{reg1}.
qstr_{s11}^^You_have_{reg {s11}^^You_have_{reg1}_friends.^You_have_{reg2}_enemies.
qstr_{s11}^^You_own_{reg0 {s11}^^You_own_{reg0}_centers.
qstr_{s11}^^You_are_a_co_ {s11}^^You_are_a_co-ruler_of_the_{s12}_faction.
qstr_{s11}^^You_are_a_mem {s11}^^You_are_a_member_of_the_{s12}_faction.
qstr_{s11}^^You_are_the_r {s11}^^You_are_the_ruler_of_the_{s12}_faction.
qstr_{s11}^^You_are_not_p {s11}^^You_are_not_part_of_any_faction.
qstr_{s11}^^You_are_curre {s11}^^You_are_currently_reading:_{s13}.
qstr_{s11}^^You_are_curren {s11}^^You_are_currently_not_reading_a_book.
qstr_{!}_+ {!}_+
qstr_{!}_+{reg9} {!}_+{reg9}
qstr_{!}_+{reg8} {!}_+{reg8}
qstr_{!}_+{reg7} {!}_+{reg7}
qstr_{!}_+{reg6} {!}_+{reg6}
qstr_Current_party_size_l Current_party_size_limit_is_{reg5}.^Current_party_size_modifiers_are:^^Base_size:__+30^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^^Lord:_{s5}^Castles:_{s6}^Marshall:_{s7}^King:_{s8}^TOTAL:__{reg5}
qstr_{!}__ {!}_-
qstr_^No_food:___{reg7} ^No_food:__-{reg7}
qstr_^Wage_debt:___{reg6} ^Wage_debt:__-{reg6}
qstr_Current_force_morale Current_force_morale_is_{reg5}.^Current_force_morale_modifiers_are:^^Base_morale:__+50^Party_size:_{s2}{reg1}^Leadership:_{s3}{reg2}^Food_variety:_{s4}{reg3}{s5}{s6}^Recent_events:_{s7}{reg4}^TOTAL:__{reg5}^^Morale_value_to_change:_{s8}{reg8}^Prospective_party_morale:_{reg10}^^^
qstr_{s11}Extra_morale_fo {s11}Extra_morale_for_{s9}_troops_:_{reg6}^
qstr_{!}DEBUG____{s11}^NP {!}DEBUG_--_{s11}^NPC_in_rejoin_queue:_{s5}^
qstr_{!}DEBUG:_{s4}_curre {!}DEBUG:_{s4}_current_mission:_{reg2},_days_on_mission:_{reg3},_prisoner:_{reg4},_pphistory:_{reg5}
qstr_{s11}{s12} {s11}{s12}
qstr_Your_estates_are:^^{ Your_estates_are:^^{s8}.
qstr_You_dont_own_any_est You_dont_own_any_estates.
qstr_{s11}^^{s12} {s11}^^{s12}
qstr_{s9}^^^Level:_{reg3} {s9}^^^Level:_{reg3}^Health:_{reg2}%^Morale:_{reg4}
qstr_Morale:_{reg0}^^Orig Morale:_{reg0}^^Origin:_{s21}
qstr_State:_Riding State:_Riding
qstr_State:_On_foot State:_On_foot
qstr__{reg1}% _{reg1}%
qstr_{s1}^^{reg1} {s1}^^{reg1}
qstr_Hold Hold
qstr_{s1}_x{reg0} {s1}_x{reg0}
qstr_Hold_Fire Hold_Fire
qstr_Fire_at_Will Fire_at_Will
qstr_Use_Shield Use_Shield
qstr_Back_10_Paces Back_10_Paces
qstr_One_Handed_Weapons One-Handed_Weapons
qstr_Two_Handed_Weapons Two-Handed_Weapons
qstr_Ranged_Weapons Ranged_Weapons
qstr_{s2}^{s1} {s2}^{s1}
qstr_No_Position_Orders No_Position_Orders
qstr_No_Weapons_Orders No_Weapons_Orders
qstr_ready_bows_and_missi ready_bows_and_missiles
qstr_ready_side_arms ready_side_arms
qstr_ready_two_handers ready_two-handers
qstr_ready_polearms ready_polearms
qstr_brandish_shields brandish_shields
qstr_doff_your_shields doff_your_shields
qstr_shields_at_will shields_at_will
qstr_avoid_melee avoid_melee
qstr_stand_and_fight stand_and_fight
qstr_prepare_to_volley prepare_to_volley
qstr_end_volley end_volley
qstr_brace_for_charge brace_for_charge
qstr_remove_brace_and_fig remove_brace_and_fight
qstr_{!}{s2}_{s3} {!}{s2},_{s3}
qstr_Everyone Everyone
qstr_{!}{s2}_{s1}! {!}{s2},_{s1}!
qstr_No_Troops_Left. No_Troops_Left.
qstr_Undefined! Undefined!
qstr_DEBUG_:_Weather_pena DEBUG_:_Weather_penalty_{reg2}%_-_{s0}:_{reg0}_to_{reg1}
qstr_DEBUG_:_{s0}_profici DEBUG_:_{s0}_proficiency_restored_to:_{reg1}
qstr_ranks ranks
qstr_shield_wall shield_wall
qstr_wedge wedge
qstr_square square
qstr_up up
qstr_{!}{s2}_forming_{s1} {!}{s2}_forming_{s1}.
qstr_Not_enough_troops_in Not_enough_troops_in_{s2}_to_form_{s1},_but_holding.
qstr_{!}{s2}_is_an_{s3}_d {!}{s2}_is_an_{s3}_division_and_cannot_form_{s1},_so_is_holding.
qstr_infantry infantry
qstr_archer archer
qstr_cavalry cavalry
qstr_polearm polearm
qstr_skirmisher skirmisher
qstr_mounted_archer mounted_archer
qstr_support support
qstr_bodyguard bodyguard
qstr_undetermined_type_of undetermined_type_of
qstr_{s1}:_infantry_forma {s1}:_infantry_formation_disassembled.
qstr_{s1}:_archer_formati {s1}:_archer_formation_disassembled.
qstr_{s1}:_skirmisher_for {s1}:_skirmisher_formation_disassembled.
qstr_{s1}:_cavalry_format {s1}:_cavalry_formation_disassembled.
qstr_{s1}:_formation_disa {s1}:_formation_disassembled.
qstr_Cavalry_formation_di Cavalry_formation_disassembled.
qstr_You_have_been_enlist You_have_been_enlisted!
qstr_Current_rank:_{s5} Current_rank:_{s5}
qstr_You_have_been_allowe You_have_been_allowed_to_keep_your_equipment!
qstr_You_have_left_your_c You_have_left_your_commander!
qstr_You_have_been_grante You_have_been_granted_leave!
qstr_You_have_rejoined_yo You_have_rejoined_your_commander!
qstr_{s11}_has_left_to_fi {s11}_has_left_to_find_greener_pastures.
qstr_{s3}_{s2} {s3},_{s2}
qstr_The_equipment_of_a_{ The_equipment_of_a_{s1}:_{s2}is_assigned_to_you.
qstr_The_equipment_of_a_{s The_equipment_of_a_{s1}:_{s2}is_taken_from_you.
qstr_You_have_{reg0}_opti You_have_{reg0}_option(s)_remaining.
qstr_ERROR__TPE_:_{s1}_ha ERROR_(TPE):_{s1}_has_an_invalid_number_of_choices_@_{reg21}.
qstr_You_will_be_using_yo You_will_be_using_your_own_equipment^in_the_upcoming_fight.
qstr_You_have_no_weapons_ You_have_no_weapons_selected.
qstr_You_re_using_more_th You're_using_more_than_4_weapon_slots.
qstr_You_currently_have_n You_currently_have_no_melee_weapon.
qstr_DEBUG__TPE_Weapon_Lo DEBUG_(TPE_Weapon_Logic):_You_have_{reg1}_weapon_slots_({reg3}_shield)_used_to_support_{reg0}_weapons.__Melee_weapon_check:_{reg2}
qstr_ERROR__script_tpe_se ERROR_(script_tpe_set_option):_Slot_#{reg31}_has_an_invalid_value_of_{reg32}.
qstr_You_already_have_thr You_already_have_three_options_selected.
qstr_ERROR__TPE_Design_:_ ERROR_(TPE_Design):_An_invalid_item_type_(normal_weapon)_is_detected.
qstr_ERROR__TPE_Design_:_A ERROR_(TPE_Design):_An_invalid_item_type_(enhanced_weapon)_is_detected.
qstr_DEBUG__TPE_:_{s1}_is DEBUG_(TPE):_{s1}_is_on_team_{reg0}_and_should_load_at_entry_{reg1}.
qstr_{s1}_enhanced_horse_ {s1}_enhanced_horse_(+2),
qstr_{s1}_horse__+1_ {s1}_horse_(+1),
qstr_{s1}_enhanced_armor_ {s1}_enhanced_armor_(+1),
qstr_{s1}_enhanced_helmet {s1}_enhanced_helmet,
qstr_{s1}_enhanced_boots {s1}_enhanced_boots,
qstr_{s1}_armor {s1}_armor,
qstr_{s1}_helmet {s1}_helmet,
qstr_{s1}_boots {s1}_boots,
qstr_{s1}_enhanced_shield {s1}_enhanced_shield_(+1),
qstr_{s1}_shield {s1}_shield,
qstr_{s1}_enhanced_{s2}_l {s1}_enhanced_{s2}_lance_(+2),
qstr_{s1}_{s2}__+1_ {s1}_{s2}_(+1),
qstr_{s1}_enhanced_{s2}__ {s1}_enhanced_{s2}_(+2),
qstr_DEBUG__TPE_:_{s2}_re DEBUG_(TPE):_{s2}_receives_{s1}.
qstr___limited_ _(limited)
qstr_{s22}{s21} {s22}{s21}
qstr_{reg2}_points {reg2}_points
qstr_{s23} {s23}
qstr_DEBUG__TPE____ARRAY_ DEBUG_(TPE)_-_ARRAY_COPY_ATTEMPT.
qstr_DEBUG__TPE_:_Source_ DEBUG_(TPE):_Source_->_Target_Copy.__Slot_{reg1}_=_{s1}.
qstr_DEBUG__TPE_:_{s1}_ga DEBUG_(TPE):_{s1}_gained_{reg1}_of_{reg2}_total_points_this_round.
qstr_DEBUG__TPE_sort_:_Ra DEBUG_(TPE_sort):_Rank_{reg2}_is_{s1}_with_{reg1}_points.
qstr_DEBUG__TPE_:_Faction DEBUG_(TPE):_Faction_({s31})_not_found.__Default_faction_value_used_for_{s32}.
qstr_DEBUG__TPE_:_Difficu DEBUG_(TPE):_Difficulty_slider_position_invalid.__Default_team_size_=_3.
qstr_DEBUG__TPE_:_Difficul DEBUG_(TPE):_Difficulty_slider_position_invalid.__Default_team_number_=_3.
qstr_Random Random
qstr_Hard Hard
qstr_Easy Easy
qstr_{s2}^Payout_Bonus_+{ {s2}^Payout_Bonus_+{reg2}%
qstr_{s2}^AI_Upgrade___Wi {s2}^AI_Upgrade_-_Will_remount
qstr_{s2}^AI_Upgrade___Fo {s2}^AI_Upgrade_-_Focus_fire
qstr_{s2}^ {s2}^
qstr_Difficulty_Settings Difficulty_Settings
qstr_DEBUG__TPE_:_{s1}_wa DEBUG_(TPE):_{s1}_was_found_in_{s2},_but_relation_was_too_neutral_to_matter.
qstr_Grand_Principality Grand_Principality
qstr_DEBUG__TPE_:_Ranking DEBUG_(TPE):_Ranking_box_update_attempt:_{s1}_with_{reg1}_points.
qstr_DEBUG__TPE_:_Garbage DEBUG_(TPE):_Garbage_troop_id_detected.__ICD_now_offset_by_{reg21}.
qstr_Red_Team Red_Team
qstr_Blue_Team Blue_Team
qstr_Green_Team Green_Team
qstr_Yellow_Team Yellow_Team
qstr_DEBUG__TPE_level_sca DEBUG_(TPE_level_scale):_Scaling_disabled.__Default_level_of_{reg22}_set.
qstr_DEBUG__TPE_:_Troop__ DEBUG_(TPE):_Troop_-_{s31}_-_Level+{reg32}_=_{reg31}
qstr____________>_STR+{re ----------->_STR+{reg34}_=_{reg33},_AGI+{reg36}_=_{reg35}
qstr____________>_Str_Ski ----------->_Str_Skills_{reg37},_Agi_Skills_{reg38},_Wpt_Prof_{reg39}
qstr_{s2}_{s1} {s2}_{s1}
qstr_{s1}_of_{s2} {s1}_of_{s2}
qstr_points points
qstr_point point
qstr_because_I_said_so because_I_said_so
qstr_The_Tournament_Maste The_Tournament_Master_announces,_'{s1}_has_been_awarded_{reg1}_{s2}_for_{s3}.'
qstr_{s35}{s1}_has_been_a {s35}{s1}_has_been_awarded_{reg1}_{s2}_for_{s3}._(Total_=_{reg2})^
qstr_AWARD_GRANTED:_{s1}_ AWARD_GRANTED:_{s1}_has_earned_the_SWIFTEST_CUT_award!
qstr_AWARD_GRANTED:_{s1}_h AWARD_GRANTED:_{s1}_has_earned_the_FIERCEST_COMPETITOR_award_with_{reg1}_kills!
qstr_AWARD_GRANTED:_{s1}_ha AWARD_GRANTED:_{s1}_has_upgraded_to_the_MYTHICAL_PRESENCE_award.
qstr_AWARD_GRANTED:_{s1}_has AWARD_GRANTED:_{s1}_has_upgraded_to_the_LEGENDARY_PRESENCE_award.
qstr_AWARD_GRANTED:_{s1}_has_ AWARD_GRANTED:_{s1}_has_earned_the_DOMINANT_PRESENCE_award.
qstr_DEBUG__TPE_:_{s1}_gai DEBUG_(TPE):_{s1}_gains_1_point.__{reg2}_points_total.__Worth_=_{reg1}
qstr_DEBUG__TPE_:_{s1}_gain DEBUG_(TPE):_{s1}_gains_2_point_for_surviving.__{reg2}_points_total.__Worth_=_{reg1}
qstr_{reg1}%_Difficulty {reg1}%_Difficulty
qstr_DEBUG__TPE_Design_:_I DEBUG_(TPE_Design):_Item_'{s21}'_[#{reg21}]_stored_in_slot_{reg22}_of_tpe_appearances.
qstr_DEBUG__TPE_:_Faction_ DEBUG_(TPE):_Faction_'{s21}'_determined_by_'{s22}'.
qstr_TPE_ERROR!__No_valid TPE_ERROR!__No_valid_faction_could_be_determined_for_this_town.
qstr_DEBUG__GPU_:_Label__ DEBUG_(GPU):_Label_'{s31}'_stored_in_slot_{reg32},_value_{reg31}.
qstr___{reg1}_{reg2}__ (_{reg1},_{reg2}_)
qstr_array[{reg0}]_create array[{reg0}]_created
qstr_array[{reg0}]_destro array[{reg0}]_destroyed
qstr_array_p_shift_range_ array_p_shift_range_array={reg21},_start_index={reg22},_end_index={reg23},_shift_offset={reg24},_default_value={reg25}
qstr_You_got_1_weapon_poi You_got_1_weapon_point.
qstr_{reg3?{s1}_s_profici {reg3?{s1}'s_proficiency_in_{s2}has_improved_by_{reg2}_to_{reg1}.:{s1}'s_{s2}proficiency_have_reach_to_{reg1}.}
qstr_You_got_keys_of_dung You_got_keys_of_dungeon.
qstr_Go_near_the_chest_an Go_near_the_chest_and_hold_down_the_right_mouse_button_for_a_while,_then_you_can_deposit_or_withdraw_money_from_the_chest.
qstr_Hah!_Your_weapon_bro Hah!_Your_weapon_broke._This_can_not_be_repaired_until_the_end_of_the_battle
qstr_You_have_been_knocke You_have_been_knocked_out_by_the_enemy._Watch_your_men_continue_the_fight_without_you_or_press_Tab_to_retreat.
qstr_To_watch_the_fight_y To_watch_the_fight_you_can_use_'w,_a,_s,_d,_numpad_+/numpad_-'_to_move_and_'numpad_1,2,3,4,6,8'_to_rotate_the_cam.
qstr_Everyone_you_know_wh Everyone,_you_know_what_to_do._To_your_positions!
qstr_{reg2?You:Your_mount {reg2?You:Your_mount}_received_{reg1}_extra_damage!
qstr_{reg2?You_strike:You {reg2?You_strike:Your_horse_charges}_for_{reg1}_bonus_damage!
qstr_You_whistle_for_your You_whistle_for_your_horse.
qstr_Brace_should_hit Brace_should_hit
qstr_Your_horse_received_ Your_horse_received_{reg1}_damage_from_a_braced_spear!
qstr_Braced_{s1}_dealt_{r Braced_{s1}_dealt_{reg1}_damage!
qstr_Bracing_{s1}_for_cha Bracing_{s1}_for_charge.
qstr_...and_attack_enemy_ ...and_attack_enemy_{s1}_division!
qstr_{s2}:_returning_afte {s2}:_returning_after_destroying_enemy_{s1}_division.
qstr_You_must_stay_behind You_must_stay_behind_the_line_on_the_ground!_Point_is_not_counted.
qstr_You_advance_to_next_ You_advance_to_next_round,_you_can_press_the_Tab_key_and_end_this_round.
qstr_End_the_sparring_mat End_the_sparring_match?
qstr_Do_you_wish_to_give_ Do_you_wish_to_give_up_the_fight?
qstr_You_ve_lost_a_total_ You've_lost_a_total_number_of_{reg2}_duels.
qstr_You_ve_won_a_total_n You've_won_a_total_number_of_{reg2}_duels
qstr_Tutorial Tutorial
qstr_Cannot_leave_now. Cannot_leave_now.
qstr_No_one No_one
qstr_DEBUG__Weapon_AI_:_{ DEBUG_(Weapon_AI):_{s2}'s_closest_enemy_is_{s1}_at_a_distance_of_{reg0}.
qstr_DEBUG__TPE_:_{s2}_is DEBUG_(TPE):_{s2}_is_wielding_a_spear_on_foot_and_discards_shield.
qstr_AWARD_GRANTED:_{s1}_has_e AWARD_GRANTED:_{s1}_has_earned_the_CAUTIOUS_APPROACH_award!
qstr_You_have_earned_{reg You_have_earned_{reg4}_denars_for_your_clever_bet_this_round.
qstr_{s31}{reg32} {s31}{reg32}
qstr_Match_Time___{reg31} Match_Time_-_{reg31}:{s32}
qstr_Stalemate_Timer___0: Stalemate_Timer_-_0:{s32}
qstr_{s31} {s31}
qstr_DEBUG__TPE_:_Stalema DEBUG_(TPE):_Stalemate_timer_reset.__Attack_registered_at_time_{reg1}_seconds.
qstr_red red
qstr_blue blue
qstr_green green
qstr_yellow yellow
qstr_The_Tournament_Master The_Tournament_Master_announces,_'Point_awarded_to_{s1}_team_for_disabling_an_opponent.'
qstr_Your_ally_{s1}_deliv Your_ally,_{s1},_delivers_{reg1}_damage_to_{s2}.
qstr_taunts taunts
qstr_You_shall_be_walking You_shall_be_walking_home_after_I_finish_with_that_nag_of_yours!
qstr_bellows bellows
qstr_Just_who_s_side_are_ Just_who's_side_are_you_on?
qstr__at_ _at_
qstr_{s1}_{s2}__{s3}_{s4} {s1}_{s2},_'{s3}'{s4}{s5}.
qstr_You_have_fallen_duri You_have_fallen_during_this_round,_but_will_be_able_to_continue_onto_the_next_round_when_only_one_team_remains.
qstr_You_may_move_your_ca You_may_move_your_camera_around_using_the_arrow_keys.
qstr_DEBUG__TPE_:_Horse__ DEBUG_(TPE):_Horse_'{s32}'_#{reg31}_is_riderless_and_will_be_removed.
qstr_DEBUG__TPE_AI_:_{s2} DEBUG_(TPE_AI):_{s2}_receives_{reg2}_damage_reduced_from_{reg1}.
qstr_Character_Renown:_{re Character_Renown:_{reg5}^Honor_Rating:_{reg6}^Force_Morale:_{reg8}^Force_Size_Limit:_{reg7}^^Next_pay_day:{s1}
qstr_{!}{s4}:_M{reg3}_2M{ {!}{s4}:_M{reg3},_2M{reg4},_PC{reg5},_2PC{reg6},_PM{reg7}
qstr_{reg3?daughter:son} {reg3?daughter:son}
qstr_{reg3?daughter:man} {reg3?daughter:man}
qstr_{reg3?woman:man} {reg3?woman:man}
qstr_Though_the_distinction_felt Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_joined_the_tightly-knit_circle_of_women_at_court,_ladies_who_all_did_proper_ladylike_things,_the_wives_and_mistresses_of_noble_men_as_well_as_maidens_who_had_yet_to_find_a_husband._However,_even_here_you_found_politics_at_work_as_the_ladies_schemed_for_prominence_and_fought_each_other_bitterly_to_catch_the_eye_of_whatever_unmarried_man_was_in_fashion_at_court._You_soon_learned_ways_of_turning_these_situations_and_goings-on_to_your_advantage._With_it_came_the_realisation_that_you_yourself_could_wield_great_influence_in_the_world,_if_only_you_applied_yourself_with_a_little_bit_of_subtlety.
qstr_Though_the_distinction_felt_ Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_set_out_on_your_own_with_nothing_except_the_instrument_slung_over_your_back_and_your_own_voice._It_was_a_poor_existence,_with_many_a_hungry_night_when_people_failed_to_appreciate_your_play,_but_you_managed_to_survive_on_your_music_alone._As_the_years_went_by_you_became_adept_at_playing_the_drunken_crowds_in_your_taverns,_and_even_better_at_talking_anyone_out_of_anything_you_wanted.
qstr_Though_the_distinction_felt_s Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._Heeding_the_call_of_the_open_road,_you_travelled_from_village_to_village_buying_and_selling_what_you_could._It_was_not_a_rich_existence,_but_you_became_a_master_at_haggling_even_the_most_miserly_elders_into_giving_you_a_good_price._Soon,_you_knew,_you_would_be_well-placed_to_start_your_own_trading_empire...
qstr_Though_the_distinction_felt_su Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_pursued_a_career_as_a_smith,_crafting_items_of_function_and_beauty_out_of_simple_metal._As_time_wore_on_you_became_a_master_of_your_trade,_and_fine_work_started_to_fetch_fine_prices._With_food_in_your_belly_and_logs_on_your_fire,_you_could_take_pride_in_your_work_and_your_growing_reputation.
qstr_Though_the_distinction_felt_sud Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._Dissatisfied_with_common_men's_desperate_scrabble_for_coin,_you_took_to_your_local_lord's_own_forests_and_decided_to_help_yourself_to_its_bounty,_laws_be_damned._You_hunted_stags,_boars_and_geese_and_sold_the_precious_meat_under_the_table._You_cut_down_trees_right_under_the_watchmen's_noses_and_turned_them_into_firewood_that_warmed_many_freezing_homes_during_winter._All_for_a_few_silvers,_of_course.
qstr_Back_to_the_beginnin Back_to_the_beginning...
qstr_View_next_segment... View_next_segment...
qstr_Current_party_morale Current_party_morale_is_{reg5}.^Current_party_morale_modifiers_are:^^Base_morale:__+50^Party_size:_{s2}{reg1}^Leadership:_{s3}{reg2}^Player's_level:_+{reg9}^Food_variety:_{s4}{reg3}{s5}{s6}^Recent_events:_{s7}{reg4}^TOTAL:__{reg5}^^Morale_value_to_change:_{s8}{reg8}^Prospective_party_morale:_{reg10}^^^
qstr_{s1}Extra_morale_for {s1}Extra_morale_for_{s9}_troops_:_{reg6}^
qstr_{!}{s1}^{s4}:_{reg4} {!}{s1}^{s4}:_{reg4}
qstr_{!}DEBUG____{s1}^NPC {!}DEBUG_--_{s1}^NPC_in_rejoin_queue:_{s5}^
qstr_Appoint_next_marshal Appoint_next_marshal
qstr_Award_{s12}_as_fief Award_{s12}_as_fief
qstr_{!}Error__{reg3}_ {!}Error_({reg3})
qstr_{!}{s10}^Faction_pol {!}{s10}^Faction_political_issue:_{s11}
qstr_{!}{s10}__on_agenda_ {!}{s10}_(on_agenda_{reg4}_hours)
qstr_{!}Defending {!}Defending
qstr_{!}Gathering_army {!}Gathering_army
qstr_{!}Besieging_{s11} {!}Besieging_{s11}
qstr_{!}Raiding_{s11} {!}Raiding_{s11}
qstr_{!}Attacking_enemies {!}Attacking_enemies_around_{s11}
qstr_{!}{s12}__controvers {!}{s12}_(controversy:_{reg21})
qstr_{!}{s12}^Screening_p {!}{s12}^Screening_party:_{s38}
qstr_Selected_faction_is: Selected_faction_is:_{s10}^^{s9}
qstr_You_are_currently_re You_are_currently_reading_{s8}.
qstr_You_are_not_reading_ You_are_not_reading_any_books.
qstr_{s9}^^^{s1} {s9}^^^{s1}
qstr_{s5}_and_{s6} {s5}_and_{s6}
qstr_{!}{s5}_{s6} {!}{s5},_{s6}
qstr_Your_estates_are:_{s Your_estates_are:_{s8}.^{s9}
qstr_Current_party_size_li Current_party_size_limit_is_{reg5}.^Current_party_size_modifiers_are:^^Base_size:__+30^Player's_level:_+{reg7}^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^Castles:_{s6}{reg6}^TOTAL:__{reg5}
qstr_{!}{s2}^{s4}:_{reg1} {!}{s2}^{s4}:_{reg1}_({s3})
qstr_Your_relation_with_t Your_relation_with_the_factions_are:^{s2}
qstr_You_can_recruit_your You_can_recruit_your_prisoners_to_your_party_now.
qstr_You_need_to_wait_{re You_need_to_wait_{reg1}_{reg2?hours:hour}_to_recruit_your_prisoners.
qstr_The_Ark_of_the_Coven The_Ark_of_the_Covenant_has_been_found!_You_have_to_dig_it_now.
qstr_You_must_first_trave You_must_first_travel_to_the_town_of_{s5}._Use_your_map_again_when_you_are_near_it.
qstr_Distance_between_{s4 Distance_between_{s4}_and_{s5}_is_{reg51},_^and_between_party_and_{s5}_is_{reg52},_^between_party_and_{s4}_is_{reg53},_^between_the_Ark_of_the_Covenant_and_{s4}_is_{reg54},_^between_the_Ark_of_the_Covenant_and_{s5}_is_{reg55}
qstr_You_are_too_far_from You_are_too_far_from_{s5}.
qstr_Ark_of_the_Covenant_ Ark_of_the_Covenant_final_search._You_are_too_far_from_{s5}
qstr_You_are_too_far_from_ You_are_too_far_from_{s4}.
qstr_Ark_of_the_Covenant_f Ark_of_the_Covenant_final_search._You_are_too_far_from_{s4}
qstr_You_are_at_the_good_ You_are_at_the_good_distance_from_{s5}.
qstr_Ark_of_the_Covenant_fi Ark_of_the_Covenant_final_search._You_are_at_the_good_distance_from_{s5}
qstr_You_are_at_the_good_d You_are_at_the_good_distance_from_{s4}.
qstr_Ark_of_the_Covenant_fin Ark_of_the_Covenant_final_search._Good_distance_from_{s4}
qstr_You_are_too_close_fr You_are_too_close_from_{s5}.
qstr_Ark_of_the_Covenant_fina Ark_of_the_Covenant_final_search._You_are_too_close_from_{s5}
qstr_You_are_too_close_fro You_are_too_close_from_{s4}.
qstr_Ark_of_the_Covenant_final Ark_of_the_Covenant_final_search._You_are_too_close_from_{s4}
qstr_HURRAY_You_found_the HURRAY,_You_found_the_X_that_marks_the_spot._Now_for_some_digging.
qstr_Ark_of_the_Covenant_final_ Ark_of_the_Covenant_final_search._Good_distance_from_{s5}
qstr_Ark_of_the_Covenant_final_s Ark_of_the_Covenant_final_search._You_found_the_Ark_of_the_Covenant!
qstr_You_must_get_closer_ You_must_get_closer_to_{s5}.
qstr_You_must_get_closer_t You_must_get_closer_to_{s5}._Use_your_map_again_when_you_are_near_it.
qstr_You_are_close_enough You_are_close_enough_from_{s5}.
qstr_GREAT_NEWS._Some_clu GREAT_NEWS._Some_clues_lead_you_to_think_that_the_Ark_of_the_Covenant_is_probably_at_{reg60}%_the_distance_from_{s5}_to_{s4}._Use_your_map_again_when_you_think_you_are_there.
qstr_Closing_in._Use_your Closing_in._Use_your_map_at_{reg60}%_the_distance_from_{s5}_to_{s4}.
qstr_This_Ark_of_the_Cove This_Ark_of_the_Covenant_hunt_was_obviously_a_fake._Quest_is_a_failure.
qstr_You_hardly_understan You_hardly_understand_why_you_failed,_and_so_gain_a_mere_{reg6}_extra_experience_from_your_failure.
qstr_You_globally_underst You_globally_understand_why_you_failed,_and_so_gain_{reg6}_extra_experience_from_your_failure.
qstr_Some_clues_lead_you_ Some_clues_lead_you_to_{s5}._Use_your_map_again_when_you_are_near_it.
qstr_Your_next_step_is_{s Your_next_step_is_{s5}._Use_your_map_again_when_you_are_near_it.
qstr_Player_renown_is_inc Player_renown_is_increased_by_100._
qstr_Player_renown_is_incr Player_renown_is_increased_by_100.
qstr_Player_honor_is_incr Player_honor_is_increased_by_5_and_it_is_now_{reg7}.
qstr_Player_renown_is_dec Player_renown_is_decreased_by_100.
qstr_Player_honor_is_decr Player_honor_is_decreased_by_5_and_it_is_now_{reg7}.
qstr_10_custom_tier_1_tro 10_custom_tier_1_troops_added_to_your_party.
qstr_Your_party_receives_ Your_party_receives_100000_EXP_points.
qstr_You_receive_10000_EX You_receive_10000_EXP_points.
qstr_Return_to_your_forti Return_to_your_fortifications.
qstr_Spend_{reg5}_hours_e Spend_{reg5}_hours_entrenching_your_camp_site.
qstr__You_have_returned_t _You_have_returned_to_a_fortified_position.
qstr__You_must_have_tools _You_must_have_tools_in_inventory_to_entrench_your_camp_site.
qstr_{reg1}_{s1}_{reg2?ac {reg1}_{s1}_{reg2?accept:accepts}_the_offer.
qstr_No_one_accepts_the_o No_one_accepts_the_offer.
qstr_You_start_reading_{s You_start_reading_{s2}._After_a_few_pages,_you_feel_you_could_learn_a_lot_from_this_book._You_decide_to_keep_it_close_by_and_read_whenever_you_have_the_time.
qstr_You_flip_through_the You_flip_through_the_pages_of_{s2},_but_you_find_the_text_confusing_and_difficult_to_follow._Try_as_you_might,_it_soon_gives_you_a_headache,_and_you're_forced_to_give_up_the_attempt.
qstr_You_lost_your_duel_a You_lost_your_duel_against_^^{s3}
qstr_You_won_your_duel_ag You_won_your_duel_against_^^{s3}
qstr_You_prepare_to_duel_ You_prepare_to_duel_^^{s3}
qstr_^^^^You_have_fought_ ^^^^You_have_fought_{s3}_{reg5}_times._^^You've_won_{reg6}_times._^^You've_lost_{reg7}_times
qstr_^^^^Dueling_with_you ^^^^Dueling_with_your_own_troops_will_not_count_towards_your_dueling_statistics.
qstr_Villagers Villagers
qstr_You_have_encountered You_have_encountered_{s1}.
qstr_You_have_engaged_{s1 You_have_engaged_{s1}_while_they_were_raiding_{s3}.
qstr_You_were_caught_by_{ You_were_caught_by_{s1}_while_your_forces_were_raiding_{s3}.
qstr_^^Current_Commander: ^^Current_Commander:_{s7}
qstr_{s4}^^The_troops_you {s4}^^The_troops_you_selected_are_ready_to_join_you_in_battle.
qstr_{s4}^^Your_captains_ {s4}^^Your_captains_will_deal_with_troop_assignments.
qstr_{s4}^^Your_orders_ha {s4}^^Your_orders_have_been_sent_to_your_captains.
qstr_{s4}^^There_is_no_ta {s4}^^There_is_no_tactical_plan_in_place.
qstr_All_your_troops_are_ All_your_troops_are_already_assigned_to_fight_in_the_battle.
qstr_You_were_victorious! You_were_victorious!
qstr_Battle_was_lost._You Battle_was_lost._Your_forces_were_utterly_crushed.
qstr_Your_companions_carr Your_companions_carry_you_away_from_the_fighting.
qstr_You_have_defeated_th You_have_defeated_the_enemy.
qstr_You_have_retreated_f You_have_retreated_from_the_fight.
qstr_^^Ally_Casualties:{s ^^Ally_Casualties:{s0}
qstr_{!}{s4}_skipped_in_p {!}{s4}_skipped_in_p_total_enemy_casualties_capture_queue_because_is_friendly
qstr_{s1}_of_the_{s3}_man {s1}_of_the_{s3}_managed_to_escape.
qstr_{!}{s17} {!}{s17}
qstr_{!}Victory_comment._ {!}Victory_comment._Player_was_alone
qstr_{!}Ordinary_victory_ {!}Ordinary_victory_comment._The_player_provided_at_least_40_percent_forces.
qstr_{!}Player_participat {!}Player_participation_comment._The_enemy_had_at_least_1k_starting_strength.
qstr_{!}No_victory_commen {!}No_victory_comment._The_battle_was_small,_and_the_player_provided_less_than_40_percent_of_allied_strength
qstr_Some_of_your_tendons Some_of_your_tendons_have_been_damaged_in_the_battle._You_lose_1_strength.
qstr_You_took_a_nasty_wou You_took_a_nasty_wound_which_will_cause_you_to_limp_slightly_even_after_it_heals._You_lose_1_agility.
qstr_You_have_trouble_thi You_have_trouble_thinking_straight_after_the_battle,_perhaps_from_a_particularly_hard_hit_to_your_head,_and_frequent_headaches_now_plague_your_existence._Your_intelligence_is_reduced_by_1.
qstr_Perhaps_I_m_getting_ Perhaps_I'm_getting_unlucky...
qstr_Retirement_is_starti Retirement_is_starting_to_sound_better_and_better.
qstr_No_matter!_I_will_pe No_matter!_I_will_persevere!
qstr_What_did_I_do_to_des What_did_I_do_to_deserve_this?
qstr_I_suppose_it_ll_make I_suppose_it'll_make_for_a_good_story,_at_least...
qstr_Ally Ally
qstr_Friend Friend
qstr_Enemy Enemy
qstr_Neutral Neutral
qstr_{s9}_wants_you_to_fo {s9}_wants_you_to_follow_{reg0?her:his}_army_until_further_notice.
qstr_{s8}_of_{s9} {s8}_of_{s9}
qstr_liege liege
qstr_former_liege former_liege
qstr_affiliate affiliate
qstr_former_companion former_companion
qstr_marshall marshall
qstr_vassal vassal
qstr__Your_own_banner_fli _Your_own_banner_flies_over_the_castle_gate.
qstr__You_see_the_banner_ _You_see_the_banner_of_your_{s11}_{s7}_over_the_castle_gate.
qstr__You_see_the_banner_o _You_see_the_banner_of_{s7}_over_the_castle_gate.
qstr__Your_own_banner_flie _Your_own_banner_flies_over_the_town_gates.
qstr__You_see_the_banner_of _You_see_the_banner_of_your_{s11}_{s7}_over_the_town_gates.
qstr__You_see_the_banner_of_ _You_see_the_banner_of_{s7}_over_the_town_gates.
qstr_The_{reg6?town_s:cas The_{reg6?town's:castle's}_food_stores_should_last_for_{reg3}_more_days.
qstr_The_{reg6?town_s:cast The_{reg6?town's:castle's}_food_stores_have_run_out_and_the_defenders_are_starving.
qstr_You_re_preparing_to_ You're_preparing_to_attack_the_walls,_the_work_should_finish_in_{reg9}_hours.
qstr_Your_forces_are_buil Your_forces_are_building_a_siege_tower._They_estimate_another_{reg9}_hours_to_complete_the_build.
qstr_You_are_ready_to_att You_are_ready_to_attack_the_walls_at_any_time.
qstr_The_siege_tower_is_b The_siege_tower_is_built_and_ready_to_make_an_assault.
qstr_As_a_last_defensive_ As_a_last_defensive_effort,_you_retreat_to_the_main_hall_of_the_keep._You_and_your_remaining_soldiers_will_put_up_a_desperate_fight_here._If_you_are_defeated,_there's_no_other_place_to_fall_back_to.
qstr_You_ve_been_driven_a You've_been_driven_away_from_the_walls._Now_the_attackers_are_pouring_into_the_streets._IF_you_can_defeat_them,_you_can_perhaps_turn_the_tide_and_save_the_day.
qstr_You_ve_breached_the_ You've_breached_the_town_walls,_but_the_stubborn_defenders_continue_to_resist_you_in_the_streets!_You'll_have_to_deal_with_them_before_you_can_attack_the_keep_at_the_heart_of_the_town.
qstr_The_town_centre_is_y The_town_centre_is_yours,_but_the_remaining_defenders_have_retreated_to_the_castle._It_must_fall_before_you_can_complete_your_victory.
qstr_The_remaining_defend The_remaining_defenders_have_retreated_to_the_castle_as_a_last_defense._You_must_go_in_and_crush_any_remaining_resistance.
qstr_However_since_you_ar However,_since_you_are_not_a_sworn_{man/follower}_of_{s9},_there_is_no_chance_{reg0?she:he}_would_recognize_you_as_the_{lord/lady}_of_this_{reg8?town:castle}.
qstr_The_enemy_has_been_f The_enemy_has_been_forced_to_retreat._The_assault_is_over,_but_the_siege_continues.
qstr_As_you_approach_you_ As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{s10}.
qstr_As_you_approach_you_a As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{king/queen}.
qstr_As_you_approach_you_ar As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{lord/lady}.
qstr_{!}Prosperity:_{reg4 {!}Prosperity:_{reg4}
qstr__This_village_and_th _This_village_and_the_surrounding_lands_belong_to_you.
qstr__You_remember_that_t _You_remember_that_this_village_and_the_surrounding_lands_belong_to_your_{s11}_{s7}.
qstr__You_remember_that_th _You_remember_that_this_village_and_the_surrounding_lands_belong_to_{s7}.
qstr__These_lands_belong_ _These_lands_belong_to_no_one.
qstr_{!}_{s3}__{reg9}_. {!}_{s3}_({reg9}).
qstr__The_village_is_infe _The_village_is_infested_by_{reg8}_{s35}.
qstr__The_peasants_hired_ _The_peasants_hired_mercenaries_and_are_rebelling_against_you.
qstr__The_village_has_bee _The_village_has_been_looted._A_handful_of_souls_scatter_as_you_pass_through_the_burnt_out_houses.
qstr__The_village_is_bein _The_village_is_being_raided.
qstr_No_one_here_seems_to No_one_here_seems_to_be_willing_to_join_your_party.
qstr_One_{s3}_volunteers_ One_{s3}_volunteers_to_follow_you.
qstr_{reg5}_{s3}_voluntee {reg5}_{s3}_volunteer_to_follow_you.
qstr_They_see_the_banner_ They_see_the_banner_you_carry,_and_decline_entering_service_with_someone_who_doesn't_serve_the_same_lord_they_do.
qstr_Try_as_you_might_you Try_as_you_might,_you_could_not_defeat_the_bandits._Infuriated,_they_raze_the_village_to_the_ground_to_punish_the_peasants,_and_then_leave_the_burning_wasteland_behind_to_find_greener_pastures_to_plunder.
qstr_Relation_with_this_v Relation_with_this_village_increased_by_10.
qstr_Prosperity_of_this_v Prosperity_of_this_village_increased_by_10.
qstr_Relation_with_this_vi Relation_with_this_village_decreased_by_10.
qstr_Prosperity_of_this_vi Prosperity_of_this_village_decreased_by_10.
qstr_ERROR_WITH_SPECIAL_B ERROR_WITH_SPECIAL_BUILDING_LOCATION!
qstr_Jerusalem_Palace Jerusalem_Palace
qstr_Antioch_Palace Antioch_Palace
qstr_Tarsus_Palace Tarsus_Palace
qstr_Acre_Monastery Acre_Monastery
qstr_Archas_Monastery Archas_Monastery
qstr_Cairo_Palace Cairo_Palace
qstr_village village
qstr_town town
qstr_castle castle
qstr_{!}{s0} {!}{s0}
qstr_{!}{s18}_{s0} {!}{s18},_{s0}
qstr_The_{s17}_has_no_imp The_{s17}_has_no_improvements.
qstr_The_{s17}_has_the_fo The_{s17}_has_the_following_improvements:{s18}.
qstr_The_assasins_beat_yo The_assasins_beat_you_down_and_leave_you_for_dead._.
qstr_You_have_fallen._The You_have_fallen._The_bandits_quickly_search_your_body_for_every_coin_they_can_find,_then_vanish_into_the_night._They_have_left_you_alive,_if_only_barely.
qstr_Luckily_some_of_your Luckily_some_of_your_companions_come_to_search_for_you_when_you_do_not_return,_and_find_you_lying_by_the_side_of_the_road._They_hurry_you_to_safety_and_dress_your_wounds.
qstr_Luckily_some_passing Luckily_some_passing_townspeople_find_you_lying_by_the_side_of_the_road,_and_recognise_you_as_something_other_than_a_simple_beggar._They_carry_you_to_the_nearest_inn_and_dress_your_wounds.
qstr_You_fail_to_steal_an You_fail_to_steal_any_cattle.
qstr_You_drive_away_{reg1 You_drive_away_{reg17}_{reg12?heads:head}_of_cattle_from_the_village's_herd.
qstr_{!}DEBUG____Prosperi {!}DEBUG_--_Prosperity:_{reg4}
qstr_You_are_at_{s2}. You_are_at_{s2}.
qstr__This_castle_has_no_ _This_castle_has_no_garrison.
qstr__The_banner_of_your_ _The_banner_of_your_{s11}_{s7}_flies_over_the_town_gates.
qstr__This_town_has_no_ga _This_town_has_no_garrison.
qstr__You_have_successful _You_have_successfully_sneaked_in.
qstr_{s13}_A_tournament_w {s13}_A_tournament_will_be_held_here_soon.
qstr_{!}DEBUG___Current_t {!}DEBUG_-_Current_town_is_{s3},_but_also_checking_{s4}
qstr_palace palace
qstr_monastery monastery
qstr___{reg1}_denars_per_ _({reg1}_denars_per_night)
qstr_Moreover_you_earn_{r Moreover,_you_earn_{reg8}_denars_from_the_clever_bets_you_placed_on_yourself...
qstr_Victory_is_yours!_Yo Victory_is_yours!_You_have_won_this_melee,_but_now_you_must_prepare_yourself_for_the_next_round._
qstr_You_have_been_bested You_have_been_bested_in_this_melee,_but_the_master_of_ceremonies_declares_a_recognition_of_your_skill_and_bravery,_allowing_you_to_take_part_in_the_next_round._
qstr_{!}{s11}^{s12} {!}{s11}^{s12}
qstr_You_were_beaten._The You_were_beaten._The_peasants_are_heartened_by_their_success,_but_the_lesson_you_wanted_to_teach_them_probably_didn't_get_through...
qstr_After_beating_your_l After_beating_your_last_opponent,_you_explain_to_the_peasants_how_to_better_defend_themselves_against_such_an_attack._Hopefully_they'll_take_the_experience_on_board_and_will_be_prepared_next_time.
qstr_The_bandits_are_brok The_bandits_are_broken!_Those_few_who_remain_alive_and_conscious_run_off_with_their_tails_between_their_legs,_terrified_of_the_peasants_and_their_new_champion.
qstr_You_should_leave_15_ You_should_leave_15_men_behind_to_guard_your_ship,_otherwise_it_might_get_stolen.
qstr_There_is_no_port_in_ There_is_no_port_in_the_surrounding_area.
qstr_You_need_at_least_a_ You_need_at_least_a_30_men_crew_to_send_the_ship_to_a_town
qstr_Your_crew_exceeds_th Your_crew_exceeds_the_boundaries.
qstr_{!}DEBUG___{s1} {!}DEBUG_-_{s1}
qstr___access_prices_to_e _(access_prices_to_enable)
qstr_However_{reg3?You_ar However,_{reg3?You_are:{s1}_is}_unable_to_find_any_trade_goods_that_would_bring_a_profit.
qstr_^Buying_{s4}_here_an ^Buying_{s4}_here_and_selling_it_at_{s5}_would_bring_a_profit_of_{reg6}_denars_per_item.{s3}
qstr_{reg3?You_find:{s1}_ {reg3?You_find:{s1}_finds}_out_the_following:^{s3}
qstr_{s2}^{reg1}_{s1}_ear {s2}^{reg1}_{s1}_earned_{reg0}_experience.
qstr_{s2}^{s1}_earned_an_ {s2}^{s1}_earned_an_additional_{reg0}_experience.
qstr_^You_earned_{reg0}_e ^You_earned_{reg0}_experience.{s2}
qstr_The_training_didn_t_ The_training_didn't_go_well_at_all.
qstr_The_training_didn_t_g The_training_didn't_go_very_well.
qstr_The_training_went_qu The_training_went_quite_well.
qstr_The_training_went_ve The_training_went_very_well.
qstr_The_training_went_pe The_training_went_perfectly.
qstr_{s13}_asked_you_to_r {s13}_asked_you_to_report_to_{reg4?her:him}_with_at_least_{reg13}_troops.
qstr_{s13}_ordered_you_to {s13}_ordered_you_to_join_the_assault_against_{s14}.
qstr_Find_and_speak_with_ Find_and_speak_with_{s3}_of_{s4}_to_give_{reg4?her:him}_your_oath_of_homage.
qstr_{!}{s1} {!}{s1}
qstr_There_has_been_an_al There_has_been_an_alleged_border_incident:_{s9}
qstr_{!}{s11}{s12} {!}{s11}{s12}
qstr_{!}DEBUG____Hours_si {!}DEBUG_--_Hours_since_last_feast_started:_{reg4}
qstr_^^Note_that_so_long_ ^^Note_that_so_long_as_you_remain_marshal,_the_lords_of_the_realm_will_be_expecting_you_to_lead_them_on_campaign._So,_if_you_are_awaiting_a_feast,_either_for_a_wedding_or_for_other_purposes,_you_may_wish_to_resign_the_marshalship_by_speaking_to_your_liege.
qstr_Relation_with_this_c Relation_with_this_center_increased_by_10.
qstr_Prosperity_of_this_c Prosperity_of_this_center_increased_by_10.
qstr_Relation_with_this_ce Relation_with_this_center_decreased_by_10.
qstr_Prosperity_of_this_ce Prosperity_of_this_center_decreased_by_10.
qstr_Forest_Bandits Forest_Bandits
qstr_Tundra_Bandits Tundra_Bandits
qstr_Steppe_Bandits Steppe_Bandits
qstr_Sea_Raiders Sea_Raiders
qstr_Mountain_Bandits Mountain_Bandits
qstr_Desert_Bandits Desert_Bandits
qstr_Try_as_you_might_you_ Try_as_you_might,_you_could_not_defeat_the_rebelling_village.
qstr_positive positive
qstr_negative negative
qstr_{s11}^^_The_current_ {s11}^^_The_current_garrison_consists_of_{reg5}_men.^The_food_stock_lasts_for_{reg6}_days.
qstr_^^Additional_the_fol ^^Additional_the_following_parties_are_currently_inside:^
qstr_{s12}_{s3}_with_{reg {s12}_{s3}_with_{reg1}_troops.^
qstr_{playername}_^^I_alw {playername},_^^I_always_knew_you_were_a_bad_egg,_since_the_day_you_have_pledged_allegiance_to_my_clan._^Did_you_really_think_you_could_set_my_family_against_me?_You've_dropped_your_mask,_you_snake!_You_are_an_infliction,_and_I_will_not_bear_it_anymore._^Hereby,_I_disown_and_ban_you_from_my_house._I_have_urged_my_family_to_fight_you,_and_I_will_warn_the_Holy_Land_lords_about_your_infamy._^Tremble_with_fear,_you_have_a_deadly_enemy!_^^{s9}.
qstr_{playername}^^_I_ve_ {playername},^^_I've_received_a_letter_from_{s9},_telling_me_about_your_disgraceful_jiggery-pokery._In_the_present_circumstances,_{s9}_could_not_provide_evidence._But_unlike_you,_{reg1?she:he}_is_a_distinguished_member_of_my_family;_and_since_all_these_years,_I_never_had_any_reason_to_distrust_{reg1?her:him}._I_take_{reg1?her:him}_charges_for_granted._^Hopefully,_you_failed_to_breakup_my_family_unit._Hereby_I_reject_your_pledge_:_you_are_no_longer_related_to_my_house._Each_membership_will_retaliate_against_you_in_all_conscience..._^I_would_be_ashamed_to_confess_how_you_maliciously_fooled_me,_so_I_will_not_challenge_you,_to_not_be_accountable_for_your_death_to_my_{s11}._However_I'm_not_used_to_telling_{reg0?her:him}_about_every_rat_I_crush_in_the_wilderness,_and_someday_I_may_find_you_there_!_^^{s10}
qstr_{!}{s0}^^_WARNING:_U {!}{s0}^^_WARNING:_Unexpected_version_value_in_slot_dplmc_slot_troop_affiliated_in_trp_dplmc_chamberlain:_{reg0}
qstr_{!}{s0}^^_DEBUG:_Int {!}{s0}^^_DEBUG:_Internal_update_code_for_current_saved_game_is_{reg0}.__Update_code_for_the_current_release_is_120922.
qstr_{playername} {playername}
qstr_Troops:_{reg1} Troops:_{reg1}
qstr_Prosperity_Report^ Prosperity_Report^
qstr_{s0}^{s1}_Average_To {s0}^{s1}_Average_Town_Prosperity:_{reg0}
qstr_{s0}^{s1}_towns_with {s0}^{s1}_towns_with_prosperity_80-100:_{reg0}
qstr_{s0}^{s1}_towns_with_ {s0}^{s1}_towns_with_prosperity_60-79:_{reg0}
qstr_{s0}^{s1}_towns_with_p {s0}^{s1}_towns_with_prosperity_40-59:_{reg0}
qstr_{s0}^{s1}_towns_with_pr {s0}^{s1}_towns_with_prosperity_20-39:_{reg0}
qstr_{s0}^{s1}_towns_with_pro {s0}^{s1}_towns_with_prosperity_0-19:_{reg0}
qstr_{!}{s0}^ {!}{s0}^
qstr_{s0}^{s1}_Average_Vi {s0}^{s1}_Average_Village_Prosperity:_{reg0}
qstr_{s0}^{s1}_villages_w {s0}^{s1}_villages_with_prosperity_80-100:_{reg0}
qstr_{s0}^{s1}_villages_wi {s0}^{s1}_villages_with_prosperity_60-79:_{reg0}
qstr_{s0}^{s1}_villages_wit {s0}^{s1}_villages_with_prosperity_40-59:_{reg0}
qstr_{s0}^{s1}_villages_with {s0}^{s1}_villages_with_prosperity_20-39:_{reg0}
qstr_{s0}^{s1}_villages_with_ {s0}^{s1}_villages_with_prosperity_0-19:_{reg0}
qstr_You_now_own_a_ship_a You_now_own_a_ship_and_can_disembark_from_this_town.
qstr_There_is_no_room_for There_is_no_room_for_any_further_ships_in_this_harbor.
qstr_You_don_t_have_enough You_don't_have_enough_money_to_buy_a_ship.
qstr_You_don_t_own_a_ship You_don't_own_a_ship_or_your_crew_exceeds_the_boundaries.
qstr_{s3}^You_have_{reg1} {s3}^You_have_{reg1}_ships_in_{s2}.
qstr_Choose_{s1} Choose_{s1}
qstr_Your_crew_is_either_ Your_crew_is_either_too_small_or_too_large.
qstr_You_have_reached_the You_have_reached_the_outpost_limit!
qstr_Outpost_built! Outpost_built!
qstr_You_don_t_have_enough_ You_don't_have_enough_money_to_build_an_outpost!
qstr_Outpost_upgraded. Outpost_upgraded.
qstr_You_don_t_have_enough_m You_don't_have_enough_money_to_upgrade_the_outpost
qstr_Patrol_enlisted! Patrol_enlisted!
qstr_Outpost_Patrol Outpost_Patrol
qstr_You_don_t_have_enough_mo You_don't_have_enough_money_to_enlist_a_patrol.
qstr_Basic Basic
qstr_Regular Regular
qstr_Advanced Advanced
qstr_Expert Expert
qstr_Patrol_trained! Patrol_trained!
qstr_You_don_t_have_enough_mon You_don't_have_enough_money_to_train_the_patrol.
qstr_Outpost_demolished. Outpost_demolished.
qstr_You_don_t_have_enough_mone You_don't_have_enough_money_to_demolish_the_outpost!
qstr__Your_own_banner_flies _Your_own_banner_flies_over_the_fort.
qstr__You_see_the_banner_of_{ _You_see_the_banner_of_{s7}_over_the_fort.
qstr__The_townsfolk_here_ _The_townsfolk_here_have_declared_their_independence.
qstr_You_don_t_have_enough_g You_don't_have_enough_gold._How_embarassing!
qstr_The_young_noble_pref The_young_noble_preferred_to_flee_rather_than_duel_with_you!
qstr_of_a_fulminating_dis of_a_fulminating_disease
qstr_in_a_hunting_acciden in_a_hunting_accident
qstr_assassinated assassinated
qstr_of_an_indigestion of_an_indigestion
qstr_Compensation_was_pai Compensation_was_paid.
qstr_It_is_common_knowled It_is_common_knowledge_that_the_eagle_the_eagle_symbolizes_baptised_Christians,_who_have_symbolically_died_and_risen_with_Christ._Your_men_are_impressed_by_your_wordly_knowledge,_and_grateful_that_God_is_with_them.
qstr_Your_men_pass_by_the Your_men_pass_by_the_bird_without_noticing_it.
qstr_The_eagle_symbolizes The_eagle_symbolizes_the_ascension_of_Christ_-_everyone_knows_that!_Your_lack_of_knowledge_troubles_your_men,_and_they_begin_to_doubt_your_certainty_of_character.
qstr_The_mushrooms_were_r The_mushrooms_were_really_tasty!
qstr_Your_men_are_eating_ Your_men_are_eating_mushrooms_while_resting_at_camp._They_seem_to_be_happy.
qstr_The_mushrooms_were_re The_mushrooms_were_really_tasteless._You_have_diarrhoea_and_feel_very_bad._Strength_and_agility_attributes_were_decreased_by_1.
qstr_Your_men_are_eating_m Your_men_are_eating_mushrooms_while_resting_at_camp._Some_of_them_have_diarrhoea_and_feel_very_bad._They_are_angry!
qstr_The_mushrooms_were_rea The_mushrooms_were_really_tasteless._You_have_diarrhoea_and_feel_very_bad._Strength_and_agility_attributes_were_decreased_by_3.
qstr_Your_men_are_eating_mu Your_men_are_eating_mushrooms_while_resting_at_camp._Some_of_them_have_diarrhoea_and_feel_very_bad._They_are_really_angry!
qstr_You_spend_a_good_tim You_spend_a_good_time_with_the_elder's_wife,_and_when_her_husband_returns,_you_away_for_the_stable_without_being_seen!
qstr_Muslims_run_away_whe Muslims_run_away_when_you_are_near!
qstr_You_kill_the_priests You_kill_the_priests_while_claiming_the_name_of_Allah!
qstr_Merchants_give_you_s Merchants_give_you_some_money!
qstr__The_man_s_eyes_sadl _The_man's_eyes_sadly_watch_you_while_you_follow_your_path.
qstr__You_feel_good_for_h _You_feel_good_for_helping.
qstr__When_you_give_him_a _When_you_give_him_armor_and_food,_he_draws_a_distinction_in_the_size_of_a_great_soldier.
qstr__The_child_s_eyes_sa _The_child's_eyes_sadly_watch_you_while_you_follow_your_path.
qstr__New_troops_join_you _New_troops_join_your_party.
qstr__Bandits_flee_away. _Bandits_flee_away.
qstr__After_tow_hours_the _After_tow_hours_the_bandits_return_with_some_loot_and_the_elder's_head...
qstr__Your_men_kill_all_t _Your_men_kill_all_the_bandits.
qstr__They_ll_accept_Chri _They'll_accept_Christ_by_any_means_necessary!
qstr__The_man_insists_too _The_man_insists_too_much,_and_then_you_leave_his_body_by_the_roadside.
qstr__They_ll_accept_Isla _They'll_accept_Islam_by_any_means_necessary!
qstr__The_clerics_bless_y _The_clerics_bless_you_and_you_continue_your_way_.
qstr__Blood_and_death_eve _Blood_and_death_everywhere._The_clerics_do_not_resist_and_you_take_possession_of_their_gold.
qstr__The_monks_bless_you _The_monks_bless_you_and_you_continue_your_way_.
qstr__With_unusual_fury_y _With_unusual_fury,_your_pagan_warriors_plundered_the_monastery_and_kill_all_the_monks._Blood_covers_the_ground,_and_greed_shining_in_the_eyes_of_the_fiercest_men.
qstr__Blood_and_death_ever _Blood_and_death_everywhere._The_monks_do_not_resist_and_you_take_possession_of_their_gold._Your_Christian_followers_do_not_seem_very_happy.
qstr__The_priest_bless_yo _The_priest_bless_you_and_you_continue_your_way_.
qstr__With_unusual_fury_yo _With_unusual_fury,_your_soldiers_plundered_the_church_and_kill_all_the_priest_and_your_enemies._Blood_covers_the_ground,_and_greed_shining_in_the_eyes_of_the_fiercest_men.
qstr__Among_the_remains_o _Among_the_remains_of_the_corpse_are_the_sword_and_armor_of_a_sultan._Magnificent_weapons_to_take_away_the_iron_oxide_to_discover_a_high_quality._Now_they_are_yours_if_you_do_not_mind_the_bad_luck_that_belonged_to_a_dead.
qstr__Someday_perhaps_you _Someday,_perhaps,_you_might_have_the_honor_of_being_buried_like_a_king.
qstr__Fame_is_important. _Fame_is_important.
qstr__Tunic_isn_t_importa _Tunic_isn't_important,_girl_yes.
qstr__Animals_really_valu _Animals_really_valuable_to_village_survival.
qstr__You_did_return_the_ _You_did_return_the_animals_after_all.
qstr__Animals_were_devour _Animals_were_devoured_on_the_spot.
qstr__With_the_blood_of_t _With_the_blood_of_the_sword_falling_to_the_elbow,_you_will_welcome_the_easy_victory.
qstr__Your_soldiers_get_a _Your_soldiers_get_a_kick_out_of_harassing_helpless_pilgrims.
qstr__Honour_and_fame_are _Honour_and_fame_are_important.
qstr__The_girl_is_pregnan _The_girl_is_pregnant_and_the_elder_asks_for_a_high_compensation._To_avoid_rumors_and_problems,_you_pay.
qstr__you_get_their_meage _you_get_their_meager_belongings.
qstr__Celebrating_a_funer _Celebrating_a_funeral_at_your_expense.
qstr_Part_of_your_food_wa Part_of_your_food_was_distribute.
qstr_Your_men_have_nothin Your_men_have_nothing_to_eat!
qstr_You_have_deserted_an You_have_deserted,_and_are_now_wanted!
qstr_^You_are_currently_r ^You_are_currently_rank_{reg21}_of_{reg22}_participants.
qstr_^_{s27}_ ^'{s27}'
qstr_{s21}{s29} {s21}{s29}
qstr_^{reg1}%_Difficulty ^{reg1}%_Difficulty
qstr_denars denars
qstr_denar denar
qstr_{reg32}_{s27}_that_y {reg32}_{s27}_that_you_will_earn_{reg31}_{s28}_this_round.
qstr_You_have_not_placed_ You_have_not_placed_a_bet_for_this_round.
qstr_DEBUG__TPE_:_tpe_ran DEBUG_(TPE):_tpe_ranking_array,_slot_#{reg1}_=_{s1}
qstr_DEBUG__TPE_:_{s1}_pl DEBUG_(TPE):_{s1}_placed_in_slot_#{reg1}_for_tournament.__TPE_1.3
qstr_DEBUG__TPE_:_{s1}_pla DEBUG_(TPE):_{s1}_placed_in_slot_#{reg1}_for_tournament.__TPE_2.0
qstr_DEBUG__TPE_:_Discove DEBUG_(TPE):_Discovered_invalid_troop.__Replaced_with_{s1}_in_slot_{reg0}.
qstr_DEBUG__TPE_:_Entry_# DEBUG_(TPE):_Entry_#{reg2}_/_Team_#{reg1}_=_{s1}
qstr_Quest_ended_due_to_t Quest_ended_due_to_tournament_system_quests_being_disabled.
qstr_You_missed_the_deadl You_missed_the_deadline_to_pay_back_your_debts_in_{s1}._They_now_grow_at_an_interest_of_50%.
qstr_Your_debt_in_{s1}_is Your_debt_in_{s1}_is_now_so_high_that_the_King_himself_has_taken_notice._He_has_frozen_your_debt,_but_is_displeased_with_the_situation.
qstr_Breaking_camp... Breaking_camp...
qstr_{!}{s3}_commander_of {!}{s3}_commander_of_party_#{reg4}_which_is_not_his_troop_leaded_party_{reg5}
qstr_{!}_Commanded_party_ {!}_Commanded_party_#{reg4}_is_{s3},_troop_leaded_party_#{reg5}_is_{s65}
qstr_{reg0}.{reg1} {reg0}.{reg1}
qstr_PBOD_Updated_to_vers PBOD_Updated_to_version_0.{s1}
qstr_{!}DEBUG____Doing_po {!}DEBUG_--_Doing_political_calculations_for_{s9}
qstr_{!}DEBUG___{s4}_faction_chan {!}DEBUG_-_{s4}_faction_changed_in_defection
qstr_{!}{s4} {!}{s4}
qstr_{s5}_has_decided_to_ {s5}_has_decided_to_grant_{s4}_to_another_lord_of_the_{s7}.
qstr_{!}DEBUG___{s4}_is_i {!}DEBUG_-_{s4}_is_in_{s5},_should_be_in_{s6},_disabling_political_cheat_mode
qstr_A_livestock_epidemic A_livestock_epidemic_has_killed_{reg4}_cattle_in_{s4}.
qstr_{!}DEBUG_:_tax_rate_ {!}DEBUG_:_tax_rate_in_{s6}:_{reg0}
qstr_{!}DEBUG_:_accumulat {!}DEBUG_:_accumulated_rents__in_{s6}:_{reg0}
qstr_{!}DEBUG_:_rent_chan {!}DEBUG_:_rent_change_in_{s6}:_{reg0}__in_{s6}
qstr_{!}DEBUG_:_tax_rate_a {!}DEBUG_:_tax_rate_after_modi_in_{s6}:_{reg0}
qstr_{!}DEBUG_:_center_re {!}DEBUG_:_center_relation:_{reg0}
qstr_Riot_in_{s6}! Riot_in_{s6}!
qstr_Your_party_is_spotte Your_party_is_spotted_by_{s1}.
qstr_Party_has_nothing_to Party_has_nothing_to_eat!
qstr_Current_party_morale_ Current_party_morale_is_{reg1}.
qstr_{reg1}_{s1}_{reg2?ha {reg1}_{s1}_{reg2?have:has}_escaped_from_your_party_during_the_night.
qstr_{s1}_of_{s3}_has_bee {s1}_of_{s3}_has_been_released_from_captivity.
qstr_Building_of_{s0}_in_ Building_of_{s0}_in_{s4}_has_been_completed.
qstr_{s1}_has_won_the_tou {s1}_has_won_the_tournament_at_{s2}.
qstr_{!}{s1}_is_infested_ {!}{s1}_is_infested_by_bandits_(at_night).
qstr_{s1}_is_no_longer_in {s1}_is_no_longer_infested_by_bandits_(at_night).
qstr_{!}{s1}_is_holding_a {!}{s1}_is_holding_a_tournament.
qstr_You_are_within_the_w You_are_within_the_walls_of_an_affiliated_family_member_and_don't_have_to_pay_for_accommodation.
qstr_You_pay_for_accommod You_pay_for_accommodation.
qstr_Betrothal_to_{s5}_ex Betrothal_to_{s5}_expires
qstr__Your_tactics_skill_ _Your_tactics_skill_has_increased_by_1.
qstr__Your_persuasion_ski _Your_persuasion_skill_has_increased_by_1.
qstr__Your_leadership_ski _Your_leadership_skill_has_increased_by_1.
qstr__Your_prisoner_manag _Your_prisoner_management_skill_has_increased_by_1.
qstr__Your_intelligence_h _Your_intelligence_has_increased_by_1.
qstr__Your_trade_skill_ha _Your_trade_skill_has_increased_by_1.
qstr__Your_weapon_master_ _Your_weapon_master_skill_has_increased_by_1.
qstr__Your_engineer_skill _Your_engineer_skill_has_increased_by_1.
qstr__You_finally_underst _You_finally_understand_the_map._Let_the_quest_for_the_Ark_of_the_Covenant_begin!_^_Read_the_map_from_your_camp_menu.
qstr_You_finally_understa You_finally_understand_the_map._Read_it_again_from_camp_menu.
qstr_You_have_finished_re You_have_finished_reading_{s1}.{s2}
qstr_Book_Read Book_Read
qstr_{s1}_is_scouted. {s1}_is_scouted.
qstr_{!}DEBUG___{s4}_faction_chang {!}DEBUG_-_{s4}_faction_changed_from_slot_troop_change_to_faction
qstr_{s1}_has_switched_fr {s1}_has_switched_from_{s2}_to_{s3}.
qstr_{!}DEBUG_:_{s2}_is_b {!}DEBUG_:_{s2}_is_besieging_by_{s3}
qstr_{!}DEBUG___Checking_ {!}DEBUG_-_Checking_fire_at_{s4}_for_{s5}_-_current_time_{reg3},_last_nearby_fire_{reg4}
qstr_{!}_A_slot_had_an_un {!}_A_slot_had_an_unexpected_value:_{reg0}.__This_might_be_because_you_are_using_an_incompatible_troop_list,_or_are_using_a_non-native_strange_game.__This_message_will_repeat_daily.
qstr_{!}_DEBUG___Detected {!}_DEBUG_-_Detected_a_new_version_of_diplomacy:_previous_version_was_{reg0},_and_current_version_is_{reg1}.__Performing_updates.
qstr_{!}DEBUG___Fixed_slo {!}DEBUG_-_Fixed_slot_troop_mother_for_{s0}.
qstr_{!}DEBUG___When_fixi {!}DEBUG_-_When_fixing_slot_troop_mother_for_{s0},_could_not_find_a_valid_mother.
qstr_{!}DEBUG___Changed_o {!}DEBUG_-_Changed_occupation_of_{s0}_to_dplmc_slto_exile
qstr_{!}FIXED_PROBLEM___C {!}FIXED_PROBLEM_-_Cancelled_erroneous_version_of_qst_wed_betrothed_female.__You_should_be_able_to_marry_normally_if_you_try_again.
qstr_{!}_Bug_fix:_set_per {!}_Bug_fix:_set_personality_types_for_{reg0}_{reg1?lords:lord}
qstr_{!}_Bug_fix:_set_pers {!}_Bug_fix:_set_personality_types_for_{reg0}_{reg1?ladies:lady}
qstr__{s1}_s_tactics_skil _{s1}'s_tactics_skill_has_increased_by_1.
qstr__{s1}_s_persuasion_s _{s1}'s_persuasion_skill_has_increased_by_1.
qstr__{s1}_s_leadership_s _{s1}'s_leadership_skill_has_increased_by_1.
qstr__{s1}_s_prisoner_man _{s1}'s_prisoner_management_skill_has_increased_by_1.
qstr__{s1}_s_intelligence _{s1}'s_intelligence_has_increased_by_1.
qstr__{s1}_s_trade_skill_ _{s1}'s_trade_skill_has_increased_by_1.
qstr__{s1}_s_weapon_maste _{s1}'s_weapon_master_skill_has_increased_by_1.
qstr__{s1}_s_engineer_ski _{s1}'s_engineer_skill_has_increased_by_1.
qstr_{s1}_have_finished_r {s1}_have_finished_reading_{s2}.{s3}
qstr_{reg1}_{s1} {reg1}_{s1}
qstr_{reg1}_{s1}_and_{s0} {reg1}_{s1}_and_{s0}
qstr_{reg1}_{s1}_{s0} {reg1}_{s1},_{s0}
qstr_{s0}_has_escaped. {s0}_has_escaped.
qstr_{s0}_hava_escaped. {s0}_hava_escaped.
qstr_Number_of_prisoners_ Number_of_prisoners_exceeds_prisoner_management_limit._{s0}
qstr_{s1}_has_been_elimin {s1}_has_been_eliminated_by_another_party.
qstr_{s3}_has_given_{reg0 {s3}_has_given_{reg0}_troops_to_{s4}.
qstr_Your_recruiter_who_wa Your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_to_{s13}_has_been_defeated!
qstr_{s13}_has_been_taken {s13}_has_been_taken_by_the_enemy_and_your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_vanished__without_a_trace!
qstr_ERROR_IN_THE_RECRUIT ERROR_IN_THE_RECRUITER_KIT_SIMPLE_TRIGGERS!
qstr_A_recruiter_has_brou A_recruiter_has_brought_{reg10}_recruits_to_{s13}.
qstr_Distance_between_{s1 Distance_between_{s14}_and_{s15}:_{reg0}
qstr_Your_caravan_has_bro Your_caravan_has_brought_{s12}_to_{s13}.
qstr_{!}_Gift_price_facto {!}_Gift_price_factor_{reg0}/100,_effective_value_{reg1}
qstr_{s13}_is_unimpressed {s13}_is_unimpressed_by_your_paltry_gift.
qstr_The_people_of_{s13}_ The_people_of_{s13}_are_unimpressed_by_your_paltry_gift.
qstr_Your_caravan_has_los Your_caravan_has_lost_it's_way_and_gave_up_your_mission!
qstr_Transfer_to_{s6} Transfer_to_{s6}
qstr_{s6}_patrol {s6}_patrol
qstr_Your_messenger_reach Your_messenger_reached_{s13}.
qstr_{s14} {s14}
qstr_Your_messenger_has_l Your_messenger_has_lost_it's_way_and_gave_up_your_mission!
qstr_Your_soldiers_patrolli Your_soldiers_patrolling_{s6}_disbanded_because_you_can't_pay_the_wages!
qstr_{!}DEBUG___Removed_{ {!}DEBUG_-_Removed_{s5}_because_{s4}_cannot_support_that_many_patrols
qstr_It_is_rumoured_that_ It_is_rumoured_that_a_spy_has_been_caught_in_{s11}.
qstr_{!}DEBUG___centraliz {!}DEBUG_-_centralization_{reg1}
qstr_{!}DEBUG___aristocra {!}DEBUG_-_aristocracy_{reg1}
qstr_{!}DEBUG___quality_{ {!}DEBUG_-_quality_{reg1}
qstr_{!}DEBUG___serfdom_{ {!}DEBUG_-_serfdom_{reg1}
qstr_{!}DEBUG___mercantil {!}DEBUG_-_mercantilism_{reg1}
qstr_{!}DEBUG___changing_ {!}DEBUG_-_changing_{reg1}_of_{reg2}_for_{s12}
qstr_{!}DEBUG___relation_ {!}DEBUG_-_relation_change_=__{reg1}_for_{s9}
qstr_{!}DEBUG___no_eligib {!}DEBUG_-_no_eligible_lords_in_exile
qstr_{!}DEBUG___{reg0}_lo {!}DEBUG_-_{reg0}_lords_found_in_exile;_randomly_decided_not_to_try_to_return_anyone.
qstr_{!}DEBUG___{reg1}_lo {!}DEBUG_-_{reg1}_lords_found_in_exile;_{s4}_chosen_to_return,_score_was_{reg0}
qstr_{!}DEBUG___{s4}_foun {!}DEBUG_-_{s4}_found_no_faction_to_return_to!
qstr_{!}DEBUG___Not_retur {!}DEBUG_-_Not_returning_a_lord_to_the_player's_kingdom,_since_there_are_already_{reg0}_lords_waiting_for_their_petitions_to_be_heard.
qstr_{s0}_is_grumbling_ag {s0}_is_grumbling_against_you.__Your_affiliation_could_be_jeopardized_if_this_continues.
qstr_{s0}_is_grumbling_aga {s0}_is_grumbling_against_you,_but_with_{s1}'s_support_you_remain_affiliated_for_now.
qstr_Your_last_fief_was_c Your_last_fief_was_captured_and_you_lost_{reg0}/{reg1}_of_your_treasury
qstr_You_have_a_bad_feeli You_have_a_bad_feeling_about_your_ship_{s1}.
qstr_You_caught_some_fish You_caught_some_fish.
qstr_Due_to_insufficient_ Due_to_insufficient_space,_you_had_to_throw_the_fish_back_into_the_ocean
qstr_All_you_caught_were_ All_you_caught_were_some_seaweeds.
qstr__Camp_defenses_have_ _Camp_defenses_have_been_completed.
qstr__Your_siege_camp_was _Your_siege_camp_was_destroyed_while_you_were_away!
qstr_During_today_s_train During_today's_training,_you_were_accidently_injured._While_the_wounds_aren't_severe,_it_may_take_some_time_for_them_to_heal.
qstr_Training_accident: Training_accident:
qstr_Today_you_awoke_with Today,_you_awoke_with_a_horrible_toothache_and_now_you_can_no_longer_hide_the_pain.
qstr_Toothache: Toothache:
qstr_You_slipped_on_wet_g You_slipped_on_wet_ground,_and_you_were_injured.
qstr_Injured. Injured.
qstr__While_traveling__Yo (While_traveling)_You_happen_to_find_an_abandoned_house._You_found_some_loot.
qstr_Abandoned_house. Abandoned_house.
qstr_The_adventure_life_i The_adventure,_life_in_the_field,_the_constant_training_makes_you_feel_strong_and_well,_you_are_ready_to_face_any_challenge.
qstr_Heal_improved: Heal_improved:
qstr_Today_you_got_lucky_ Today_you_got_lucky_and_found_a_small_bag_hidden_behind_a_bush._Inside_the_bag_was_300_denars.
qstr_Found_Gold_bag: Found_Gold_bag:
qstr_During_a_small_rest_ During_a_small_rest_you_noticed_a_shiny_object_in_the_ground_caught_your_eye._You_took_a_closer_look,_thinking_it_may_be_some_denars._Unfortunately_it_was_only_a_small_piece_of_rusted_metal_lying_on_the_ground,_totally_worthless.
qstr_Found_some_crap: Found_some_crap:
qstr_The_water_reserves_h The_water_reserves_have_been_contaminated_and_it_must_be_rationed_until_you_reach_the_next_town.
qstr_Water_Reserves_conta Water_Reserves_contaminated.
qstr_You_and_your_party_h You_and_your_party_have_come_across_an_abandoned_wagon_of_full_of_mead,_and_you_gift_it_to_your_men.
qstr_Wagon_of_Mead. Wagon_of_Mead.
qstr_Loyalist_supporters_ Loyalist_supporters_from_a_nearby_village_have_gathered_a_bounty_of_food_for_your_troops.
qstr_Bounty_of_food. Bounty_of_food.
qstr_You_have_found_lefto You_have_found_leftovers_of_a_recent_battle._Searching_the_bodies,_you_managed_to_find_200_denars.
qstr_Minor_accident: Minor_accident:
qstr_You_are_not_strong_e You_are_not_strong_enough_to_lift_a_weapon_fit_for_your_promotion!
qstr_You_are_not_strong_en You_are_not_strong_enough_to_hold_all_that_weight_required_with_promotion!.
qstr_Your_arms_are_to_wea Your_arms_are_to_weak_to_advance_in_archery_at_this_moment.
qstr_You_require_more_hor You_require_more_horse_riding_skills_to_fit_your_next_position!
qstr_DEBUG__Quest_Pack_1_ DEBUG_(Quest_Pack_1):_{s31}_has_a_tournament_with_{reg31}_days_left.
qstr_{s21}_is_insulted_by {s21}_is_insulted_by_your_refusal_of_his_invitation.
qstr_The_tournament_in_{s The_tournament_in_{s31}_has_ended.
qstr_Quest_ended_due_to_{ Quest_ended_due_to_{s31}_becoming_hostile.
qstr_A_Messenger_Arrives A_Messenger_Arrives
qstr_Rumor_of_the_Road Rumor_of_the_Road
qstr_List_of_Active_Tourn List_of_Active_Tournaments
qstr_{s31}_has_a_tourname {s31}_has_a_tournament_with_{reg31}_days_left.
qstr_array_GC array_GC
qstr_array_GC:_owner_acti array_GC:_owner_active,_an_array_or_is_0
qstr_array_GC:_removing_{ array_GC:_removing_{reg21}
qstr_{!}DEBUG____Wanted_b {!}DEBUG_--_Wanted_bandits_spotted_by_{s4}
qstr_Checking_rejoin_of_{ Checking_rejoin_of_{s10}_days_on_mission:_{reg0}
qstr_{!}DEBUG_:_chamberla {!}DEBUG_:_chamberlain:_{reg0}
qstr_{!}DEBUG_:_constable {!}DEBUG_:_constable:_{reg0}
qstr_{!}DEBUG_:_chancello {!}DEBUG_:_chancellor:_{reg0}
qstr_With_your_commander_ With_your_commander's_defeat,_you_have_been_released_from_service.
qstr_With_your_lord_s_def With_your_lord's_defeat,_your_army_has_been_scattered_to_the_winds!
qstr_The_released_prisone The_released_prisoners_were_not_be_trusted_and_they_are_preparing_to_attack_you!
qstr_Warning! Warning!
qstr_The_released_prisoner The_released_prisoners_scattered_as_soon_as_the_battle_finished._You_will_not_be_seeing_them_again.
qstr_Notice! Notice!
qstr_The_released_prisoners The_released_prisoners_have_remained_loyal_and_will_join_your_party
qstr_You_have_{reg0}_days_ You_have_{reg0}_days_left_till_you_are_declared_as_a_deserter!
qstr_You_have_now_been_de You_have_now_been_declared_as_a_deserter!
qstr_You_have_{reg0}_days_l You_have_{reg0}_days_left_to_return_to_your_lord_for_a_reward.
qstr_You_have_decided_not You_have_decided_not_to_return_to_your_lord.
qstr_{reg65?my_Lady:my_Lo {reg65?my_Lady:my_Lord}
qstr_{reg65?My_Lady:My_Lo {reg65?My_Lady:My_Lord}
qstr_{reg65?madame:sir} {reg65?madame:sir}
qstr_{reg65?Madame:Sir} {reg65?Madame:Sir}
qstr_{!}DEBUG____Talk_con {!}DEBUG_--_Talk_context:_{reg4}
qstr_{!}DEBUG____Time_sin {!}DEBUG_--_Time_since_last_talk:_{reg4}
qstr__no_fiefs_ (no_fiefs)
qstr__fiefs:_{s0}_ (fiefs:_{s0})
qstr_{!}g_talk_troop_=_{r {!}g_talk_troop_=_{reg0}_,_g_encountered_party_=_{reg1}_,_slot_value_=_{reg2}
qstr_{!}Persuasion_attemp {!}Persuasion_attempt:_skill_{reg1}_versus_random_roll_{reg0}_(-2_through_12)
qstr_It_s_your_money_or_y It's_your_money_or_your_life,_{mate/girlie}._No_sudden_moves_or_we'll_run_you_through.
qstr_Lucky_for_you_you_ca Lucky_for_you,_you_caught_me_in_a_good_mood._Give_us_all_your_coin_and_I_might_just_let_you_live.
qstr_This_a_robbery_eh?_I This_a_robbery,_eh?_I_givin'_you_one_chance_to_hand_over_everythin'_you_got,_or_me_and_my_mates'll_kill_you._Understand?
qstr_A_duel_that_sounds_l A_duel,_that_sounds_like_an_interesting_idea._We_could_keep_score_and_see_who_is_the_better_fighter!
qstr_Ah_so_you_wish_to_be Ah,_so_you_wish_to_be_beaten_by_me_again,_eh?_I_shall_teach_you_another_lesson_in_the_art_of_duelling
qstr_You_may_have_won_mor You_may_have_won_more_of_our_duels_than_I,_but_that_will_change_today!
qstr_We_seem_to_be_evenly We_seem_to_be_evenly_match_so_another_duel_should_prove_to_be_interesting.
qstr_You_should_not_be_se You_should_not_be_seeing_this_text.
qstr_I_accept_your_challe I_accept_your_challenge.^Do_you_wish_to_fight_on_horseback_or_on_foot?
qstr_I_accept_your_challen I_accept_your_challenge._^Let_us_choose_our_weapons.
qstr_horseback horseback
qstr_foot foot
qstr_our_own_weapons our_own_weapons
qstr_sword_and_shield sword_and_shield
qstr_two_handed_weapons two_handed_weapons
qstr_light_armor_and_rang light_armor_and_ranged_weapons
qstr_we_have_made_very_li we_have_made_very_little_progress_so_far
qstr_we_have_succeeded_in we_have_succeeded_in_gaining_some_ground,_but_we_still_have_a_long_way_to_go
qstr_we_have_become_a_sig we_have_become_a_significant_force,_and_we_have_an_even_chance_of_victory
qstr_we_are_winning_the_w we_are_winning_the_war,_but_our_enemies_are_still_holding_on.
qstr_we_are_on_the_verge_ we_are_on_the_verge_of_victory._The_remaining_enemies_pose_no_threat,_but_we_still_need_to_hunt_them_down.
qstr_{!}{playername} {!}{playername}
qstr_{reg1?She:He}_can_t_ {reg1?She:He}_can't_read_it.
qstr_{reg1?She:He}_have_a {reg1?She:He}_have_already_read_it.
qstr_{reg1?She:He}_is_rea {reg1?She:He}_is_reading_it.
qstr_{reg1?She:He}_can_re {reg1?She:He}_can_read_it.
qstr_{s1}_and_{s0} {s1}_and_{s0}
qstr_{s1}_{s0} {s1},_{s0}
qstr_{!}current_town_was_ {!}current_town_was_{reg1},_now_moved_to_{s7}
qstr_Your_kingdom_has_no_ Your_kingdom_has_no_specified_culture
qstr_Your_kingdom_culture Your_kingdom_culture_is:_{s11}
qstr_The_government_of_th The_government_of_the_{s10}_is_{s4}.
qstr_The_upper_class_soci The_upper_class_society_is_{s5}.
qstr_The_people_are_{s6}. The_people_are_{s6}.
qstr_The_troops_have_{s7} The_troops_have_{s7}.
qstr_The_government_s_app The_government's_approach_to_trade_is_{s0}.
qstr_Our_government_is_{s Our_government_is_{s4}.
qstr_Our_people_are_{s6}. Our_people_are_{s6}.
qstr_Our_troops_have_{s7} Our_troops_have_{s7}.
qstr_Our_approach_to_trad Our_approach_to_trade_is_{s0}.
qstr_According__to_the_re According__to_the_report_of_our_spies
qstr_{s10}_{reg3}_lords_s {s10}_{reg3}_lords_support_{s9}.
qstr_Sorry_currently_I_ca Sorry,_currently_I_can't_provide_any_information_about_the_lord's_mood,_our_spies_haven't_reported_back_yet.
qstr_{s11}_and_{s12} {s11}_and_{s12}
qstr_{!}{s11}_{s12} {!}{s11},_{s12}
qstr_We_are_not_at_war_wi We_are_not_at_war_with_anyone.
qstr_We_are_at_war_with_{ We_are_at_war_with_{s12}.
qstr_{!}DEBUG___prisoner_ {!}DEBUG_-_prisoner_of:_{s7}
qstr_Our_kingdom_currentl Our_kingdom_currently_has_{reg2}_soldiers
qstr_{s6}_garrisoned_in_{ {s6}_garrisoned_in_{reg2}_towns
qstr_{s6}_and_{reg2}_cast {s6}_and_{reg2}_castles.
qstr_{s6}_In_addition_we_ {s6}_In_addition_we_have_{reg2}_soldiers_in_the_field.
qstr_We_currently_have_{r We_currently_have_{reg2}_soldiers
qstr_{s6}_In_addition_you {s6}_In_addition_you_have_{reg2}_soldiers_in_your_convoy_and_{reg3}_soldiers_in_patrols.
qstr_{!}{s52}_{reg2}_{s53 {!}{s52}_{reg2}_{s53}.
qstr_He_fields_{reg2}_sol He_fields_{reg2}_soldiers.
qstr_We_currently_have_{re We_currently_have_{reg2}_soldiers_garrisoned_in_{s60}.
qstr_We_currently_have_an We_currently_have_an_income_of_{reg0}_denars_and_costs_of_{reg1}_denars_from_fiefs_and_garrions.
qstr_{s6}_We_are_losing_{ {s6}_We_are_losing_{reg0}_denars_due_to_tax_inefficiency._That_means_{reg1}_percent.
qstr_{s6}_Overall_this_su {s6}_Overall_this_sums_up_to_{reg0}_denars.
qstr_{reg0}_denars {reg0}_denars
qstr_no no
qstr_{s60}_is_currently_o {s60}_is_currently_occupied_by_outlaws_you_should_counter_them_as_soon_as_possible.
qstr__We_are_expecting_{r _We_are_expecting_{reg0}_denars_for_rents
qstr__The_troop_wages_for _The_troop_wages_for_{reg0}_troops_cost_us_{reg1}_denars.
qstr_{s61}_and_{reg0}_den {s61}_and_{reg0}_denars_for_tariffs
qstr_Well_{s60}. Well,_{s60}.
qstr_{s4}_{s3}._The_tax_r {s4}_{s3}._The_tax_rate_is_{s50}.{s59}{s61}._Overall_this_sums_up_to_{s62}_denars.
qstr_Tax_rate_for_{s6}:_{ Tax_rate_for_{s6}:_{s11}
qstr_The_{s17}_has_the_fol The_{s17}_has_the_following_improvements:_{s18}.
qstr_{!}DEBUG_:_diplomacy {!}DEBUG_:_diplomacy_var:_{reg0}
qstr_{!}DEBUG_:_persuasio {!}DEBUG_:_persuasion:_{reg0}
qstr_{!}DEBUG_:_pre_treat {!}DEBUG_:_pre-treaty_diplomacy_var:_{reg0}
qstr_{!}DEBUG_:_random:_{ {!}DEBUG_:_random:_{reg0}
qstr_{!}DEBUG_:_final_dip {!}DEBUG_:_final_diplomacy_var:_{reg0}
qstr_You_have_shown_great You_have_shown_great_strength_on_the_battlefield._But_why_should_I_enlist_you_within_us?
qstr_All_of_life_is_about All_of_life_is_about_pros_and_cons._Why_would_we_allow_you_to_be_our_fellow?
qstr_I_know_people_do_fea I_know,_people_do_fear_your_harshness._Should_we_though?
qstr_Indeed_I_have_heard_ Indeed,_I_have_heard_of_your_loyalty_and_valor._But_is_it_enough_to_join_us?
qstr_I_m_glad_you_want_to I'm_glad_you_want_to_support_us._But,_would_it_be_wise_for_you,_to_affiliate_to_our_family?
qstr_Beside_your_wealth_h Beside_your_wealth,_how_could_you_possibly_serve_me_and_my_family?
qstr_My_friend_I_see_your My_friend,_I_see_your_reasoning._But_would_you_really_risk_straining_our_friendship_by_entering_into_a_formal_partnership?
qstr_Agreed!_Your_words_c Agreed!_Your_words_convice_me_as_much_as_your_blade.
qstr_I_trust_you_my_famil I_trust_you,_my_family_could_use_your_resourcefulness._Together_we_will_spread_our_influence_all_over_the_Holy_Land.
qstr_May_God_have_mercy_o May_God_have_mercy_on_our_enemy_souls,_because_we_won't!
qstr_So_be_it._We_are_hon So_be_it._We_are_honored_to_accept_you_into_our_family.
qstr__I_will_appreciate_y _I_will_appreciate_you_as_much_as_a_son.
qstr_I_accept_your_reques I_accept_your_request._We_will_support_you_if_you_support_my_family.
qstr_Since_you_have_turne Since_you_have_turned_out_to_be_a_worthy_fellow,_you_should_be_worthy_for_our_entire_family.
qstr_Your_leader_is_not_e Your_leader_is_not_even_a_king_and_I_shall_join_you?
qstr_{s40}_I_would_never_ {s40}_I_would_never_join_someone_who_doesn't_own_a_town_or_castle.
qstr_{s40}_I_know_too_lit {s40}_I_know_too_little_about_your_leader.
qstr_{!}_Emissary_persuas {!}_Emissary_persuasion_attempt:_skill_factor_{reg1}_versus_random_number_{reg0}
qstr_{s40}_I_found_your_m {s40}_I_found_your_messenger_unconvincing.
qstr_{s40}_Next_time_I_wo {s40}_Next_time_I_would_prefer_to_talk_to_someone_who_doesn't_act_like_a_fool.
qstr_{s40}_Next_time_I_wou {s40}_Next_time_I_would_prefer_to_talk_to_someone_more_versed_in_courtly_manners.
qstr_{!}DEBUG___result_fo {!}DEBUG_-_result_for_security:_{reg2}_>_10
qstr_{!}DEBUG___result_for {!}DEBUG_-_result_for_political:_{reg2}_>_0
qstr_{!}DEBUG___change_pe {!}DEBUG_-_change_penalty:_{reg2}_<_20
qstr_{!}DEBUG___random:_{ {!}DEBUG_-_random:_{reg2}
qstr_{!}DEBUG___>_pledge_ {!}DEBUG_-_>_pledge_chance:_{reg2}
qstr_{!}DEBUG___result_for_ {!}DEBUG_-_result_for_security_comparative:_{reg2}_>_0
qstr_{!}DEBUG___result_for_p {!}DEBUG_-_result_for_political_comparative:_{reg2}_>_0
qstr_{s40}_I_rather_stay_ {s40}_I_rather_stay_with_my_current_king.
qstr_{s31}_{s32}_{s34} {s31}_{s32}_{s34}
qstr_{!}DEBUG_:_emissary_ {!}DEBUG_:_emissary_spotting:_{reg0}
qstr_{playername}_when_we {playername},_when_we_started_our_long_walk,_few_people_had_the_courage_to_support_me._And_fewer_still_would_be_willing_to_put_their_lives_at_risk_for_my_cause._But_you_didn't_hesitate_for_a_moment_in_throwing_yourself_at_my_enemies._We_have_gone_through_a_lot_together,_and_there_were_times_I_came_close_to_losing_all_hope._But_with_God's_help,_we_prevailed._It_is_now_time_for_me_to_leave_your_company_and_take_what's_rightfully_mine._From_now_on,_I_will_carry_out_the_great_responsibility_of_ruling_{s3}._There_still_lie_many_challenges_ahead_and_I_count_on_your_help_in_overcoming_those._And_of_course,_you_will_always_remain_as_my_foremost_vassal.
qstr_{playername}_when_we_ {playername},_when_we_started_our_long_walk,_few_people_had_the_courage_to_support_me.And_fewer_still_would_be_willing_to_put_their_lives_at_risk_for_my_cause.But_you_didn't_hesitate_for_a_moment_in_throwing_yourself_at_my_enemies.We_have_gone_through_a_lot_together,_and_there_were_times_I_came_close_to_losing_all_hope.But_with_God's_help,_we_prevailed._It_is_now_time_for_me_to_leave_your_company_and_take_what's_rightfully_mine.From_now_on,_I_will_carry_out_the_great_responsibility_of_ruling_{s3}.There_still_lie_many_challenges_ahead_and_I_count_on_your_help_in_overcoming_those.And_of_course,_you_will_always_remain_as_my_foremost_vassal.
qstr_{!}_DEBUG___Native_c {!}_DEBUG_-_Native_checklist-peace-or-war_result_{reg0},_because_{s14}
qstr_{!}_Recognition_refu {!}_Recognition_refused_because_player_owns_no_fortresses_not_claimed_by_target_faction
qstr_{!}_Military_strengt {!}_Military_strength_check:_Player_faction_score_{reg0},_target_faction_score_{reg1},_benchmark_score_{reg2}
qstr_{!}_Player_faction_s {!}_Player_faction_score_for_recognition_is_{reg0},_needs_to_be_at_least_{reg1}
qstr_Find_and_speak_with_{ Find_and_speak_with_{s3}_of_{s4}_to_give_him_your_oath_of_homage.
qstr__We_will_of_course_n _We_will_of_course_need_to_wait_until_the_realm_is_no_longer_on_campaign.
qstr_{!}Party_at_address_ {!}Party_at_address_{reg0}_named_{s0}_has_slot_party_type_{reg1}_(not_castle_or_town)
qstr__{s1}_has_been_accep _{s1}_has_been_accepted_as_a_vassal_of_{s2}.
qstr_I_am_{s4}_the_ruler_ I_am_{s4},_the_ruler_of_{s6}
qstr_I_am_{s4}_{s8}_of_{s I_am_{s4},_{s8}_of_{s9}
qstr_I_am_{s4}_a_vassal_o I_am_{s4},_a_vassal_of_{s6}
qstr_{s9}{reg5?_and_the_l {s9}{reg5?_and_the_lord_of_{s8}.:.
qstr_{s13}_asked_you_to_g {s13}_asked_you_to_gather_{reg3}_heads_of_cattle_and_deliver_them_back_to_him.
qstr_{s9}_wants_you_to_fol {s9}_wants_you_to_follow_his_army_until_further_notice.
qstr_{s9}_asked_you_to_sc {s9}_asked_you_to_scout_{s13},_{s14}_and_{s15},_then_report_back.
qstr_pupil pupil
qstr_{!}_DEBUG___current_ {!}_DEBUG_-_current_kingdom_score_{reg0}_vs_player_kingdom_score_{reg1}
qstr_{!}DEBUG_support_che {!}DEBUG_support_check,_{s4}_{s0},_Threshold_{s1}
qstr_{!}DEBUG_support_chec {!}DEBUG_support_check,_{s3}_{s0},_Threshold_{s1}
qstr_{!}_DEBUG____affilia {!}_DEBUG_--_affiliated_family_member,_overriding_logic_to_continue
qstr_{!}DEBUG___liege_sco {!}DEBUG_-_liege_score_{reg0}_vs_player_score_{reg1}
qstr_{!}DEBUG_:_result_fo {!}DEBUG_:_result_for_political_is_{reg3}
qstr_you you
qstr_{!}DEBUG_:_result_for {!}DEBUG_:_result_for_new_liege_:_{reg31}
qstr_{!}DEBUG_:_result_for_ {!}DEBUG_:_result_for_old_liege_:_{reg32}
qstr_You_are_challenging_ You_are_challenging_me_to_a_duel?_How_droll!As_you_wish,_{playername},_it_will_be_good_sport_to_bash_your_head_in.
qstr_{s16}_and_{s17} {s16}_and_{s17}
qstr_{!}{s16}_{s17} {!}{s16},_{s17}
qstr_Very_well_I_will_acc Very_well,_I_will_accept_you_back_into_my_ranks,_if_you're_ready_to_swear_your_solemn_oath_once_more.
qstr_A_pardon_will_only_b A_pardon_will_only_be_possible_if_you_are_willing_to_cede_{s17}_to_me._Do_you_agree_my_terms?
qstr_No._There_is_no_chan No._There_is_no_chance_of_peace_between_us,_I_am_not_interested.
qstr_{!}DEBUG_:_Initiativ {!}DEBUG_:_Initiative_{reg4},_helpfulness_{reg5}
qstr_{!}DEBUG____ai_behav {!}DEBUG_--_ai_behavior:_{reg0},_ai_object:_{reg1}
qstr_{s1}_exchanged_{s2}_ {s1}_exchanged_{s2}_to_{s3}_for_{s4}.
qstr_Our_marshal_{s1} Our_marshal,_{s1}
qstr_Our_liege_{s1} Our_liege,_{s1}
qstr_go_on_the_offensive_ go_on_the_offensive_now.
qstr_act_to_defend_our_la act_to_defend_our_lands.
qstr_take_more_time_to_ga take_more_time_to_gather_the_army.
qstr_{!}ERROR:_Tried_to_o {!}ERROR:_Tried_to_offer_{reg1}_as_a_fief_to_the_player,_but_it_is_not_owned_by_the_leader's_faction.
qstr_You_promised_to_help You_promised_to_help_{s13}_claim_the_throne_of_{s14}.
qstr_[{s64}]:_ [{s64}]:_
qstr_You_delivered_{reg21 You_delivered_{reg21}_{s13}.
qstr_{s64}_{s65} {s64}_{s65}
qstr_What_do_you_say_to_e What_do_you_say_to_entering_the_service_of_{s9}_as_a_mercenary_captain?_I_have_no_doubt_that_you_would_be_up_to_the_task.
qstr_{s9}_asked_you_to_ta {s9}_asked_you_to_take_a_message_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s9}_asked_you_to_tak {s9}_asked_you_to_take_a_message_to_{s13}_of_{s15}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_asked_you_to_e {s11}_asked_you_to_escort_{reg65?her:his}_{s17}_{s13}_to_{s14}.
qstr_{s13}_asked_you_to_d {s13}_asked_you_to_deal_with_the_bandits_who_are_occupying_the_village_of_{s15}_and_then_report_back_to_{reg65?her:him.
qstr_{s9}_asked_you_to_ra {s9}_asked_you_to_raise_{reg1}_{s14}_and_bring_them_to_{reg65?her:him}.
qstr_{s9}_asked_you_to_co {s9}_asked_you_to_collect_taxes_from_{s3}._{reg65?She:He}_offered_to_leave_you_one-fifth_of_all_the_money_you_collect_there.
qstr_{s9}_asked_you_to_hu {s9}_asked_you_to_hunt_down_a_fugitive_named_{s4}._He_is_currently_believed_to_be_at_{s3}.
qstr_{s9}_asked_you_to_as {s9}_asked_you_to_assassinate_a_local_merchant_at_{s3}.
qstr_{s9}_has_asked_you_t {s9}_has_asked_you_to_meet_with_a_spy_in_{s13}.
qstr_{s11}_asked_you_to_f {s11}_asked_you_to_follow_the_spy_that_will_leave_{s12}._Be_careful_not_to_let_the_spy_see_you_on_the_way,_or_he_may_get_suspicious_and_turn_back._Once_the_spy_meets_with_his_accomplice,_you_are_to_capture_them_and_bring_them_back_to_{s11}.
qstr_{s11}_asked_you_to_c {s11}_asked_you_to_capture_a_lord_from_{s13},_any_lord,_and_then_drag_your_victim_back_to_{s11}_for_safekeeping.
qstr_{s9}_asked_you_to_le {s9}_asked_you_to_lend_your_companion_{s3}_to_him_for_a_week.
qstr_{s9}_asked_you_to_col {s9}_asked_you_to_collect_the_debt_of_{reg4}_denars_{s3}_owes_to_{reg65?her:him}._{s3}_was_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_gave_you_a_fak {s11}_gave_you_a_fake_letter_to_fool_{s13}_into_banishing_his_vassal_{s16}._You_are_to_go_near_{s14},_give_the_letter_to_one_of_your_{s15}_and_send_him_into_the_town_as_a_messenger,_believing_his_orders_to_be_genuine.
qstr_{s9}_has_requested_y {s9}_has_requested_you_to_bring_him_{reg1}_{s3}_as_prisoners.
qstr_Lend_your_experience Lend_your_experienced_surgeon_{s3}_to_{s1}.
qstr_{!}DEBUG____{reg4}_h {!}DEBUG_--_{reg4}_hours_since_last_feast_for_{s4}
qstr_Then_take_it_with_my Then_take_it,_with_my_eternal_thanks._You_are_a_noble_{man/woman}._I_will_never_forget_that_you_helped_me_in_my_time_of_need.
qstr_Forgive_me_{playerna Forgive_me,_{playername},_but_I_must_insist_you_accept_it._The_money_means_little_to_me,_and_I_owe_you_so_much._Here,_take_it,_and_let_us_speak_no_more_of_this.
qstr_{playername}_what_a_ {playername},_what_a_dear_{man/woman}_you_are,_but_I_will_not_allow_you_to_refuse_this._I_owe_you_far_more_than_I_can_say,_and_I_am_sure_you_can_put_this_money_to_far_better_use_than_I.
qstr_{s11}_asked_you_to_r {s11}_asked_you_to_rescue_{reg65?her:his}_{s17},_{s13},_from_{s14}_by_switching_clothes_and_taking_{reg4?her:his}_place_in_prison.
qstr_{s11}_asked_you_to_re {s11}_asked_you_to_rescue_{reg65?her:his}_{s17},_{s13},_from_{s14}.
qstr_{s11}_asked_you_to_d {s11}_asked_you_to_deliver_a_message_to_{s13},_who_is_imprisoned_at_{s14}.
qstr_You_agreed_to_challe You_agreed_to_challenge_{s13}_to_defend_{s11}'s_honour.
qstr_{s5}__Persuasion_str {s5}_(Persuasion_strength:_{reg5})
qstr_Persuasion_Attempt Persuasion_Attempt
qstr_Your_current_action_ Your_current_action_is_disgraceful.
qstr_{s12}_and_{s11} {s12}_and_{s11}
qstr_You_can_find_book_me You_can_find_book_merchants_at_{s11}.
qstr_{s12}_{s11} {s12},_{s11}
qstr_You_can_find_ransom_ You_can_find_ransom_brokers_at_{s11}.
qstr_{!}DEBUG:_Gossip_for {!}DEBUG:_Gossip_for_troop_{reg3}
qstr_{!}DEBUG:_{s3} {!}DEBUG:_{s3}
qstr_A_villager_from_{s7} A_villager_from_{s7}_begged_you_to_save_their_village_from_the_bandits_that_took_refuge_there.
qstr_You_chose_well_{s0}. You_chose_well,_{s0}._My_{reg65?companions:lads}_know_how_to_keep_their_word_and_earn_their_pay.
qstr_Well_done_{s0}._Keep Well_done,_{s0}._Keep_the_money_and_wine_coming_our_way,_and_there's_no_foe_in_the_Holy_Land_you_need_fear.
qstr_We_are_at_your_servi We_are_at_your_service,_{s0}._Point_us_in_the_direction_of_those_who_need_hurting,_and_we'll_do_the_rest.
qstr_The_religious_leader The_religious_leader_of_{s13}_has_asked_you_to_deal_with_{s1},_the_bandit_hero_of_{s12}.
qstr_{s2}_is_in_the_field {s2}_is_in_the_field_and_he_should_be_close_to_{s3}_at_the_moment.
qstr_{!}There_is_a_local_ {!}There_is_a_local_supply_of_{s6}.
qstr_{!}{s6}_must_be_impo {!}{s6}_must_be_imported,_modifying_the_price_from_{reg0}_to_{reg1}.
qstr_{!}There_is_a_local_s {!}There_is_a_local_supply_of_{s11}.
qstr_{!}{s9}_must_be_impo {!}{s9}_must_be_imported,_modifying_the_price_from_{reg0}_to_{reg1}.
qstr_The_religious_leader_ The_religious_leader_of_{s13}_has_asked_you_to_deal_with_looters_in_the_surrounding_countryside.
qstr_{s9}_of_{s3}_asked_y {s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_tavern_in_{s4}_in_7_days.
qstr_Escort_the_merchant_ Escort_the_merchant_caravan_to_the_town_of_{s8}.
qstr_Merchant_{s9}_of_{s4 Merchant_{s9}_of_{s4}_asked_you_to_hunt_down_the_troublesome_bandits_in_the_vicinity_of_the_town.
qstr_Religious_leader_of_ Religious_leader_of_{s4}_gave_you_{reg12}_denars_to_pay_the_ransom_of_a_girl_kidnapped_by_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After_that_you_are_to_bring_the_girl_back_to_{s4}.
qstr_Religious_leader_of_{ Religious_leader_of_{s4}_promised_you_{reg12}_denars_if_you_can_make_sure_that_{s12}_and_{s13}_no_longer_pose_a_threat_to_a_peace_settlement_between_{s15}_and_{s14}._In_order_to_do_that,_you_must_either_convince_them_or_make_sure_they_fall_captive_and_remain_so_until_a_peace_agreement_is_made.
qstr_The_religious_leader_o The_religious_leader_of_{s14}_has_asked_you_to_deal_with_a_group_of_bandits_terrorising_the_streets_of_{s14}._They_only_come_out_at_night,_and_only_attack_lone_travellers_on_the_streets.
qstr_Religious_leader_of_{s Religious_leader_of_{s10}_asked_you_to_move_a_cattle_herd_to_{s13}._You_will_earn_{reg8}_denars_in_return.
qstr_He_is_not_commanding He_is_not_commanding_any_men_at_the_moment.
qstr_He_currently_command He_currently_commands_{reg0}_men{reg1?,_of_which_around_{reg1}_are_wounded:}.
qstr_The_religious_leader_of The_religious_leader_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_packs_of_grain.
qstr_The_religious_leader_of_ The_religious_leader_of_the_village_of_{s13}_asked_you_to_train_{reg5}_peasants_to_fight_against_local_bandits.
qstr_The_religious_leader_of_t The_religious_leader_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_heads_of_cattle.
qstr_{s16}_and_{s15} {s16}_and_{s15}
qstr_{!}{s16}_{s15} {!}{s16},_{s15}
qstr_I_can_smell_a_fat_pu I_can_smell_a_fat_purse_a_mile_away._Methinks_yours_could_do_with_some_lightening,_eh?
qstr_Why_it_be_another_tr Why,_it_be_another_traveller,_chance_met_upon_the_road!_I_should_warn_you,_country_here's_a_mite_dangerous_for_a_good_{fellow/woman}_like_you._But_for_a_small_donation_my_boys_and_I'll_make_sure_you_get_rightways_to_your_destination,_eh?
qstr_Well_well_look_at_th Well_well,_look_at_this!_You'd_best_start_coughing_up_some_silver,_friend,_or_me_and_my_boys'll_have_to_break_you.
qstr_There_s_a_toll_for_p There's_a_toll_for_passin'_through_this_land,_payable_to_us,_so_if_you_don't_mind_we'll_just_be_collectin'_our_due_from_your_purse...
qstr_Another_fool_come_to Another_fool_come_to_throw_{him/her}self_on_my_weapon,_eh?_Fine,_let's_fight!
qstr_We_re_not_afraid_of_ We're_not_afraid_of_you,_{sirrah/wench}._Time_to_bust_some_heads!
qstr_That_was_a_mistake._ That_was_a_mistake._Now_I'm_going_to_have_to_make_your_death_long_and_painful.
qstr_Brave_words._Let_s_s Brave_words._Let's_see_you_back_them_up_with_deeds,_cur!
qstr_your_lordship your_lordship
qstr_A_{s5}?_Well..._Yes_ A_{s5}?_Well..._Yes,_I_suppose_it_is._What_a_strange_thing_to_ask.
qstr_Eh?_No_it_most_certa Eh?_No,_it_most_certainly_is_not_a_{s5}._I'd_start_questioning_my_eyesight_if_I_were_you.
qstr_This_is_the_{reg4?to This_is_the_{reg4?town:village}_of_{s5},_{s0}.
qstr_{s6}_Our_{reg4?town: {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_you_of_course,_my_{lord/lady}.
qstr_{s6}_Our_{reg4?town:v {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_{s7}_of_the_{s8}.
qstr_{s3}_and_{s5} {s3}_and_{s5}
qstr_{!}{s3}_{s5} {!}{s3},_{s5}
qstr_{reg20?We_mostly_pro {reg20?We_mostly_produce_{s5}_here:We_don't_produce_much_here_these_days}._If_you_would_like_to_learn_more,_you_can_speak_with_our_{reg4?guildmaster:village_elder}._He_is_nearby,_right_over_there.
qstr_{!}DEBUG____Total_pro {!}DEBUG_--_Total_production_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_ru {!}DEBUG_--_Total_rural_production_for_{s4}_region:_{reg4}
qstr_{!}DEBUG____Total_tr {!}DEBUG_--_Total_trade_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_at {!}DEBUG_--_Total_attacks_for_{s4}:_{reg4}
qstr_We_are_currently_fol We_are_currently_following_you.
qstr_We_are_currently_hol We_are_currently_holding_this_location.
qstr_We_are_currently_pat We_are_currently_patrolling_around_the_area.
qstr_I_am_sad_to_see_you_ I_am_sad_to_see_you_go._The_equipment_I_loaned_you_--_please_keep_it_and_stay_safe_out_there.
qstr_You_are_relieved_of_ You_are_relieved_of_duty.
qstr_For_your_time_in_my_ For_your_time_in_my_service,_I_also_bid_you_farewell_with_{s13}.
qstr_For_your_time_in_my_s For_your_time_in_my_service,_I_grant_you_{s13}.
qstr_You_weren_t_with_me_ You_weren't_with_me_very_long,_were_you?
